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Marshadow

#802 in the Sword and Shield Pokédex • Gloomdweller Pokémon

Sword

By slipping into the shadow of a martial arts master and copying their movements, this Pokémon learned the ultimate techniques.

Shield

This Pokémon can conceal itself in any shadow, so it went undiscovered for a long time.

Pokédexes

-

Egg Group

Undiscovered

Steps to Hatch

30,720

Effort Values Yielded

2 Atk, 1 Spe

Gender Ratio

Genderless

Capture Rate

3

Base Experience

270
Marshadow

Marshadow

#802

No evolutions

Magearna Original

Zeraora

Marshadow normal sprite

Normal

Shiny Marshadow sprite

Shiny

Marshadow

Gloomdweller Pokémon

#802
FightingGhost

Height

0.7 m

Weight

22.2 kg

Base XP

270

Abilities

Technician

HP

90

Attack

125

Defense

80

Sp. Atk

90

Sp. Def

90

Speed

125

Total

600

Type Chart

Weaknesses

Takes 2× from

FlyingPsychicGhost

Resistances

Takes 0× from

NormalFighting

Takes 0.25× from

Bug

Takes 0.5× from

PoisonRock
Class
Description
StartFire PunchFirePhysical7510015

The target is punched with a fiery fist. This may also leave the target with a burn.

StartIce PunchIcePhysical7510015

The target is punched with an icy fist. This may also leave the target frozen.

StartThunder PunchElectricPhysical7510015

The target is punched with an electrified fist. This may also leave the target with paralysis.

StartCounterFightingPhysical-10020

A retaliation move that counters any physical attack, inflicting double the damage taken.

StartFeintNormalPhysical3010010

This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves.

StartCopycatNormalStatus--20

The user mimics the move used immediately before it. The move fails if no other move has been used yet.

StartShadow SneakGhostPhysical4010030

The user extends its shadow and attacks the target from behind. This move always goes first.

9Role PlayPsychicStatus--10

The user mimics the target completely, copying the target’s Ability.

18Shadow PunchGhostPhysical60-20

The user throws a punch from the shadows. This attack never misses.

27Force PalmFightingPhysical6010010

The target is attacked with a shock wave. This may also leave the target with paralysis.

36AssuranceDarkPhysical6010010

If the target has already taken some damage in the same turn, this attack’s power is doubled.

45Sucker PunchDarkPhysical701005

This move enables the user to attack first. This move fails if the target is not readying an attack.

54Drain PunchFightingPhysical7510010

An energy-draining punch. The user’s HP is restored by half the damage taken by the target.

63Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the target.

72Spectral ThiefGhostPhysical9010010

The user hides in the target’s shadow, steals the target’s stat boosts, and then attacks.

81Laser FocusNormalStatus--30

The user concentrates intensely. The attack on the next turn always results in a critical hit.

90EndeavorNormalPhysical-1005

This attack move cuts down the target’s HP to equal the user’s HP.

99Close CombatFightingPhysical1201005

The user fights the target up close without guarding itself. This also lowers the user’s Defense and Sp. Def stats.

Class
Description
TM00Mega PunchNormalPhysical808520

The target is slugged by a punch thrown with muscle-packed power.

TM01Mega KickNormalPhysical120755

The target is attacked by a kick launched with muscle-packed power.

TM03Fire PunchFirePhysical7510015

The target is punched with a fiery fist. This may also leave the target with a burn.

TM04Ice PunchIcePhysical7510015

The target is punched with an icy fist. This may also leave the target frozen.

TM05Thunder PunchElectricPhysical7510015

The target is punched with an electrified fist. This may also leave the target with paralysis.

TM08Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user can’t move on the next turn.

TM09Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user can’t move on the next turn.

TM21RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM22Rock SlideRockPhysical759010

Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

TM23ThiefDarkPhysical6010025

The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.

