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D/P / Pokédex

Honchkrow

Back to Pokédex

Honchkrow

#75 in the Diamond and Pearl Pokédex • Big Boss Pokémon

Honchkrow sprite

Normal

Shiny Honchkrow sprite

Shiny

Pokédex entries

Diamond

Becoming active at night, it is known to swarm with numerous MURKROW in tow.

Pearl

It makes its MURKROW cronies bring it food. It idles its time away, grooming itself in its nest.

Details

Types

DarkFlying

Category

Big Boss Pokémon

Height

0.9 m (2'11")

Weight

27.3 kg (60.2 lbs)

National Pokédex

#0430

Pokédex

#75

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

100

310

404

Attack

125

229

383

Defense

52

98

223

Sp. Atk

105

193

339

Sp. Def

52

98

223

Speed

71

132

265

Total

505

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

It's Super Effective

Type-only matchups for Honchkrow, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Weak to

Immune to

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Original Sinnoh #75
EV yield
2 Atk
Catch rate
30
Base Exp.
187

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20 (5,355 nominal steps)

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Murkrow

Murkrow

#74

Dusk StoneUse Dusk Stone
Honchkrow

Honchkrow

#75

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartWing AttackFlyingPhysical6010035

The foe is struck with large, imposing wings spread wide to inflict damage.

StartHazeIceStatus--30

The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.

StartPursuitDarkPhysical4010020

An attack move that inflicts double damage if used on a foe that is switching out of battle.

StartAstonishGhostPhysical3010015

The user attacks the foe while shouting in a startling fashion. It may also make the target flinch.

25SwaggerNormalStatus-9015

The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat.

35Nasty PlotDarkStatus--20

The user stimulates its brain by thinking bad thoughts. It sharply raises the user’s Sp. Atk.

45Night SlashDarkPhysical7010015

The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio.

55Dark PulseDarkSpecial8010015

The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.

Obtain these moves as an earlier evolution, then evolve while keeping them. Source identifies level-up or egg acquisition; prior level applies only to level-up moves. Individual availability does not guarantee every move combination.
Source
Class
Description
StartPrior evolution: level-upPeckFlyingPhysical3510035

The foe is jabbed with a sharply pointed beak or horn.

21Prior evolution: level-upNight ShadeGhostSpecial-10015

The user makes the foe see a mirage. It inflicts damage matching the user’s level.

25Prior evolution: level-upAssuranceDarkPhysical5010010

If the foe has already taken some damage in the same turn, this attack’s power is doubled.

35Prior evolution: level-upFeint AttackDarkPhysical60-20

The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail.

41Prior evolution: level-upMean LookNormalStatus--5

The user affixes the foe with a dark, arresting look. The target becomes unable to flee.

45Prior evolution: level-upSucker PunchDarkPhysical801005

This move enables the user to attack first. It fails if the foe is not readying an attack, however.

-Prior evolution: eggConfuse RayGhostStatus-10010

The foe is exposed to a sinister ray that triggers confusion.

-Prior evolution: eggDrill PeckFlyingPhysical8010020

A corkscrewing attack with the sharp beak acting as a drill.

-Prior evolution: eggFeather DanceFlyingStatus-10015

The user covers the foe with a mass of down that sharply lowers the Attack stat.

-Prior evolution: eggMirror MoveFlyingStatus--20

The user counters the foe by mimicking the move last used by the foe.

-Prior evolution: eggPerish SongNormalStatus--5

Any Pokémon that hears this song faints in three turns unless it switches out of battle.

-Prior evolution: eggPsycho ShiftPsychicStatus-9010

Using its psychic power of suggestion, the user transfers its status problems to the target.

-Prior evolution: eggScreechNormalStatus-8540

An earsplitting screech is emitted to sharply reduce the foe’s Defense stat.

-Prior evolution: eggSky AttackFlyingPhysical140905

A second-turn attack move with a high critical-hit ratio. It may also make the target flinch.

-Prior evolution: eggWhirlwindNormalStatus-10020

The foe is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends.

Machines

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Diamond and Pearl.
Class
Description
TM04Calm MindPsychicStatus--20

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

TM06ToxicPoisonStatus-8510

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden Power

Type varies

Special30–7010015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves.

TM12TauntDarkStatus-10020

The foe is taunted into a rage that allows it to use only attack moves for two to four turns.

TM15Hyper BeamNormalSpecial150905

The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM29PsychicPsychicSpecial9010010

The foe is hit by a strong telekinetic force. It may also reduce the foe’s Sp. Def stat.

TM30Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the foe. It may also lower the foe’s Sp. Def stat.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM40Aerial AceFlyingPhysical60-20

The user confounds the foe with speed, then slashes. The attack lands without fail.

TM41TormentDarkStatus-10015

The user torments and enrages the foe, making it incapable of using the same move twice in a row.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.

TM43Secret PowerNormalPhysical7010020

The user attacks with a secret power. Its added effects vary depending on the user’s environment.

TM44RestPsychicStatus--10

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.

TM46ThiefDarkPhysical4010010

The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item.

TM47Steel WingSteelPhysical709025

The foe is hit with wings of steel. It may also raise the user’s Defense stat.

TM49SnatchDarkStatus--10

The user steals the effects of any healing or status-changing move the foe attempts to use.

TM51RoostFlyingStatus--10

The user lands and rests its body. It restores the user’s HP by up to half of its max HP.

TM58EndureNormalStatus--10

The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.

TM63EmbargoDarkStatus-10015

It prevents the foe from using its held item. Its Trainer is also prevented from using items on it.

TM66PaybackDarkPhysical5010010

If the user can use this attack after the foe attacks, its power is doubled.

TM68Giga ImpactNormalPhysical150905

The user charges at the foe using every bit of its power. The user must rest on the next turn.

TM73Thunder WaveElectricStatus-10020

A weak electric charge is launched at the foe. It causes paralysis if it hits.

TM77Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the foe.

TM78CaptivateNormalStatus-10020

If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.

TM79Dark PulseDarkSpecial8010015

The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.

TM82Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TM83Natural GiftNormalPhysical-10015

The user draws power to attack by using its held Berry. The Berry determines its type and power.

TM85Dream EaterPsychicSpecial10010015

An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user’s HP.

TM87SwaggerNormalStatus-9015

The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat.

TM88PluckFlyingPhysical6010020

The user pecks the foe. If the foe is holding a Berry, the user plucks it and gains its effect.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

HM02FlyFlyingPhysical909515

The user soars, then strikes on the second turn. It can also be used for flying to any familiar town.

HM05DefogFlyingStatus--15

Obstacles are moved, reducing the foe’s evasion stat. It can also be used to clear deep fog, etc.

Traits

Ability options available to this Pokémon in this game.

Insomnia

Ability Slot 1

Prevents the Pokémon from falling asleep.

Prevents sleep.

Super Luck

Ability Slot 2

Heightens the critical-hit ratios of moves.

Raises moves' critical hit rates one stage.

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