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Honchkrow

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Honchkrow in Pokémon Omega Ruby & Alpha Sapphire

#430 in the Omega Ruby and Alpha Sapphire Pokédex • Big Boss Pokémon

Honchkrow in the National Pokédex
Honchkrow sprite

Normal

Shiny Honchkrow sprite

Shiny

Pokédex entries

Omega Ruby

If one utters a deep cry, many Murkrow gather quickly. For this, it is called “Summoner of Night.”

Alpha Sapphire

Becoming active at night, it is known to swarm with numerous Murkrow in tow.

Pokémon details

Types

DarkFlying

Category

Big Boss Pokémon

Height

0.9 m (2'11")

Weight

27.3 kg (60.2 lbs)

National Pokédex

#0430

Honchkrow in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

100

310

404

Attack

125

229

383

Defense

52

98

223

Sp. Atk

105

193

339

Sp. Def

52

98

223

Speed

71

132

265

Total

505

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Honchkrow, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Immune to

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
2 Atk
Catch rate
30
Base Exp.
177

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20

Evolution requirements shown in a compact table or chain view.

Evolution

Evolve Murkrow with a Dusk Stone.

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartWing Attack

The target is struck with large, imposing wings spread wide to inflict damage.

Flying6010035
StartHaze

The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.

Ice--30
StartPursuit

An attack move that inflicts double damage if used on a target that is switching out of battle.

Dark4010020
StartAstonish

The user attacks the target while shouting in a startling fashion. This may also make the target flinch.

Ghost3010015
StartSucker Punch

This move enables the user to attack first. This move fails if the target is not readying an attack.

Dark801005
StartNight Slash

The user slashes the target the instant an opportunity arises. Critical hits land more easily.

Dark7010015
25Swagger

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Normal-9015
35Nasty Plot

The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk.

Dark--20
45Foul Play

The user turns the target’s power against it. The higher the target’s Attack stat, the greater the move’s power.

Dark9510015
55Night Slash

The user slashes the target the instant an opportunity arises. Critical hits land more easily.

Dark7010015
65Quash

The user suppresses the target and makes its move go last.

Dark-10015
75Dark Pulse

The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.

Dark8010015

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Omega Ruby and Alpha Sapphire.
Class
TM04Calm Mind

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

Psychic--20
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM10Hidden Power

A unique attack that varies in type depending on the Pokémon using it.

Normal6010015
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves.

Fire--5
TM12Taunt

The target is taunted into a rage that allows it to use only attack moves for three turns.

Dark-10020
TM15Hyper Beam

The target is attacked with a powerful beam. The user can’t move on the next turn.

Normal150905
TM17Protect

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

Water--5
TM19Roost

The user lands and rests its body. It restores the user’s HP by up to half of its max HP.

Flying--10
TM21Frustration

A full-power attack that grows more powerful the less the user likes its Trainer.

Normal-10020
TM27Return

A full-power attack that grows more powerful the more the user likes its Trainer.

Normal-10020
TM29Psychic

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

Psychic9010010
TM30Shadow Ball

The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

Ghost8010015
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM40Aerial Ace

The user confounds the target with speed, then slashes. This attack never misses.

Flying60-20
TM41Torment

The user torments and enrages the target, making it incapable of using the same move twice in a row.

Dark-10015
TM42Facade

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM46Thief

The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.

Dark6010025
TM48Round

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

Normal6010015
TM51Steel Wing

The target is hit with wings of steel. This may also raise the user’s Defense stat.

Steel709025
TM59Incinerate

The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.

Fire6010015
TM60Quash

The user suppresses the target and makes its move go last.

Dark-10015
TM63Embargo

This move prevents the target from using its held item. Its Trainer is also prevented from using items on it.

Dark-10015
TM66Payback

The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

Dark5010010
TM67Retaliate

The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move becomes more powerful.

Normal701005
TM68Giga Impact

The user charges at the target using every bit of its power. The user can’t move on the next turn.

Normal150905
TM73Thunder Wave

The user launches a weak jolt of electricity that paralyzes the target.

Electric-10020
TM77Psych Up

The user hypnotizes itself into copying any stat change made by the target.

Normal--10
TM85Dream Eater

The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.

Psychic10010015
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Normal-9015
TM88Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
TM94Secret Power

An attack whose additional effects depend upon where it was used. Can also be used to make a Secret Base.

Normal7010020
TM95Snarl

The user yells as if it’s ranting about something, which lowers the Sp. Atk stat of opposing Pokémon.

Dark559515
TM97Dark Pulse

The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.

Dark8010015
TM100Confide

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Normal--20
HM02Fly

The user soars and then strikes its target on the next turn. This can also be used to fly to any familiar town.

