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Swanna

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Swanna in Pokémon Black & White

#87 in the Unova Pokédex • White Bird Pokémon

Swanna in the National Pokédex

Pokédex entries

Pokémon Black

Swanna start to dance at dusk. The one dancing in the middle is the leader of the flock.

Pokémon White

It administers sharp, powerful pecks with its bill. It whips its long neck to deliver forceful repeated strikes.

Pokémon details

Types

WaterFlying

Category

White Bird Pokémon

Height

1.3 m (4'03")

Weight

24.2 kg (53.4 lbs)

National Pokédex

#0581

Pokédex

#87

Swanna in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

75

260

354

Attack

87

161

300

Defense

63

117

247

Sp. Atk

87

161

300

Sp. Def

63

117

247

Speed

98

180

324

Total

473

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Swanna, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Weak to

Immune to

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Original Unova #87
EV yield
2 Spe
Catch rate
45
Base Exp.
166

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Ducklett

Ducklett

#86

Level 35

Swanna

Swanna

#87

Known encounter locations for this Pokémon in this game.
Black
LocationMethodLevelChanceConditions

Marvelous Bridge

Walking in bridge shadows4720%

-

Marvelous Bridge

Walking in bridge shadows4720%

-

Marvelous Bridge

Walking in bridge shadows4810%

-

Marvelous Bridge

Walking in bridge shadows4810%

-

Marvelous Bridge

Walking in bridge shadows4910%

-

Marvelous Bridge

Walking in bridge shadows4910%

-

Marvelous Bridge

Walking in bridge shadows505%

-

Marvelous Bridge

Walking in bridge shadows505%

-

Marvelous Bridge

Walking in bridge shadows504%

-

Marvelous Bridge

Walking in bridge shadows504%

-

Marvelous Bridge

Walking in bridge shadows501%

-

Marvelous Bridge

Walking in bridge shadows501%

-

White
LocationMethodLevelChanceConditions

Marvelous Bridge

Walking in bridge shadows4720%

-

Marvelous Bridge

Walking in bridge shadows4720%

-

Marvelous Bridge

Walking in bridge shadows4810%

-

Marvelous Bridge

Walking in bridge shadows4810%

-

Marvelous Bridge

Walking in bridge shadows4910%

-

Marvelous Bridge

Walking in bridge shadows4910%

-

Marvelous Bridge

Walking in bridge shadows505%

-

Marvelous Bridge

Walking in bridge shadows505%

-

Marvelous Bridge

Walking in bridge shadows504%

-

Marvelous Bridge

Walking in bridge shadows504%

-

Marvelous Bridge

Walking in bridge shadows501%

-

Marvelous Bridge

Walking in bridge shadows501%

-

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartWing Attack

The target is struck with large, imposing wings spread wide to inflict damage.

Flying6010035
StartWater Gun

The target is blasted with a forceful shot of water.

Water4010025
StartWater Sport

The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.

Water--15
StartDefog

A strong wind blows away the target’s obstacles such as Reflect or Light Screen. It also lowers the target’s evasiveness.

Flying--15
3Water Sport

The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.

Water--15
6Defog

A strong wind blows away the target’s obstacles such as Reflect or Light Screen. It also lowers the target’s evasiveness.

Flying--15
9Wing Attack

The target is struck with large, imposing wings spread wide to inflict damage.

Flying6010035
13Water Pulse

The user attacks the target with a pulsing blast of water. It may also confuse the target.

Water6010020
15Aerial Ace

The user confounds the target with speed, then slashes. The attack lands without fail.

Flying60-20
19Bubble Beam

A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats.

Water6510020
21Feather Dance

The user covers the target’s body with a mass of down that harshly lowers its Attack stat.

Flying-10015
24Aqua Ring

The user envelops itself in a veil made of water. It regains some HP on every turn.

Water--20
27Air Slash

The user attacks with a blade of air that slices even the sky. It may also make the target flinch.

Flying759520
30Roost

The user lands and rests its body. It restores the user’s HP by up to half of its max HP.