TM24SnoreNormalSpecial5010015

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

TM25ProtectNormalStatus--10

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

TM38Will-O-WispFireStatus-8515

The user shoots a sinister flame at the target to inflict a burn.

TM39FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM40SwiftNormalSpecial60-20

Star-shaped rays are shot at opposing Pokémon. This attack never misses.

TM42RevengeFightingPhysical6010010

This attack move’s power is doubled if the user has been hurt by the opponent in the same turn.

TM43Brick BreakFightingPhysical7510015

The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

TM48Rock TombRockPhysical609515

Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

TM52BounceFlyingPhysical85855

The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.

TM57PaybackDarkPhysical5010010

The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

TM58AssuranceDarkPhysical6010010

If the target has already taken some damage in the same turn, this attack’s power is doubled.

TM59FlingDarkPhysical-10010

The user flings its held item at the target to attack. This move’s power and effects depend on the item.

TM63Drain PunchFightingPhysical7510010

An energy-draining punch. The user’s HP is restored by half the damage taken by the target.

TM65Shadow ClawGhostPhysical7010015

The user slashes with a sharp claw made from shadows. Critical hits land more easily.

TM75Low SweepFightingPhysical6510020

The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat.

TM76RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

TM77HexGhostSpecial6510010

This relentless attack does massive damage to a target affected by status conditions.

TM78AcrobaticsFlyingPhysical5510015

The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.

TM86Phantom ForceGhostPhysical9010010

The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.

TM94False SwipeNormalPhysical4010040

A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.

TR07Low KickFightingPhysical-10020

A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power.

TR12AgilityPsychicStatus--30

The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.

TR20SubstituteNormalStatus--10

The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

TR21ReversalFightingPhysical-10015

An all-out attack that becomes more powerful the less HP the user has.

TR24OutrageDragonPhysical12010010

The user rampages and attacks for two to three turns. The user then becomes confused.

TR26EndureNormalStatus--10

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

TR27Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TR33Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

TR39SuperpowerFightingPhysical1201005

The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.

TR41Blaze KickFirePhysical859010

The user launches a kick that lands a critical hit more easily. This may also leave the target with a burn.

TR48Bulk UpFightingStatus--20

The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.

TR49Calm MindPsychicStatus--20

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

TR53Close CombatFightingPhysical1201005

The user fights the target up close without guarding itself. This also lowers the user’s Defense and Sp. Def stats.

TR56Aura SphereFightingSpecial80-20

The user lets loose a blast of aura power from deep within its body at the target. This attack never misses.

TR57Poison JabPoisonPhysical8010020

The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.

TR64Focus BlastFightingSpecial120705

The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat.

TR69Zen HeadbuttPsychicPhysical809015

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

TR74Iron HeadSteelPhysical8010015

The user slams the target with its steel-hard head. This may also make the target flinch.

TR75Stone EdgeRockPhysical100805

The user stabs the target from below with sharpened stones. Critical hits land more easily.

TR77Grass KnotGrassSpecial-10020

The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.

TR81Foul PlayDarkPhysical9510015

The user turns the target’s power against it. The higher the target’s Attack stat, the greater the damage it deals.

TR85Work UpNormalStatus--30

The user is roused, and its Attack and Sp. Atk stats increase.

TR95Throat ChopDarkPhysical8010015

The user attacks the target’s throat, and the resultant suffering prevents the target from using moves that emit sound for two turns.

Class
Description
CoachingFightingStatus--10

The user properly coaches its ally Pokémon, boosting their Attack and Defense stats.

PoltergeistGhostPhysical110905

The user attacks the target by controlling the target’s item. The move fails if the target doesn’t have an item.

Skitter SmackBugPhysical709010

The user skitters behind the target to attack. This also lowers the target’s Sp. Atk stat.

Technician

Ability Slot 1

Powers up the Pokémon’s weaker moves.

Strengthens moves of 60 base power or less to 1.5× their power.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.