Flying909515

Moves this Pokémon can learn from move tutors in this game.
Class
Foul Play

The user turns the target’s power against it. The higher the target’s Attack stat, the greater the move’s power.

Dark9510015
Heat Wave

The user attacks by exhaling hot breath on the opposing Pokémon. This may also leave those Pokémon with a burn.

Fire959010
Icy Wind

The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats.

Ice559515
Sky Attack

A second-turn attack move where critical hits land more easily. This may also make the target flinch.

Flying140905
Snatch

The user steals the effects of any attempts to use a healing or stat-changing move.

Dark--10
Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015
Spite

The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.

Ghost-10010
Superpower

The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.

Fighting1201005
Tailwind

The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns.

Flying--15
Uproar

The user attacks in an uproar for three turns. During that time, no one can fall asleep.

Normal9010010

Learn before evolving. Some moves must be retained from breeding or a prior stage.
Class
Acquisition source
Assurance

If the target has already taken some damage in the same turn, this attack’s power is doubled.

Dark6010010

Murkrow — breeding

Brave Bird

The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot.

Flying12010015

Murkrow — breeding

Confuse Ray

The target is exposed to a sinister ray that triggers confusion.

Ghost-10010

Murkrow — breeding

Drill Peck

A corkscrewing attack with a sharp beak acting as a drill.

Flying8010020

Murkrow — breeding

Feather Dance

The user covers the target’s body with a mass of down that harshly lowers its Attack stat.

Flying-10015

Murkrow — breeding

Feint Attack

The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.

Dark60-20

Murkrow — breeding

Flatter

Flattery is used to confuse the target. However, this also raises the target’s Sp. Atk stat.

Dark-10015

Murkrow — breeding

Mean Look

The user pins the target with a dark, arresting look. The target becomes unable to flee.

Normal--5

Murkrow — level up (level 41)

Mirror Move

The user counters the target by mimicking the target’s last move.

Flying--20

Murkrow — breeding

Night Shade

The user makes the target see a frightening mirage. It inflicts damage equal to the user’s level.

Ghost-10015

Murkrow — level up (level 21)

Peck

The target is jabbed with a sharply pointed beak or horn.

Flying3510035

Murkrow — level up (level 1)

Perish Song

Any Pokémon that hears this song faints in three turns, unless it switches out of battle.

Normal--5

Murkrow — breeding

Psycho Shift

Using its psychic power of suggestion, the user transfers its status conditions to the target.

Psychic-10010

Murkrow — breeding

Screech

An earsplitting screech harshly lowers the target’s Defense stat.

Normal-8540

Murkrow — breeding

Whirlwind

The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Normal--20

Murkrow — breeding

Transfers, local trades, historical distributions, Sketch and costume changes have separate requirements. These options do not guarantee every four-move combination.
Class
Acquisition source
Air Cutter

The user launches razor-like wind to slash the opposing Pokémon. Critical hits land more easily.

Flying609525

Generation III–V import via Poké Transporter and Pokémon Bank

Assurance

If the target has already taken some damage in the same turn, this attack’s power is doubled.

Dark6010010

Generation III–V import via Poké Transporter and Pokémon Bank

Assurance

If the target has already taken some damage in the same turn, this attack’s power is doubled.

Dark6010010

Trade from X/Y; retain through local trade and evolution where applicable

Brave Bird

The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot.

Flying12010015

Generation III–V import via Poké Transporter and Pokémon Bank

Brave Bird

The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot.

Flying12010015

Trade from X/Y; retain through local trade and evolution where applicable

Captivate

If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.

Normal-10020

Generation III–V import via Poké Transporter and Pokémon Bank

Confuse Ray

The target is exposed to a sinister ray that triggers confusion.

Ghost-10010

Generation III–V import via Poké Transporter and Pokémon Bank

Confuse Ray

The target is exposed to a sinister ray that triggers confusion.

Ghost-10010

Trade from X/Y; retain through local trade and evolution where applicable

Defog

A strong wind blows away the target’s barriers such as Reflect or Light Screen. This also lowers the target’s evasiveness.

Flying--15

Generation III–V import via Poké Transporter and Pokémon Bank

Double-Edge

A reckless, life-risking tackle. This also damages the user quite a lot.

Normal12010015

Generation III–V import via Poké Transporter and Pokémon Bank

Drill Peck

A corkscrewing attack with a sharp beak acting as a drill.

Flying8010020

Generation III–V import via Poké Transporter and Pokémon Bank

Drill Peck

A corkscrewing attack with a sharp beak acting as a drill.