Flying--10
34Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

Water--5
40Tailwind

The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for four turns.

Flying--30
47Brave Bird

The user tucks in its wings and charges from a low altitude. The user also takes serious damage.

Flying12010015
55Hurricane

The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. It may also confuse the target.

Flying1207010

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Black and White.
Class
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM07Hail

The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

Ice--10
TM10Hidden Power

A unique attack that varies in type and intensity depending on the Pokémon using it.

Varies

30–7010015
TM13Ice Beam

The target is struck with an icy-cold beam of energy. It may also freeze the target solid.

Ice9510010
TM15Hyper Beam

The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

Normal150905
TM17Protect

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

Water--5
TM21Frustration

A full-power attack that grows more powerful the less the user likes its Trainer.

Normal-10020
TM27Return

A full-power attack that grows more powerful the more the user likes its Trainer.

Normal-10020
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM40Aerial Ace

The user confounds the target with speed, then slashes. The attack lands without fail.

Flying60-20
TM42Facade

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

Normal7010020
TM44Rest

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM48Round

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

Normal6010015
TM55Scald

The user shoots boiling hot water at its target. It may also leave the target with a burn.

Water8010015
TM68Giga Impact

The user charges at the target using every bit of its power. The user must rest on the next turn.

Normal150905
TM87Swagger

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

Normal-9015
TM88Pluck

The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.

Flying6010020
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
HM02Fly

The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town.

Flying909515
HM03Surf

It swamps the area around the user with a giant wave. It can also be used for crossing water.

Water9510015
HM06Dive

Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.

Water8010010

Learn these before evolving. The source describes the earlier form’s method; egg and Light Ball moves must be retained through evolution. Four-move combinations are not certified by this list.
Class
Acquisition
Air Cutter

The user launches razor-like wind to slash the opposing team. Critical hits land more easily.

Flying559525

Prior evolution: egg

Brine

If the target’s HP is down to about half, this attack will hit with double the power.

Water6510010

Prior evolution: egg

Gust

A gust of wind is whipped up by wings and launched at the target to inflict damage.

Flying4010035

Prior evolution: egg

Lucky Chant

The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits.

Normal--30

Prior evolution: egg

Me First

The user tries to cut ahead of the target to steal and use the target’s intended move with greater power.

Normal--20

Prior evolution: egg

Mirror Move

The user counters the target by mimicking the target’s last move.

Flying--20

Prior evolution: egg

Steel Wing

The target is hit with wings of steel. It may also raise the user’s Defense stat.

Steel709025

Prior evolution: egg

These require the labeled breeding, transfer, trade or historical distribution route. Historical gifts and Dream World services are no longer ordinary active acquisition sources.
Class
Acquisition
Endeavor

An attack move that cuts down the target’s HP to equal the user’s HP.

Normal-1005

Trade from Black 2 or White 2

Icy Wind

The user attacks with a gust of chilled air. It also reduces the targets’ Speed stat.

Ice559515

Trade from Black 2 or White 2

Sky Attack

A second-turn attack move where critical hits land more easily. It may also make the target flinch.

Flying140905

Trade from Black 2 or White 2

Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10

Trade from Black 2 or White 2

Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal4010015

Trade from Black 2 or White 2

Uproar

The user attacks in an uproar for three turns. Over that time, no one can fall asleep.

Normal9010010

Trade from Black 2 or White 2

Ability options available to this Pokémon in this game.

Hidden Ability entries show the game’s programmed slots. Obtaining one can require a historical Dream World promotion, a special gift or a trade from Black 2 and White 2. A programmed slot does not establish that the Hidden Ability was officially obtainable in Generation V.

Keen Eye

Ability Slot 1

Prevents other Pokémon from lowering accuracy.

Prevents accuracy from being lowered.

Big Pecks

Ability Slot 2

Protects the Pokémon from Defense-lowering attacks.

Protects against Defense drops.

Hydration(Hidden Ability)

Heals status problems if it is raining.

Cures any major status ailment after each turn during rain.

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