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Jynx

Jynx

#124 in the Scarlet and Violet Pokédex • Human Shape Pokémon

Jynx

#124 in the Scarlet and Violet Pokédex • Human Shape Pokémon

Stats

Base stat spread shown as a hex chart and supporting stat bars.

HP

65

Attack

50

Defense

35

Sp. Atk

115

Sp. Def

95

Speed

95

Total

455

Scyther

Electabuzz

Jynx normal sprite

Normal

Shiny Jynx sprite

Shiny

Jynx

Human Shape Pokémon

#124
IcePsychic

Height

0.1 m (0'04")

Weight

4.1 kg (9 lbs)

Abilities

ObliviousForewarnDry SkinHidden

It's Super Effective

Damage multipliers Jynx takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Fire

Bug

Rock

Ghost

Dark

Steel

Resists

Ice

0.5×

Psychic

0.5×

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Smoochum

Smoochum

#238

Level 30

Jynx

Jynx

#124

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartPoundNormalPhysical4010035

Pounds with fore­ legs or tail.

StartLovely KissNormalStatus-7510

May cause the foe to fall asleep.

StartPowder SnowIceSpecial4010025

An attack that may cause freezing.

StartDraining KissFairySpecial5010010

The user steals the target’s energy with a kiss. The user’s HP is restored by over half of the damage taken by the target.

StartSweet KissFairyStatus-7510

A move that causes confusion.

StartCopycatNormalStatus--20

The user mimics the move used immediately before it. The move fails if no other move has been used yet.

12ConfusionPsychicSpecial5010025

An attack that may cause confusion.

18LickGhostPhysical3010030

An attack that may cause paralysis.

18ScreechNormalStatus-8540

Sharply reduces the foe's DEFENSE.

20SingNormalStatus-5515

May cause the foe to fall asleep.

21Heart StampPsychicPhysical6010025

The user unleashes a vicious blow after its cute act makes the target less wary. It may also make the target flinch.

23Double SlapNormalPhysical158510

Repeatedly slaps 2-5 times.

28Wake-Up SlapFightingPhysical7010010

This attack inflicts high damage on a sleeping foe. It also wakes the foe up, however.

31Ice PunchIcePhysical7510015

An icy punch. May cause freezing.

33AvalancheIcePhysical6010010

An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.

35Mean LookNormalStatus--5

Prevents fleeing or switching.

39Body SlamNormalPhysical8510015

An attack that may cause paralysis.

41Fake TearsDarkStatus-10020

Feigns crying to sharply lower the foe’s SP. DEF.

44Wring OutNormalSpecial-1005

The user powerfully wrings the foe. The more HP the foe has, the greater this attack’s power.

47ThrashNormalPhysical12010010

Works 2-3 turns and confuses user.

51Perish SongNormalStatus--5

Both user and foe faint in 3 turns.

58BlizzardIceSpecial110705

An attack that may freeze the foe.

Machines

Moves this Pokémon can learn from Technical Machines in Pokémon Scarlet and Violet.
Class
Description
0Mega PunchNormalPhysical808520

A powerful punch thrown very hard.

0Mega KickNormalPhysical120755

A powerful kicking attack.

0Take DownNormalPhysical908520

A tackle that also hurts the user.

0Double-EdgeNormalPhysical12010015

A tackle that also hurts the user.

0Water GunWaterSpecial4010025

Squirts water to attack.

0Ice BeamIceSpecial9010010

An attack that may freeze the foe.

0Bubble BeamWaterSpecial6510020

An attack that may lower SPEED.

0Hyper BeamNormalSpecial150905

1st turn: Attack 2nd turn: Rest

0SubmissionFightingPhysical808020

An attack that al­ so hurts the user.

0CounterFightingPhysical-10020

Returns a physical blow double.

0Seismic TossFightingPhysical-10020

The user's level equals damage HP.

0ToxicPoisonStatus-9010

A poison move with increasing damage.

0PsychicPsychicSpecial9010010

An attack that may lower SPCL.DEF.

0RageNormalPhysical2010020

Raises ATTACK if the user is hit.

0TeleportPsychicStatus--20

A move for fleeing from battle.

0MimicNormalStatus--10

Copies a move used by the foe.

0Double TeamNormalStatus--15

Heightens evasive­ ness.

0ReflectPsychicStatus--20

Raises DEFENSE with a barrier.

0BideNormalPhysical--10

Waits 2-3 turns & hits back double.

0MetronomeNormalStatus--10

Randomly uses any POKéMON move.

0Skull BashNormalPhysical13010010

1st turn: Prepare 2nd turn: Attack

0PsywavePsychicSpecial-10015

An attack with variable power.

0RestPsychicStatus--10

Sleep for 2 turns to fully recover.

0SubstituteNormalStatus--10

Makes a decoy with 1/4 user's max HP.

0HeadbuttNormalPhysical7010015

An attack that may make foe flinch.

0Dream EaterPsychicSpecial10010015

Steals HP from a sleeping victim.

