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R/S / Pokédex

Jynx

Back to Pokédex

Jynx

#124 in the National Pokédex • Human Shape Pokémon

This species is outside the Hoenn Pokédex. Obtaining it in Ruby or Sapphire requires a compatible Generation III trade or historical event.

Jynx sprite

Normal

Shiny Jynx sprite

Shiny

Pokédex entries

Ruby

JYNX walks rhythmically, swaying and shaking its hips as if it were dancing. Its motions are so bouncingly alluring, people seeing it are compelled to shake their hips without giving any thought to what they are doing.

Sapphire

JYNX walks rhythmically, swaying and shaking its hips as if it were dancing. Its motions are so bouncingly alluring, people seeing it are compelled to shake their hips without giving any thought to what they are doing.

Details

Types

IcePsychic

Category

Human Shape Pokémon

Abilities

Height

1.4 m (4'07")

Weight

40.6 kg (89.5 lbs)

National Pokédex

#0124

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

65

240

334

Attack

50

94

218

Defense

35

67

185

Sp. Atk

115

211

361

Sp. Def

95

175

317

Speed

95

175

317

Total

455

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

It's Super Effective

Type-only matchups for Jynx, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Growth

EV yield, catch rate, and experience details for this Pokémon.
EV yield
2 SpA
Catch rate
45
Base Exp.
137

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
0% male
100% female
Egg cycles
25 (256 steps per cycle; elapsed hatch time varies)

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Smoochum

Smoochum

#238

Level 30

Jynx

Jynx

#124

Held Items

Items this Pokémon may hold when encountered in the wild.

These are the game’s programmed wild held-item rates. They do not establish a wild encounter location.

Ruby
100%
Sapphire
100%

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartPoundNormalPhysical4010035

Pounds the foe with forelegs or tail.

StartLickGhostPhysical2010030

Licks with a long tongue to injure. May also paralyze.

StartLovely KissNormalStatus-7510

Demands a kiss with a scary face that induces sleep.

StartPowder SnowIceSpecial4010025

Blasts the foe with a snowy gust. May cause freezing.

9Lovely KissNormalStatus-7510

Demands a kiss with a scary face that induces sleep.

13Powder SnowIceSpecial4010025

Blasts the foe with a snowy gust. May cause freezing.

21Double SlapNormalPhysical158510

Repeatedly slaps the foe 2 to 5 times.

25Ice PunchIceSpecial7510015

An icy punch that may freeze the foe.

35Mean LookNormalStatus--5

Fixes the foe with a mean look that prevents escape.

41Fake TearsDarkStatus-10020

Feigns crying to sharply lower the foe's SP. DEF.

51Body SlamNormalPhysical8510015

A full-body slam that may cause paralysis.

57Perish SongNormalStatus--5

Any Pokémon hearing this song faints in 3 turns.

67BlizzardIceSpecial120705

Hits the foe with an icy storm that may freeze it.

Machines

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Ruby and Sapphire.
Class
Description
TM01Focus PunchFightingPhysical15010020

A powerful loyalty attack. The user flinches if hit.

TM03Water PulseWaterSpecial6010020

Attacks with ultrasonic waves. May confuse the foe

TM04Calm MindPsychicStatus--20

Raises SP. ATK and SP. DEF by focusing the mind.

TM06ToxicPoisonStatus-8510

Poisons the foe with an intensifying toxin.

TM07HailIceStatus--10

Summons a hailstorm that strikes every turn.

TM10Hidden Power

Varies by IVs

Varies By Type30–7010015

The effectiveness varies with the user.

TM12TauntDarkStatus-10020

Taunts the foe into only using attack moves.

TM13Ice BeamIceSpecial9510010

Blasts the foe with an icy beam that may freeze it.

TM14BlizzardIceSpecial120705

Hits the foe with an icy storm that may freeze it.

TM15Hyper BeamNormalPhysical150905

Powerful, but leaves the user immobile the next turn.

TM16Light ScreenPsychicStatus--30

Creates a wall of light that lowers SP. ATK damage.

TM17ProtectNormalStatus--10

Evades attack, but may fail if used in succession.

TM18Rain DanceWaterStatus--5

Boosts the power of WATER-type moves for 5 turns.

TM21FrustrationNormalPhysical-10020

An attack that is stronger if the TRAINER is disliked.

TM27ReturnNormalPhysical-10020

An attack that increases in power with friendship.

TM29PsychicPsychicSpecial9010010

A powerful psychic attack that may lower SP. DEF.

TM30Shadow BallGhostPhysical8010015

Hurls a black blob that may lower the foe's SP. DEF.

TM31Brick BreakFightingPhysical7510015

Destroys barriers such as REFLECT and causes damage.

TM32Double TeamNormalStatus--15

Creates illusory copies to raise evasiveness.

TM33ReflectPsychicStatus--20

Creates a wall of light that weakens physical attacks.

TM41TormentDarkStatus-10015

Torments the foe and stops successive use of a move.

TM42FacadeNormalPhysical7010020

Boosts ATTACK when burned, paralyzed, or poisoned.

TM43Secret PowerNormalPhysical7010020

An attack with effects that vary by location.

TM44RestPsychicStatus--10

The user sleeps for 2 turns, restoring HP and status.

TM45AttractNormalStatus-10015

Makes the opposite gender less likely to attack.

TM46ThiefDarkSpecial4010010

While attacking, it may steal the foe's held item.

TM48Skill SwapPsychicStatus--10

The user swaps special abilities with the target.

HM05FlashNormalStatus-7020

Looses a powerful blast of light that cuts accuracy.

Traits

Ability options available to this Pokémon in this game.

Oblivious

Prevents attraction.

Prevents infatuation.

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