Flying8010020

Trade from X/Y; retain through local trade and evolution where applicable

Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10

Generation III–V import via Poké Transporter and Pokémon Bank

Feather Dance

The user covers the target’s body with a mass of down that harshly lowers its Attack stat.

Flying-10015

Generation III–V import via Poké Transporter and Pokémon Bank

Feather Dance

The user covers the target’s body with a mass of down that harshly lowers its Attack stat.

Flying-10015

Trade from X/Y; retain through local trade and evolution where applicable

Feint Attack

The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.

Dark60-20

Generation III–V import via Poké Transporter and Pokémon Bank

Feint Attack

The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.

Dark60-20

Trade from X/Y; retain through local trade and evolution where applicable

Flatter

Flattery is used to confuse the target. However, this also raises the target’s Sp. Atk stat.

Dark-10015

Trade from X/Y; retain through local trade and evolution where applicable

Mean Look

The user pins the target with a dark, arresting look. The target becomes unable to flee.

Normal--5

Generation III–V import via Poké Transporter and Pokémon Bank

Mean Look

The user pins the target with a dark, arresting look. The target becomes unable to flee.

Normal--5

Trade from X/Y; retain through local trade and evolution where applicable

Mimic

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Normal--10

Generation III–V import via Poké Transporter and Pokémon Bank

Mirror Move

The user counters the target by mimicking the target’s last move.

Flying--20

Generation III–V import via Poké Transporter and Pokémon Bank

Mirror Move

The user counters the target by mimicking the target’s last move.

Flying--20

Trade from X/Y; retain through local trade and evolution where applicable

Mud-Slap

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Ground2010010

Generation III–V import via Poké Transporter and Pokémon Bank

Natural Gift

The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.

Normal-10015

Generation III–V import via Poké Transporter and Pokémon Bank

Night Shade

The user makes the target see a frightening mirage. It inflicts damage equal to the user’s level.

Ghost-10015

Generation III–V import via Poké Transporter and Pokémon Bank

Night Shade

The user makes the target see a frightening mirage. It inflicts damage equal to the user’s level.

Ghost-10015

Trade from X/Y; retain through local trade and evolution where applicable

Ominous Wind

The user blasts the target with a gust of repulsive wind. This may also raise all the user’s stats at once.

Ghost601005

Generation III–V import via Poké Transporter and Pokémon Bank

Peck

The target is jabbed with a sharply pointed beak or horn.

Flying3510035

Generation III–V import via Poké Transporter and Pokémon Bank

Peck

The target is jabbed with a sharply pointed beak or horn.

Flying3510035

Trade from X/Y; retain through local trade and evolution where applicable

Perish Song

Any Pokémon that hears this song faints in three turns, unless it switches out of battle.

Normal--5

Generation III–V import via Poké Transporter and Pokémon Bank

Perish Song

Any Pokémon that hears this song faints in three turns, unless it switches out of battle.

Normal--5

Trade from X/Y; retain through local trade and evolution where applicable

Pluck

The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.

Flying6010020

Generation III–V import via Poké Transporter and Pokémon Bank

Psycho Shift

Using its psychic power of suggestion, the user transfers its status conditions to the target.

Psychic-10010

Generation III–V import via Poké Transporter and Pokémon Bank

Psycho Shift

Using its psychic power of suggestion, the user transfers its status conditions to the target.

Psychic-10010

Trade from X/Y; retain through local trade and evolution where applicable

Screech

An earsplitting screech harshly lowers the target’s Defense stat.

Normal-8540

Generation III–V import via Poké Transporter and Pokémon Bank

Screech

An earsplitting screech harshly lowers the target’s Defense stat.

Normal-8540

Trade from X/Y; retain through local trade and evolution where applicable

Swift

Star-shaped rays are shot at the opposing Pokémon. This attack never misses.

Normal60-20

Generation III–V import via Poké Transporter and Pokémon Bank

Twister

The user whips up a vicious tornado to tear at the opposing Pokémon. This may also make them flinch.

Dragon4010020

Generation III–V import via Poké Transporter and Pokémon Bank

Whirlwind

The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Normal--20

Generation III–V import via Poké Transporter and Pokémon Bank

Whirlwind

The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Normal--20

Trade from X/Y; retain through local trade and evolution where applicable

Ability options available to this Pokémon in this game.

Insomnia

Ability Slot 1

Prevents the Pokémon from falling asleep.

Prevents sleep.

Super Luck

Ability Slot 2

Boosts the critical-hit ratios of moves.

Raises moves' critical hit rates one stage.

Moxie(Hidden Ability)

Boosts the Attack stat after knocking out any Pokémon.

Raises Attack one stage upon KOing a Pokémon.

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