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Vileplume

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Vileplume in Pokémon Brilliant Diamond & Shining Pearl

#45 in the Brilliant Diamond and Shining Pearl Pokédex • Flower Pokémon

Vileplume in the National Pokédex

Pokédex entries

Brilliant Diamond

Its petals are the largest in the world. As it walks, it scatters extremely allergenic pollen.

Shining Pearl

Its petals are the largest in the world. As it walks, it scatters extremely allergenic pollen.

Pokémon details

Types

GrassPoison

Category

Flower Pokémon

Height

1.2 m (3'11")

Weight

18.6 kg (41 lbs)

National Pokédex

#0045

Pokédex

#45

Vileplume in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

75

260

354

Attack

80

148

284

Defense

85

157

295

Sp. Atk

110

202

350

Sp. Def

90

166

306

Speed

50

94

218

Total

490

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Vileplume, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
3 SpA
Catch rate
45
Base Exp.
245

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20 cycles

Evolution requirements shown in a compact table or chain view.

Moves this Pokémon learns naturally by reaching specific levels.
Class
Evo.Petal Blizzard

Grass9010015
StartAcid

Poison4010030
StartAbsorb

Grass2010025
StartMega Drain

Grass4010015
StartGrowth

Normal--20
StartPoison Powder

Poison-7535
StartStun Spore

Grass-7530
StartSleep Powder

Grass-7515
StartPetal Dance

Grass12010010
StartToxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
StartGiga Drain

A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.

Grass7510010
StartSweet Scent

Normal-10020
StartMoonlight

Fairy--5
StartAromatherapy

Grass--5
StartPetal Blizzard

Grass9010015
StartGrassy Terrain

Grass--10
StartMoonblast

Fairy9510015

Moves this Pokémon can learn from Technical Machines in Pokémon Brilliant Diamond and Shining Pearl.
Class
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM09Bullet Seed

The user forcefully shoots seeds at the target two to five times in a row.

Grass2510030
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

Fire--5
TM15Hyper Beam

The target is attacked with a powerful beam. The user can't move on the next turn.

Normal150905
TM17Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM19Giga Drain

A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.

Grass7510010
TM20Safeguard

The user creates a protective field that prevents status conditions for five turns.

Normal--25
TM21Dazzling Gleam

The user damages opposing Pokémon by emitting a powerful flash.

Fairy8010010
TM22Solar Beam

In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

Grass12010010
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM36Sludge Bomb

Unsanitary sludge is hurled at the target. This may also poison the target.

Poison9010010
TM42Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM53Energy Ball

The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.

Grass9010010
TM56Fling

The user flings its held item at the target to attack. This move's power and effects depend on the item.

Dark-10010
TM58Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
TM60Drain Punch

An energy-draining punch. The user's HP is restored by half the damage taken by the target.

Fighting7510010
TM68Giga Impact

The user charges at the target using every bit of its power. The user can't move on the next turn.

Normal150905
TM70Flash

The user flashes a light that lowers the target's accuracy. It can also be used to illuminate caves.

Normal-10020
TM75Swords Dance

A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.

Normal--20
TM82Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM86Grass Knot

The user snares the target with grass and trips it. The heavier the target, the greater the move's power.

Grass-10020
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.

Normal-8515
TM90Substitute

The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.

Normal--10
TM93Cut

The target is cut with a scythe or claw.

Normal509530

Each row is an individual acquisition option, not proof that every four-move combination is legal. Pokémon HOME uses destination-specific movesets; earlier-game moves are not automatically retained in BDSP.
Class
After You

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal--15
After You

Learn before evolving, then retain the move.

Normal--15
Charm

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Fairy-10020
Charm

Learn before evolving, then retain the move.

Fairy-10020
Flail

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal-10015
Flail

Learn before evolving, then retain the move.

Normal-10015
Ingrain

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Grass--20
Ingrain

Learn before evolving, then retain the move.

Grass--20
Leech Seed

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Grass-9010
Leech Seed

Learn before evolving, then retain the move.

Grass-9010
Nature Power

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal--20
Nature Power

Learn before evolving, then retain the move.

Normal--20
Razor Leaf

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Grass559525
Razor Leaf

Learn before evolving, then retain the move.

Grass559525
Strength Sap

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Grass-10010
Strength Sap

Learn before evolving, then retain the move.

Grass-10010
Synthesis

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Grass--5
Synthesis

Learn before evolving, then retain the move.

Grass--5
Teeter Dance

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal-10020
Teeter Dance

Learn before evolving, then retain the move.

Normal-10020
Tickle

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal-10020
Tickle

Learn before evolving, then retain the move.

Normal-10020

Ability options available to this Pokémon in this game.

Chlorophyll

Ability Slot 1

Doubles Speed during strong sunlight.

Effect Spore(Hidden Ability)

Has a 30% chance of inflicting either paralysis, poison, or sleep on attacking Pokémon on contact.

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