National Dex / Swanna

Swanna

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Swanna

#0581 in the National Pokédex • White Bird Pokémon

Swanna sprite

Normal

Shiny Swanna sprite

Shiny

Pokémon HOME art

Pokémon details

Category

White Bird Pokémon

Height

1.3 m (4'03")

Weight

24.2 kg (53.4 lbs)

National Pokédex

#0581

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

75

260

354

Attack

87

161

300

Defense

63

117

247

Sp. Atk

87

161

300

Sp. Def

63

117

247

Speed

98

180

324

Total

473

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Swanna, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Ducklett

Ducklett

#0580

Level 35

Swanna

Swanna

#0581

Swanna sprites across all games. Select one to see its Pokédex details for that game.

Games

Pokémon GO

2016

Swanna in Pokémon GO
Shiny Swanna in Pokémon GO

Main Series

Scarlet & Violet

2022

Swanna in Pokémon Scarlet & Violet
Shiny Swanna in Pokémon Scarlet & Violet

Ultra Sun & Ultra Moon

2017

Swanna in Pokémon Ultra Sun & Ultra Moon
Shiny Swanna in Pokémon Ultra Sun & Ultra Moon

Sun & Moon

2016

Swanna in Pokémon Sun & Moon
Shiny Swanna in Pokémon Sun & Moon

Omega Ruby & Alpha Sapphire

2014

Swanna in Pokémon Omega Ruby & Alpha Sapphire
Shiny Swanna in Pokémon Omega Ruby & Alpha Sapphire

X & Y

2013

Swanna in Pokémon X & Y
Shiny Swanna in Pokémon X & Y

Black 2 & White 2

2012

Swanna in Pokémon Black 2 & White 2
Shiny Swanna in Pokémon Black 2 & White 2

Black & White

2010

Swanna in Pokémon Black & White
Shiny Swanna in Pokémon Black & White

Pick a game to see what Swanna learns there.
Swanna in Scarlet and Violet

Moves Swanna learns by leveling up in Scarlet and Violet.
Class
StartWing Attack

The target is struck with large, imposing wings spread wide to inflict damage.

Flying6010035
StartWater Gun

The target is blasted with a forceful shot of water.

Water4010025
StartDefog

A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness.

Flying--15
13Water Pulse

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Water6010020
15Aerial Ace

The user confounds the target with speed, then slashes. This attack never misses.

Flying60-20
19Bubble Beam

A spray of bubbles is forcefully ejected at the target. This may also lower the target's Speed stat.

Water6510020
21Feather Dance

The user covers the target's body with a mass of down that harshly lowers its Attack stat.

Flying-10015
24Aqua Ring

The user envelops itself in a veil made of water. It regains some HP every turn.

Water--20
27Air Slash

The user attacks with a blade of air that slices even the sky. This may also make the target flinch.

Flying759515
30Roost

The user lands and rests its body. This move restores the user's HP by up to half its max HP.

Flying--5
34Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.

Water--5
40Tailwind

The user whips up a turbulent whirlwind that boosts the Speed stats of itself and its allies for four turns.

Flying--15
47Brave Bird

The user tucks in its wings and charges at a low altitude. This also damages the user quite a lot.

Flying12010015
55Hurricane

The user attacks by wrapping its opponent in a fierce wind. This may also confuse the target.

Flying1107010

Moves Swanna can learn from Technical Machines in Scarlet and Violet.
Class
TM007Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM011Water Pulse

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Water6010020
TM014Acrobatics

The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item.

Flying5510015
TM019Disarming Voice

Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.

Fairy40-15
TM020Trailblaze

The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.

Grass5010020
TM022Chilling Water

The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.

Water5010020
TM025Facade

This move's power is doubled if the user is poisoned, burned, or paralyzed.

Normal7010020
TM027Aerial Ace

The user confounds the target with speed, then slashes. This attack never misses.

Flying60-20
TM032Swift

Star-shaped rays are shot at opposing Pokémon. This attack never misses.

Normal60-20
TM034Icy Wind

The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.

Ice559515
TM040Air Cutter

The user launches razor-like wind to slash opposing Pokémon. This move has a heightened chance of landing a critical hit.

Flying609525
TM047Endure

The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.

Normal--10
TM050Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.

Water--5
TM065Air Slash

The user attacks with a blade of air that slices even the sky. This may also make the target flinch.

Flying759515
TM070Sleep Talk

The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.

Normal--10
TM085Rest

The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.

Psychic--5
TM097Fly

The user flies up into the sky on the first turn, then attacks on the next turn.

Flying909515
TM103Substitute

The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.

Normal--10
TM110Liquidation

The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.

Water8510010
TM113Tailwind

The user whips up a turbulent whirlwind that boosts the Speed stats of itself and its allies for four turns.

Flying--15
TM123Surf

The user attacks everything around it by swamping its surroundings with a giant wave.

Water9010015
TM130Helping Hand

The user assists an ally by boosting the power of that ally's attack.

Normal--20
TM135Ice Beam

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

Ice9010010
TM142Hydro Pump

The target is blasted by a huge volume of water launched under great pressure.

Water110805
TM152Giga Impact

The user charges at the target using every bit of its power. The user can't move on the next turn.

Normal150905
TM160Hurricane

The user attacks by wrapping its opponent in a fierce wind. This may also confuse the target.

Flying1107010
TM163Hyper Beam

The target is attacked with a powerful beam. The user can't move on the next turn.

Normal150905
TM164Brave Bird

The user tucks in its wings and charges at a low altitude. This also damages the user quite a lot.

Flying12010015
TM171Tera Blast

If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.

Normal8010010
TM181Knock Off

The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.

Dark6510020
TM193Weather Ball

This move's type and power change depending on the weather at the time the move is used.

Normal5010010
TM196Flip Turn

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Water6010020
TM204Double-Edge

A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.

Normal12010015
TM205Endeavor

The user inflicts damage by cutting down the target's HP to roughly equal the user's HP.

Normal-1005
TM208Whirlpool

The user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns.

Water358515
TM216Feather Dance

The user covers the target's body with a mass of down that harshly lowers its Attack stat.

Flying-10015
TM227Alluring Voice

The user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn.

Fairy8010010

Egg moves Swanna can learn in Scarlet and Violet.
Class
Aqua Jet

The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.

Water4010020
Brine

This move's power is doubled if the target's HP is at half or less.

Water6510010
Dive

The user dives on the first turn, then floats up and attacks on the next turn.

Water8010010
Endeavor

The user inflicts damage by cutting down the target's HP to roughly equal the user's HP.

Normal-1005
Gust

A gust of wind is whipped up by wings and launched at the target to inflict damage.

Flying4010035
Steel Wing

The target is hit with wings of steel. This may also boost the user's Defense stat.

Steel709025

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