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Vileplume

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Vileplume in Pokémon Crystal

#85 in the Crystal Pokédex • Flower Pokémon

Vileplume in the National Pokédex
Vileplume sprite

Normal

Shiny Vileplume sprite

Shiny

Pokédex entries

Pokémon Crystal

By shaking its big petals, it scatters toxic pollen into the air, turning the air yellow.

Pokémon details

Types

GrassPoison

Category

Flower Pokémon

Height

1.2 m (3'11")

Weight

18.6 kg (41 lbs)

National Pokédex

#0045

Vileplume in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

75

260

353

Attack

80

165

258

Defense

85

175

268

Sp. Atk

100

205

298

Sp. Def

90

185

278

Speed

50

105

198

Total

480

Ranges are for Level 100. Max assumes 15 DVs and maxed Stat Experience; min assumes 0 DVs and no Stat Experience. Special Attack and Special Defense share a DV and Stat Experience.

Type-only matchups for Vileplume, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Stat Experience is gained in five stats. Special is shared by Special Attack and Special Defense; each stat can reach 65,535.
Pokédexes
Original Johto #85
Stat Experience
75 HP, 80 Atk, 85 Def, 50 Spe, 100 Special
Catch rate
45
Base Exp.
184

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20 cycles (5,120 nominal steps)

Evolution requirements shown in a compact table or chain view.

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartAbsorb

Steals 1/2 of the damage inflicted.

Grass2010020
StartStun Spore

A move that may paralyze the foe.

Grass-7530
StartPetal Dance

Works 2-3 turns and confuses user.

Grass7010020
StartSweet Scent

Reduces the foe's evasiveness.

Normal-10020

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Crystal.
Class
TM03Curse

Works differently for ghost-types.

???--10
TM06Toxic

A poison move with increasing damage.

Poison-8510
TM10Hidden Power

The power varies with the Pokémon.

Type varies by DVs

31–7010015
TM11Sunny Day

Boosts fire-type moves for 5 turns.

Fire--5
TM12Sweet Scent

Reduces the foe's evasiveness.

Normal-10020
TM13Snore

An attack useable only while asleep.

Normal4010015
TM15Hyper Beam

1st turn: Attack 2nd turn: Rest

Normal150905
TM17Protect

Foils attack that turn. It may fail.

Normal--10
TM19Giga Drain

Steals 1/2 of the damage inflicted.

Grass601005
TM20Endure

Always leaves at least 1HP.

Normal--10
TM21Frustration

An attack based on lack of loyalty.

Normal-10020
TM22Solar Beam

1st turn: Prepare 2nd turn: Attack

Grass12010010
TM27Return

An attack that is based on loyalty.

Normal-10020
TM32Double Team

Heightens evasiveness.

Normal--15
TM34Swagger

Causes confusion and raises ATTACK.

Normal-9015
TM35Sleep Talk

Randomly attacks while asleep.

Normal--10
TM36Sludge Bomb

An attack that may poison the foe.

Poison9010010
TM44Rest

Sleep for 2 turns to fully recover.

Psychic--10
TM45Attract

Makes the opposite gender infatuated.

Normal-10015
HM01Cut

Cuts using claws, scythes, etc.

Normal509530
HM05Flash

Blinds the foe to reduce accuracy.

Normal-7020

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