National Dex / Pelipper

Pelipper

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Pelipper

#0279 in the National Pokédex • Water Bird Pokémon

Pelipper sprite

Normal

Shiny Pelipper sprite

Shiny

Pokémon HOME art

Pokémon details

Category

Water Bird Pokémon

Height

1.2 m (3'11")

Weight

28 kg (61.7 lbs)

National Pokédex

#0279

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

60

230

324

Attack

50

94

218

Defense

100

184

328

Sp. Atk

95

175

317

Sp. Def

70

130

262

Speed

65

121

251

Total

440

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Pelipper, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Wingull

Wingull

#0278

Level 25

Pelipper

Pelipper

#0279

Pelipper sprites across all games. Select one to see its Pokédex details for that game.

Games

Pokémon GO

2016

Pelipper in Pokémon GO
Shiny Pelipper in Pokémon GO

Main Series

Scarlet & Violet

2022

Pelipper in Pokémon Scarlet & Violet
Shiny Pelipper in Pokémon Scarlet & Violet

Brilliant Diamond & Shining Pearl

2021

Pelipper in Pokémon Brilliant Diamond & Shining Pearl

Sword & Shield

2019

Pelipper in Pokémon Sword & Shield
Shiny Pelipper in Pokémon Sword & Shield

Ultra Sun & Ultra Moon

2017

Pelipper in Pokémon Ultra Sun & Ultra Moon
Shiny Pelipper in Pokémon Ultra Sun & Ultra Moon

Sun & Moon

2016

Pelipper in Pokémon Sun & Moon
Shiny Pelipper in Pokémon Sun & Moon

Omega Ruby & Alpha Sapphire

2014

Pelipper in Pokémon Omega Ruby & Alpha Sapphire
Shiny Pelipper in Pokémon Omega Ruby & Alpha Sapphire

X & Y

2013

Pelipper in Pokémon X & Y
Shiny Pelipper in Pokémon X & Y

Black 2 & White 2

2012

Pelipper in Pokémon Black 2 & White 2
Shiny Pelipper in Pokémon Black 2 & White 2

Black & White

2010

Pelipper in Pokémon Black & White
Shiny Pelipper in Pokémon Black & White

HeartGold & SoulSilver

2009

Pelipper in Pokémon HeartGold & SoulSilver
Shiny Pelipper in Pokémon HeartGold & SoulSilver

Platinum

2008

Pelipper in Pokémon Platinum
Shiny Pelipper in Pokémon Platinum

Diamond & Pearl

2006

Pelipper in Pokémon Diamond & Pearl
Shiny Pelipper in Pokémon Diamond & Pearl

Emerald

2004

Pelipper in Pokémon Emerald
Shiny Pelipper in Pokémon Emerald

FireRed & LeafGreen

2004

Pelipper in Pokémon FireRed & LeafGreen
Shiny Pelipper in Pokémon FireRed & LeafGreen

Ruby & Sapphire

2002

Pelipper in Pokémon Ruby & Sapphire
Shiny Pelipper in Pokémon Ruby & Sapphire

Pick a game to see what Pelipper learns there.
Pelipper in Scarlet and Violet

Moves Pelipper learns by leveling up in Scarlet and Violet.
Class
StartGrowl

The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.

Normal-10040
StartSupersonic

The user generates odd sound waves from its body that confuse the target.

Normal-5520
StartWater Gun

The target is blasted with a forceful shot of water.

Water4010025
StartAgility

The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.

Psychic--30
StartQuick Attack

The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.

Normal4010030
StartProtect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
StartTailwind

The user whips up a turbulent whirlwind that boosts the Speed stats of itself and its allies for four turns.

Flying--15
StartAir Slash

The user attacks with a blade of air that slices even the sky. This may also make the target flinch.

Flying759515
StartSoak

The user shoots a torrent of water that changes the target's type to Water.

Water-10020
15Wing Attack

The target is struck with large, imposing wings spread wide to inflict damage.

Flying6010035
20Water Pulse

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Water6010020
28Stockpile

The user stores power and boosts its Defense and Sp. Def stats. This move can be used up to three times.

Normal--20
28Spit Up

The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power.

Normal-10010
28Swallow

The power stored using the move Stockpile is absorbed by the user to restore its own HP. The more power is stored, the more HP is restored.

Normal--10
34Fling

The user flings its held item at the target to attack. This move's power and effects depend on the item.

Dark-10010
41Mist

The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.

Ice--30
48Roost

The user lands and rests its body. This move restores the user's HP by up to half its max HP.