0ThiefDarkPhysical6010025

An attack that may steal a held item.

0NightmareGhostStatus-10015

A sleeper loses 1/4 HP every turn.

0SnoreNormalSpecial5010015

An attack useable only while asleep.

0CurseGhostStatus--10

Works differently for ghost-types.

0ProtectNormalStatus--10

Foils attack that turn. It may fail.

0Mud-SlapGroundSpecial2010010

Reduces the foe's accuracy.

0Icy WindIceSpecial559515

An icy attack that lowers SPEED.

0EndureNormalStatus--10

Always leaves at least 1HP.

0SwaggerNormalStatus-8515

Causes confusion and raises ATTACK.

0AttractNormalStatus-10015

Makes the opposite gender infatuated.

0Sleep TalkNormalStatus--10

Randomly attacks while asleep.

0ReturnNormalPhysical-10020

An attack that is based on loyalty.

0FrustrationNormalPhysical-10020

An attack based on lack of loyalty.

0Dynamic PunchFightingPhysical100505

An attack that always confuses.

0Sweet ScentNormalStatus-10020

Reduces the foe's evasiveness.

0Hidden PowerNormalSpecial6010015

The power varies with the POKéMON.

0Rain DanceWaterStatus--5

Boosts water-type moves for 5 turns.

0Psych UpNormalStatus--10

Copies the foe's stat changes.

0Shadow BallGhostSpecial8010015

An attack that may lower SPCL.DEF.

0Light ScreenPsychicStatus--30

Ups SPCL.DEF with a wall of light.

0FlashNormalStatus-10020

Blinds the foe to reduce accuracy.

0HailIceStatus--10

Summons a hailstorm that strikes every turn.

0TormentDarkStatus-10015

Torments the foe and stops successive use of a move.

0FacadeNormalPhysical7010020

Boosts ATTACK when burned, paralyzed, or poisoned.

0Focus PunchFightingPhysical15010020

A powerful loyalty attack. The user flinches if hit.

0TauntDarkStatus-10020

Taunts the foe into only using attack moves.

0Brick BreakFightingPhysical7510015

Destroys barriers such as REFLECT and causes damage.

0Skill SwapPsychicStatus--10

The user swaps special abilities with the target.

0Secret PowerNormalPhysical7010020

An attack with effects that vary by location.

0Calm MindPsychicStatus--20

Raises SP. ATK and SP. DEF by focusing the mind.

0Water PulseWaterSpecial6010020

Attacks with ultrasonic waves. May confuse the foe

0RecycleNormalStatus--10

Recycles a used item for one more use.

0Natural GiftNormalPhysical-10015

The user draws power to attack by using its held Berry. The Berry determines its type and power.

0PaybackDarkPhysical5010010

If the user can use this attack after the foe attacks, its power is doubled.

0FlingDarkPhysical-10010

The user flings its held item at the foe to attack. Its power and effects depend on the item.

0Drain PunchFightingPhysical7510010

An energy-draining punch. The user’s HP is restored by half the damage taken by the target.

0Focus BlastFightingSpecial120705

The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def.

0Energy BallGrassSpecial9010010

The user draws power from nature and fires it at the foe. It may also lower the target’s Sp. Def.

0Giga ImpactNormalPhysical150905

The user charges at the foe using every bit of its power. The user must rest on the next turn.

0Trick RoomPsychicStatus--5

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

0CaptivateNormalStatus-10020

If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.

0Grass KnotGrassSpecial-10020

The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.

0PsyshockPsychicSpecial8010010

The user materializes an odd psychic wave to attack the target. This attack does physical damage.

0TelekinesisPsychicStatus--15

The user makes the target float with its psychic power. The target is easier to hit for three turns.

0RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

0Echoed VoiceNormalSpecial4010015

The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.

0Frost BreathIceSpecial609010

The user blows a cold breath on the target. This attack always results in a critical hit.

0ConfideNormalStatus--20

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

0Power-Up PunchFightingPhysical4010020

Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.

0Aurora VeilIceStatus--20

This move reduces damage from physical and special moves for five turns. This can be used only in a hailstorm.

0CharmFairyStatus-10020

Sharply lowers the foe's ATTACK.

0EncoreNormalStatus-1005

Makes the foe re­ peat 2-6 times.

0Future SightPsychicSpecial12010010

An attack that hits on 3rd turn.

0UproarNormalSpecial9010010

Causes an uproar for 2 to 5 turns and prevents sleep.

0Icicle SpearIcePhysical2510030

Attacks the foe by firing 2 to 5 icicles in a row.

0Nasty PlotDarkStatus--20

The user stimulates its brain by thinking bad thoughts. It sharply raises the user’s Sp. Atk.

0Psycho CutPsychicPhysical7010020

The user tears at the foe with blades formed by psychic power. It has a high critical-hit ratio.

0Stored PowerPsychicSpecial2010010

The user attacks the target with stored power. The more the user’s stats are raised, the greater the damage.

0Psychic TerrainPsychicStatus--10

This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.

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