SwSh / Pokédex

Marshadow

Marshadow

#802 in the Sword and Shield Pokédex • Gloomdweller Pokémon

Sword

By slipping into the shadow of a martial arts master and copying their movements, this Pokémon learned the ultimate techniques.

Shield

This Pokémon can conceal itself in any shadow, so it went undiscovered for a long time.

Pokédexes

-

Egg Group

Undiscovered

Steps to Hatch

30,720

Effort Values Yielded

2 Atk, 1 Spe

Gender Ratio

Genderless

Capture Rate

3

Base Experience

270
Marshadow

Marshadow

#802

No evolutions

Magearna Original

Zeraora

Marshadow normal sprite

Normal

Shiny Marshadow sprite

Shiny

Marshadow

Gloomdweller Pokémon

#802
FightingGhost

Height

0.7 m

Weight

22.2 kg

Base XP

270

Abilities

Technician

HP

90

Attack

125

Defense

80

Sp. Atk

90

Sp. Def

90

Speed

125

Total

600

Type Chart

Weaknesses

Takes 2× from

FlyingPsychicGhost

Resistances

Takes 0× from

NormalFighting

Takes 0.25× from

Bug

Takes 0.5× from

PoisonRock
Class
Description
StartFire PunchFirePhysical7510015

The target is punched with a fiery fist. This may also leave the target with a burn.

StartIce PunchIcePhysical7510015

The target is punched with an icy fist. This may also leave the target frozen.

StartThunder PunchElectricPhysical7510015

The target is punched with an electrified fist. This may also leave the target with paralysis.

StartCounterFightingPhysical-10020

A retaliation move that counters any physical attack, inflicting double the damage taken.

StartFeintNormalPhysical3010010

This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves.

StartCopycatNormalStatus--20

The user mimics the move used immediately before it. The move fails if no other move has been used yet.

StartShadow SneakGhostPhysical4010030

The user extends its shadow and attacks the target from behind. This move always goes first.

9Role PlayPsychicStatus--10

The user mimics the target completely, copying the target’s Ability.

18Shadow PunchGhostPhysical60-20

The user throws a punch from the shadows. This attack never misses.

27Force PalmFightingPhysical6010010

The target is attacked with a shock wave. This may also leave the target with paralysis.

36AssuranceDarkPhysical6010010

If the target has already taken some damage in the same turn, this attack’s power is doubled.

45Sucker PunchDarkPhysical701005

This move enables the user to attack first. This move fails if the target is not readying an attack.

54Drain PunchFightingPhysical7510010

An energy-draining punch. The user’s HP is restored by half the damage taken by the target.

63Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the target.

72Spectral ThiefGhostPhysical9010010

The user hides in the target’s shadow, steals the target’s stat boosts, and then attacks.

81Laser FocusNormalStatus--30

The user concentrates intensely. The attack on the next turn always results in a critical hit.

90EndeavorNormalPhysical-1005

This attack move cuts down the target’s HP to equal the user’s HP.

99Close CombatFightingPhysical1201005

The user fights the target up close without guarding itself. This also lowers the user’s Defense and Sp. Def stats.

Class
Description
TM00Mega PunchNormalPhysical808520

The target is slugged by a punch thrown with muscle-packed power.

TM01Mega KickNormalPhysical120755

The target is attacked by a kick launched with muscle-packed power.

TM03Fire PunchFirePhysical7510015

The target is punched with a fiery fist. This may also leave the target with a burn.

TM04Ice PunchIcePhysical7510015

The target is punched with an icy fist. This may also leave the target frozen.

TM05Thunder PunchElectricPhysical7510015

The target is punched with an electrified fist. This may also leave the target with paralysis.

TM08Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user can’t move on the next turn.

TM09Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user can’t move on the next turn.

TM21RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM22Rock SlideRockPhysical759010

Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

TM23ThiefDarkPhysical6010025

The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.

