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Jynx

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Jynx in Pokémon Omega Ruby & Alpha Sapphire

#124 in the Omega Ruby and Alpha Sapphire Pokédex • Human Shape Pokémon

Jynx in the National Pokédex

Pokédex entries

Omega Ruby

Jynx walks rhythmically, swaying and shaking its hips as if it were dancing. Its motions are so bouncingly alluring, people seeing it are compelled to shake their hips without giving any thought to what they are doing.

Alpha Sapphire

Jynx walks rhythmically, swaying and shaking its hips as if it were dancing. Its motions are so bouncingly alluring, people seeing it are compelled to shake their hips without giving any thought to what they are doing.

Pokémon details

Types

IcePsychic

Category

Human Shape Pokémon

Height

1.4 m (4'07")

Weight

40.6 kg (89.5 lbs)

National Pokédex

#0124

Jynx in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

65

240

334

Attack

50

94

218

Defense

35

67

185

Sp. Atk

115

211

361

Sp. Def

95

175

317

Speed

95

175

317

Total

455

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Jynx, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
2 SpA
Catch rate
45
Base Exp.
159

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
0% male
100% female
Egg cycles
25

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Smoochum

Smoochum

#238

Level 30

Jynx

Jynx

#124

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartPound

The target is physically pounded with a long tail, a foreleg, or the like.

Normal4010035
StartLick

The target is licked with a long tongue, causing damage. This may also leave the target with paralysis.

Ghost3010030
StartLovely Kiss

With a scary face, the user tries to force a kiss on the target. If it succeeds, the target falls asleep.

Normal-7510
StartPowder Snow

The user attacks with a chilling gust of powdery snow. This may also freeze the opposing Pokémon.

Ice4010025
StartPerish Song

Any Pokémon that hears this song faints in three turns, unless it switches out of battle.

Normal--5
StartDraining Kiss

The user steals the target’s energy with a kiss. The user’s HP is restored by over half of the damage taken by the target.

Fairy5010010
5Lick

The target is licked with a long tongue, causing damage. This may also leave the target with paralysis.

Ghost3010030
8Lovely Kiss

With a scary face, the user tries to force a kiss on the target. If it succeeds, the target falls asleep.

Normal-7510
11Powder Snow

The user attacks with a chilling gust of powdery snow. This may also freeze the opposing Pokémon.

Ice4010025
15Double Slap

The target is slapped repeatedly, back and forth, two to five times in a row.

Normal158510
18Ice Punch

The target is punched with an icy fist. This may also leave the target frozen.

Ice7510015
21Heart Stamp

The user unleashes a vicious blow after its cute act makes the target less wary. This may also make the target flinch.

Psychic6010025
25Mean Look

The user pins the target with a dark, arresting look. The target becomes unable to flee.

Normal--5
28Fake Tears

The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.

Dark-10020
33Wake-Up Slap

This attack inflicts big damage on a sleeping target. This also wakes the target up, however.

Fighting7010010
39Avalanche

An attack move that inflicts double the damage if the user has been hurt by the target in the same turn.

Ice6010010
44Body Slam

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

Normal8510015
49Wring Out

The user powerfully wrings the target. The more HP the target has, the greater the move’s power.

Normal-1005
55Perish Song

Any Pokémon that hears this song faints in three turns, unless it switches out of battle.

Normal--5
60Blizzard

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

Ice110705

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Omega Ruby and Alpha Sapphire.
Class
TM03Psyshock

The user materializes an odd psychic wave to attack the target. This attack does physical damage.

Psychic8010010
TM04Calm Mind

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

Psychic--20
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM07Hail

The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

Ice--10
TM10Hidden Power

A unique attack that varies in type depending on the Pokémon using it.

Normal6010015
TM12Taunt

The target is taunted into a rage that allows it to use only attack moves for three turns.

Dark-10020
TM13Ice Beam

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

Ice9010010
TM14Blizzard

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

Ice110705
TM15Hyper Beam

The target is attacked with a powerful beam. The user can’t move on the next turn.

Normal150905
TM16Light Screen

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

Psychic--30
TM17Protect

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

Water--5
TM21Frustration

A full-power attack that grows more powerful the less the user likes its Trainer.

Normal-10020
TM27Return

A full-power attack that grows more powerful the more the user likes its Trainer.

Normal-10020
TM29Psychic

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

Psychic9010010
TM30Shadow Ball

The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

Ghost8010015
TM31Brick Break

The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

Fighting7510015
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM33Reflect

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

Psychic--20
TM41Torment

The user torments and enrages the target, making it incapable of using the same move twice in a row.

Dark-10015
TM42Facade

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM46Thief

The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.

Dark6010025
TM48Round

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

Normal6010015
TM49Echoed Voice

The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.

Normal4010015
TM52Focus Blast

The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def.

