Swanna
#87 in the Black and White Pokédex • White Bird Pokémon
Pokémon Black
Swanna start to dance at dusk. The one dancing in the middle is the leader of the flock.
Pokémon White
It administers sharp, powerful pecks with its bill. It whips its long neck to deliver forceful repeated strikes.
Pokédexes
Egg Group
Steps to Hatch
Effort Values Yielded
Gender Ratio
Capture Rate
Base Experience
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Ducklett #86 | Level 35 | ![]() Swanna #87 |
Pokémon Black
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Marvelous Bridge | Walking in bridge shadows | 47 | 20% | - |
Marvelous Bridge | Walking in bridge shadows | 47 | 20% | - |
Marvelous Bridge | Walking in bridge shadows | 48 | 10% | - |
Marvelous Bridge | Walking in bridge shadows | 48 | 10% | - |
Marvelous Bridge | Walking in bridge shadows | 49 | 10% | - |
Marvelous Bridge | Walking in bridge shadows | 49 | 10% | - |
Marvelous Bridge | Walking in bridge shadows | 50 | 5% | - |
Marvelous Bridge | Walking in bridge shadows | 50 | 5% | - |
Marvelous Bridge | Walking in bridge shadows | 50 | 4% | - |
Marvelous Bridge | Walking in bridge shadows | 50 | 4% | - |
Marvelous Bridge | Walking in bridge shadows | 50 | 1% | - |
Marvelous Bridge | Walking in bridge shadows | 50 | 1% | - |
Pokémon White
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Marvelous Bridge | Walking in bridge shadows | 47 | 20% | - |
Marvelous Bridge | Walking in bridge shadows | 47 | 20% | - |
Marvelous Bridge | Walking in bridge shadows | 48 | 10% | - |
Marvelous Bridge | Walking in bridge shadows | 48 | 10% | - |
Marvelous Bridge | Walking in bridge shadows | 49 | 10% | - |
Marvelous Bridge | Walking in bridge shadows | 49 | 10% | - |
Marvelous Bridge | Walking in bridge shadows | 50 | 5% | - |
Marvelous Bridge | Walking in bridge shadows | 50 | 5% | - |
Marvelous Bridge | Walking in bridge shadows | 50 | 4% | - |
Marvelous Bridge | Walking in bridge shadows | 50 | 4% | - |
Marvelous Bridge | Walking in bridge shadows | 50 | 1% | - |
Marvelous Bridge | Walking in bridge shadows | 50 | 1% | - |
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Wing Attack | ![]() | Physical | 60 | 100 | 35 | The target is struck with large, imposing wings spread wide to inflict damage. |
| Start | Water Gun | ![]() | Special | 40 | 100 | 25 | The target is blasted with a forceful shot of water. |
| Start | Water Sport | ![]() | Status | - | - | 15 | The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
| Start | Defog | ![]() | Status | - | - | 15 | A strong wind blows away the target’s obstacles such as Reflect or Light Screen. It also lowers the target’s evasiveness. |
| 3 | Water Sport | ![]() | Status | - | - | 15 | The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
| 6 | Defog | ![]() | Status | - | - | 15 | A strong wind blows away the target’s obstacles such as Reflect or Light Screen. It also lowers the target’s evasiveness. |
| 9 | Wing Attack | ![]() | Physical | 60 | 100 | 35 | The target is struck with large, imposing wings spread wide to inflict damage. |
| 13 | Water Pulse | ![]() | Special | 60 | 100 | 20 | The user attacks the target with a pulsing blast of water. It may also confuse the target. |
| 15 | Aerial Ace | ![]() | Physical | 60 | - | 20 | The user confounds the target with speed, then slashes. The attack lands without fail. |
| 19 | Bubble Beam | ![]() | Special | 65 | 100 | 20 | A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats. |
| 21 | Feather Dance | ![]() | Status | - | 100 | 15 | The user covers the target’s body with a mass of down that harshly lowers its Attack stat. |
| 24 | Aqua Ring | ![]() | Status | - | - | 20 | The user envelops itself in a veil made of water. It regains some HP on every turn. |
| 27 | Air Slash | ![]() | Special | 75 | 95 | 20 | The user attacks with a blade of air that slices even the sky. It may also make the target flinch. |
| 30 | Roost | ![]() | Status | - | - | 5 | The user lands and rests its body. It restores the user’s HP by up to half of its max HP. |
| 34 | Rain Dance | ![]() | Status | - | - | 5 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| 40 | Tailwind | ![]() | Status | - | - | 30 | The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for four turns. |
| 47 | Brave Bird | ![]() | Physical | 120 | 100 | 15 | The user tucks in its wings and charges from a low altitude. The user also takes serious damage. |
| 55 | Hurricane | ![]() | Special | 120 | 70 | 10 | The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. It may also confuse the target. |
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| HM02 | Fly | ![]() | Physical | 90 | 95 | 15 | The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town. |
| HM03 | Surf | ![]() | Special | 95 | 100 | 15 | It swamps the area around the user with a giant wave. It can also be used for crossing water. |
| HM06 | Dive | ![]() | Physical | 80 | 100 | 10 | Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. |
| TM06 | Toxic | ![]() | Status | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM07 | Hail | ![]() | Status | - | - | 10 | The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| TM10 | Hidden Power | ![]() | Special | 1 | 100 | 15 | A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM13 | Ice Beam | ![]() | Special | 95 | 100 | 10 | The target is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM15 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| TM17 | Protect | ![]() | Status | - | - | 10 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM40 | Aerial Ace | ![]() | Physical | 60 | - | 20 | The user confounds the target with speed, then slashes. The attack lands without fail. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM48 | Round | ![]() | Special | 60 | 100 | 15 | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM55 | Scald | ![]() | Special | 80 | 100 | 15 | The user shoots boiling hot water at its target. It may also leave the target with a burn. |
| TM68 | Giga Impact | ![]() | Physical | 150 | 90 | 5 | The user charges at the target using every bit of its power. The user must rest on the next turn. |
| TM87 | Swagger | ![]() | Status | - | 90 | 15 | The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat. |
| TM88 | Pluck | ![]() | Physical | 60 | 100 | 20 | The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect. |
| TM90 | Substitute | ![]() | Status | - | - | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
Keen Eye
Ability Slot 1
Prevents other Pokémon from lowering accuracy.
Prevents accuracy from being lowered.
Big Pecks
Ability Slot 2
Protects the Pokémon from Defense-lowering attacks.
Protects against Defense drops.
Hydration
Hidden Ability
Heals status problems if it is raining.
Cures any major status ailment after each turn during rain.































Physical
Special
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