TM24SnoreNormalSpecial5010015

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

TM25ProtectNormalStatus--10

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

TM38Will-O-WispFireStatus-8515

The user shoots a sinister flame at the target to inflict a burn.

TM39FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM40SwiftNormalSpecial60-20

Star-shaped rays are shot at opposing Pokémon. This attack never misses.

TM42RevengeFightingPhysical6010010

This attack move’s power is doubled if the user has been hurt by the opponent in the same turn.

TM43Brick BreakFightingPhysical7510015

The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

TM48Rock TombRockPhysical609515

Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

TM52BounceFlyingPhysical85855

The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.

TM57PaybackDarkPhysical5010010

The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

TM58AssuranceDarkPhysical6010010

If the target has already taken some damage in the same turn, this attack’s power is doubled.

TM59FlingDarkPhysical-10010

The user flings its held item at the target to attack. This move’s power and effects depend on the item.

TM63Drain PunchFightingPhysical7510010

An energy-draining punch. The user’s HP is restored by half the damage taken by the target.

TM65Shadow ClawGhostPhysical7010015

The user slashes with a sharp claw made from shadows. Critical hits land more easily.

TM75Low SweepFightingPhysical6510020

The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat.

TM76RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

TM77HexGhostSpecial6510010

This relentless attack does massive damage to a target affected by status conditions.

TM78AcrobaticsFlyingPhysical5510015

The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.

TM86Phantom ForceGhostPhysical9010010

The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.

TM94False SwipeNormalPhysical4010040

A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.

TR07Low KickFightingPhysical-10020

A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power.

TR12AgilityPsychicStatus--30

The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.

TR20SubstituteNormalStatus--10

The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

TR21ReversalFightingPhysical-10015

An all-out attack that becomes more powerful the less HP the user has.

TR24OutrageDragonPhysical12010010

The user rampages and attacks for two to three turns. The user then becomes confused.

TR26EndureNormalStatus--10

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

TR27Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TR33Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

TR39SuperpowerFightingPhysical1201005

The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.

TR41Blaze KickFirePhysical859010

The user launches a kick that lands a critical hit more easily. This may also leave the target with a burn.

TR48Bulk UpFightingStatus--20

The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.

TR49Calm MindPsychicStatus--20

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

TR53Close CombatFightingPhysical1201005

The user fights the target up close without guarding itself. This also lowers the user’s Defense and Sp. Def stats.

TR56Aura SphereFightingSpecial80-20

The user lets loose a blast of aura power from deep within its body at the target. This attack never misses.

TR57Poison JabPoisonPhysical8010020

The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.

TR64Focus BlastFightingSpecial120705

The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat.

TR69Zen HeadbuttPsychicPhysical809015

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

TR74Iron HeadSteelPhysical8010015

The user slams the target with its steel-hard head. This may also make the target flinch.

TR75Stone EdgeRockPhysical100805

The user stabs the target from below with sharpened stones. Critical hits land more easily.

TR77Grass KnotGrassSpecial-10020

The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.

TR81Foul PlayDarkPhysical9510015

The user turns the target’s power against it. The higher the target’s Attack stat, the greater the damage it deals.

TR85Work UpNormalStatus--30

The user is roused, and its Attack and Sp. Atk stats increase.

TR95Throat ChopDarkPhysical8010015

The user attacks the target’s throat, and the resultant suffering prevents the target from using moves that emit sound for two turns.

Class
Description
CoachingFightingStatus--10

The user properly coaches its ally Pokémon, boosting their Attack and Defense stats.

PoltergeistGhostPhysical110905

The user attacks the target by controlling the target’s item. The move fails if the target doesn’t have an item.

Skitter SmackBugPhysical709010

The user skitters behind the target to attack. This also lowers the target’s Sp. Atk stat.

Technician

Ability Slot 1

Powers up the Pokémon’s weaker moves.

Strengthens moves of 60 base power or less to 1.5× their power.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.