Flying--5
55Hurricane

The user attacks by wrapping its opponent in a fierce wind. This may also confuse the target.

Flying1107010
62Hydro Pump

The target is blasted by a huge volume of water launched under great pressure.

Water110805

Moves Pelipper can learn from Technical Machines in Scarlet and Violet.
Class
TM001Take Down

A reckless full-body charge attack for slamming into the target. This also damages the user a little.

Normal908520
TM004Agility

The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.

Psychic--30
TM007Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM011Water Pulse

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Water6010020
TM014Acrobatics

The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item.

Flying5510015
TM018Thief

The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.

Dark6010025
TM022Chilling Water

The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.

Water5010020
TM025Facade

This move's power is doubled if the user is poisoned, burned, or paralyzed.

Normal7010020
TM027Aerial Ace

The user confounds the target with speed, then slashes. This attack never misses.

Flying60-20
TM032Swift

Star-shaped rays are shot at opposing Pokémon. This attack never misses.

Normal60-20
TM034Icy Wind

The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.

Ice559515
TM040Air Cutter

The user launches razor-like wind to slash opposing Pokémon. This move has a heightened chance of landing a critical hit.

Flying609525
TM043Fling

The user flings its held item at the target to attack. This move's power and effects depend on the item.

Dark-10010
TM047Endure

The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.

Normal--10
TM050Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.

Water--5
TM052Snowscape

The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types.

Ice--10
TM060U-turn

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Bug7010020
TM065Air Slash

The user attacks with a blade of air that slices even the sky. This may also make the target flinch.

Flying759515
TM066Body Slam

The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.

Normal8510015
TM070Sleep Talk

The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.

Normal--10
TM071Seed Bomb

The user attacks by slamming a barrage of hard-shelled seeds down on the target from above.

Grass8010015
TM077Waterfall

The user charges at the target and may make it flinch.

Water8010015
TM085Rest

The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.

Psychic--5
TM097Fly

The user flies up into the sky on the first turn, then attacks on the next turn.

Flying909515
TM102Gunk Shot

The user shoots filthy garbage at the target to attack. This may also poison the target.

Poison120805
TM103Substitute

The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.

Normal--10
TM110Liquidation

The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.

Water8510010
TM113Tailwind

The user whips up a turbulent whirlwind that boosts the Speed stats of itself and its allies for four turns.

Flying--15
TM123Surf

The user attacks everything around it by swamping its surroundings with a giant wave.

Water9010015
TM130Helping Hand

The user assists an ally by boosting the power of that ally's attack.

Normal--20
TM135Ice Beam

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

Ice9010010
TM142Hydro Pump

The target is blasted by a huge volume of water launched under great pressure.

Water110805
TM143Blizzard

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

Ice110705
TM152Giga Impact

The user charges at the target using every bit of its power. The user can't move on the next turn.

Normal150905
TM160Hurricane

The user attacks by wrapping its opponent in a fierce wind. This may also confuse the target.

Flying1107010
TM163Hyper Beam

The target is attacked with a powerful beam. The user can't move on the next turn.

Normal150905
TM164Brave Bird

The user tucks in its wings and charges at a low altitude. This also damages the user quite a lot.

Flying12010015
TM171Tera Blast

If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.

Normal8010010
TM181Knock Off

The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.

Dark6510020
TM193Weather Ball

This move's type and power change depending on the weather at the time the move is used.

Normal5010010
TM197Dual Wingbeat

The user slams the target with its wings to inflict damage. The target is hit twice in a row.

Flying409010
TM208Whirlpool

The user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns.

Water358515
TM209Muddy Water

The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.

Water908510
TM216Feather Dance

The user covers the target's body with a mass of down that harshly lowers its Attack stat.

Flying-10015

Egg moves Pelipper can learn in Scarlet and Violet.
Class
Aerial Ace

The user confounds the target with speed, then slashes. This attack never misses.

Flying60-20
Air Cutter

The user launches razor-like wind to slash opposing Pokémon. This move has a heightened chance of landing a critical hit.

Flying609525
Aqua Ring

The user envelops itself in a veil made of water. It regains some HP every turn.

Water--20
Gust

A gust of wind is whipped up by wings and launched at the target to inflict damage.

Flying4010035
Knock Off

The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.

Dark6510020
Soak

The user shoots a torrent of water that changes the target's type to Water.

Water-10020
Twister

The user whips up a vicious tornado to tear at opposing Pokémon. This may also make them flinch.

Dragon4010020
Wide Guard

The user and its allies are protected from wide-ranging attacks for one turn.

Rock--10

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