Fighting120705
TM53Energy Ball

The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def.

Grass9010010
TM56Fling

The user flings its held item at the target to attack. This move’s power and effects depend on the item.

Dark-10010
TM66Payback

The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

Dark5010010
TM68Giga Impact

The user charges at the target using every bit of its power. The user can’t move on the next turn.

Normal150905
TM70Flash

The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate dark caves.

Normal-10020
TM77Psych Up

The user hypnotizes itself into copying any stat change made by the target.

Normal--10
TM79Frost Breath

The user blows its cold breath on the target. This attack always results in a critical hit.

Ice609010
TM85Dream Eater

The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.

Psychic10010015
TM86Grass Knot

The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.

Grass-10020
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Normal-9015
TM88Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
TM92Trick Room

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

Psychic--5
TM94Secret Power

An attack whose additional effects depend upon where it was used. Can also be used to make a Secret Base.

Normal7010020
TM98Power-Up Punch

Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.

Fighting4010020
TM100Confide

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Normal--20

Moves this Pokémon can learn from move tutors in this game.
Class
Covet

The user endearingly approaches the target, then steals the target’s held item.

Normal6010025
Drain Punch

An energy-draining punch. The user’s HP is restored by half the damage taken by the target.

Fighting7510010
Focus Punch

The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.

Fighting15010020
Heal Bell

The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.

Normal--5
Helping Hand

The user assists an ally by boosting the power of that ally’s attack.

Normal--20
Hyper Voice

The user lets loose a horribly echoing shout with the power to inflict damage.

Normal9010010
Ice Punch

The target is punched with an icy fist. This may also leave the target frozen.

Ice7510015
Icy Wind

The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats.

Ice559515
Magic Coat

A barrier reflects back to the target moves like Leech Seed and moves that damage status.

Psychic--15
Magic Room

The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns.

Psychic--10
Recycle

The user recycles a held item that has been used in battle so it can be used again.

Normal--10
Role Play

The user mimics the target completely, copying the target’s natural Ability.

Psychic--10
Signal Beam

The user attacks with a sinister beam of light. This may also confuse the target.

Bug7510015
Skill Swap

The user employs its psychic power to exchange Abilities with the target.

Psychic--10
Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015
Trick

The user catches the target off guard and swaps its held item with its own.

Psychic-10010
Water Pulse

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Water6010020
Zen Headbutt

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Psychic809015

Learn before evolving. Some moves must be retained from breeding or a prior stage.
Class
Acquisition source
Captivate

If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.

Normal-10020

Smoochum — breeding

Confusion

The target is hit by a weak telekinetic force. This may also confuse the target.

Psychic5010025

Smoochum — level up (level 15)

Copycat

The user mimics the move used immediately before it. The move fails if no other move has been used yet.

Normal--20

Smoochum — level up (level 41)

Fake Out

An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.

Normal4010010

Smoochum — breeding

Lucky Chant

The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits.

Normal--30

Smoochum — level up (level 31)

Meditate

The user meditates to awaken the power deep within its body and raise its Attack stat.

Psychic--40

Smoochum — breeding

Miracle Eye

Enables a Dark-type target to be hit by Psychic-type attacks. This also enables an evasive target to be hit.

Psychic--40

Smoochum — breeding

Nasty Plot

The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk.

Dark--20

Smoochum — breeding

Sing

A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.

Normal-5515

Smoochum — level up (level 18)

Sweet Kiss

The user kisses the target with a sweet, angelic cuteness that causes confusion.

Fairy-7510

Smoochum — level up (level 8)

Uproar

The user attacks in an uproar for three turns. During that time, no one can fall asleep.

Normal9010010

Smoochum — Tutor

Wish

One turn after this move is used, the target’s HP is restored by half the user’s max HP.

Normal--10

Smoochum — breeding

Transfers, local trades, historical distributions, Sketch and costume changes have separate requirements. These options do not guarantee every four-move combination.
Class
Acquisition source
Captivate

If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.

Normal-10020

Generation III–V import via Poké Transporter and Pokémon Bank

Captivate

If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.

Normal-10020

Trade from X/Y; retain through local trade and evolution where applicable

Confusion

The target is hit by a weak telekinetic force. This may also confuse the target.

Psychic5010025

Generation III–V import via Poké Transporter and Pokémon Bank

Confusion

The target is hit by a weak telekinetic force. This may also confuse the target.

Psychic5010025

Trade from X/Y; retain through local trade and evolution where applicable

Copycat

The user mimics the move used immediately before it. The move fails if no other move has been used yet.

Normal--20

Generation III–V import via Poké Transporter and Pokémon Bank

Copycat

The user mimics the move used immediately before it. The move fails if no other move has been used yet.

Normal--20

Trade from X/Y; retain through local trade and evolution where applicable

Counter

A retaliation move that counters any physical attack, inflicting double the damage taken.

Fighting-10020

Generation III–V import via Poké Transporter and Pokémon Bank

Double-Edge

A reckless, life-risking tackle. This also damages the user quite a lot.

Normal12010015

Generation III–V import via Poké Transporter and Pokémon Bank

Dynamic Punch

The user punches the target with full, concentrated power. This confuses the target if it hits.

Fighting100505

Generation III–V import via Poké Transporter and Pokémon Bank

Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10

Generation III–V import via Poké Transporter and Pokémon Bank

Fake Out

An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.

Normal4010010

Generation III–V import via Poké Transporter and Pokémon Bank

Fake Out

An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.

Normal4010010

Trade from X/Y; retain through local trade and evolution where applicable

Headbutt

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

Normal7010015

Generation III–V import via Poké Transporter and Pokémon Bank

Lucky Chant

The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits.

Normal--30

Generation III–V import via Poké Transporter and Pokémon Bank

Lucky Chant

The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits.

Normal--30

Trade from X/Y; retain through local trade and evolution where applicable

Meditate

The user meditates to awaken the power deep within its body and raise its Attack stat.

Psychic--40

Generation III–V import via Poké Transporter and Pokémon Bank

Meditate

The user meditates to awaken the power deep within its body and raise its Attack stat.

Psychic--40

Trade from X/Y; retain through local trade and evolution where applicable

Mega Kick

The target is attacked by a kick launched with muscle-packed power.

Normal120755

Generation III–V import via Poké Transporter and Pokémon Bank

Mega Punch

The target is slugged by a punch thrown with muscle-packed power.

Normal808520

Generation III–V import via Poké Transporter and Pokémon Bank

Metronome

The user waggles a finger and stimulates its brain into randomly using nearly any move.

Normal--10

Generation III–V import via Poké Transporter and Pokémon Bank

Mimic

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Normal--10

Generation III–V import via Poké Transporter and Pokémon Bank

Miracle Eye

Enables a Dark-type target to be hit by Psychic-type attacks. This also enables an evasive target to be hit.

Psychic--40

Generation III–V import via Poké Transporter and Pokémon Bank

Miracle Eye

Enables a Dark-type target to be hit by Psychic-type attacks. This also enables an evasive target to be hit.

Psychic--40

Trade from X/Y; retain through local trade and evolution where applicable

Mud-Slap

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Ground2010010

Generation III–V import via Poké Transporter and Pokémon Bank

Nasty Plot

The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk.

Dark--20

Generation III–V import via Poké Transporter and Pokémon Bank

Nasty Plot

The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk.

Dark--20

Trade from X/Y; retain through local trade and evolution where applicable

Natural Gift

The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.

Normal-10015

Generation III–V import via Poké Transporter and Pokémon Bank

Seismic Toss

The target is thrown using the power of gravity. It inflicts damage equal to the user’s level.

Fighting-10020

Generation III–V import via Poké Transporter and Pokémon Bank

Sing

A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.

Normal-5515

Generation III–V import via Poké Transporter and Pokémon Bank

Sing

A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.

Normal-5515

Trade from X/Y; retain through local trade and evolution where applicable

Sweet Kiss

The user kisses the target with a sweet, angelic cuteness that causes confusion.

Fairy-7510

Generation III–V import via Poké Transporter and Pokémon Bank

Sweet Kiss

The user kisses the target with a sweet, angelic cuteness that causes confusion.

Fairy-7510

Trade from X/Y; retain through local trade and evolution where applicable

Telekinesis

The user makes the target float with its psychic power. The target is easier to hit for three turns.

Psychic--15

Generation III–V import via Poké Transporter and Pokémon Bank

Uproar

The user attacks in an uproar for three turns. During that time, no one can fall asleep.

Normal9010010

Generation III–V import via Poké Transporter and Pokémon Bank

Wish

One turn after this move is used, the target’s HP is restored by half the user’s max HP.

Normal--10

Generation III–V import via Poké Transporter and Pokémon Bank

Wish

One turn after this move is used, the target’s HP is restored by half the user’s max HP.

Normal--10

Trade from X/Y; retain through local trade and evolution where applicable

Ability options available to this Pokémon in this game.

Oblivious

Ability Slot 1

Keeps the Pokémon from being infatuated or falling for taunts.

Prevents infatuation, Captivate and Taunt.

Forewarn

Ability Slot 2

Determines what moves an opposing Pokémon has.

Reveals an opposing move with the highest assigned power.

Dry Skin(Hidden Ability)

Reduces HP if it’s hot. Water restores HP.

Causes 1/8 max HP in damage each turn during strong sunlight, but heals for 1/8 max HP during rain. Increases damage from Fire moves to 1.25×, but absorbs Water moves, healing for 1/4 max HP.

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