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Milotic

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Milotic in Pokémon Black & White

#350 in the National Pokédex • Tender Pokémon

Milotic in the National Pokédex
Milotic sprite

Normal

Shiny Milotic sprite

Shiny

Pokédex entries

Pokémon Black

Its lovely scales are described as rainbow colored. They change color depending on the viewing angle.

Pokémon White

Its lovely scales are described as rainbow colored. They change color depending on the viewing angle.

Pokémon details

Type

Water

Category

Tender Pokémon

Height

6.2 m (20'04")

Weight

162 kg (357.1 lbs)

National Pokédex

#0350

Milotic in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

95

300

394

Attack

60

112

240

Defense

79

146

282

Sp. Atk

100

184

328

Sp. Def

125

229

383

Speed

81

150

287

Total

540

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Milotic, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
2 SpD
Catch rate
60
Base Exp.
189

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20

Evolution requirements shown in a compact table or chain view.

Known encounter locations for this Pokémon in this game.
Black
LocationMethodLevelChanceConditions

Route 1

Road 1

Fishing in dark spots45-704%

Requires the Super Rod received from Looker after defeating Ghetsis

Route 1

Road 1

Fishing in dark spots45-701%

Requires the Super Rod received from Looker after defeating Ghetsis

White
LocationMethodLevelChanceConditions

Route 1

Road 1

Fishing in dark spots45-704%

Requires the Super Rod received from Looker after defeating Ghetsis

Route 1

Road 1

Fishing in dark spots45-701%

Requires the Super Rod received from Looker after defeating Ghetsis

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartWrap

A long body or vines are used to wrap and squeeze the target for four to five turns.

Normal159020
StartWater Gun

The target is blasted with a forceful shot of water.

Water4010025
5Water Sport

The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.

Water--15
9Refresh

The user rests to cure itself of a poisoning, burn, or paralysis.

Normal--20
13Water Pulse

The user attacks the target with a pulsing blast of water. It may also confuse the target.

Water6010020
17Twister

The user whips up a vicious tornado to tear at the opposing team. It may also make targets flinch.

Dragon4010020
21Recover

Restoring its own cells, the user restores its own HP by half of its max HP.

Normal--10
25Captivate

If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.

Normal-10020
29Aqua Tail

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

Water909010
33Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

Water--5
37Hydro Pump

The target is blasted by a huge volume of water launched under great pressure.

Water120805
41Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
45Safeguard

The user creates a protective field that prevents status problems for five turns.

Normal--25
49Aqua Ring

The user envelops itself in a veil made of water. It regains some HP on every turn.

Water--20

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Black and White.
Class
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM07Hail

The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

Ice--10
TM10Hidden Power

A unique attack that varies in type and intensity depending on the Pokémon using it.

Varies

30–7010015
TM13Ice Beam

The target is struck with an icy-cold beam of energy. It may also freeze the target solid.

Ice9510010
TM14Blizzard

A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.

Ice120705
TM15Hyper Beam

The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

Normal150905
TM16Light Screen

A wondrous wall of light is put up to suppress damage from special attacks for five turns.

Psychic--30
TM17Protect

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

Water--5
TM20Safeguard

The user creates a protective field that prevents status problems for five turns.

Normal--25
TM21Frustration

A full-power attack that grows more powerful the less the user likes its Trainer.

Normal-10020
TM27Return

A full-power attack that grows more powerful the more the user likes its Trainer.

Normal-10020
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM42Facade

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

Normal7010020
TM44Rest

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM48Round

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

Normal6010015
TM55Scald

The user shoots boiling hot water at its target. It may also leave the target with a burn.

Water8010015
TM68Giga Impact

The user charges at the target using every bit of its power. The user must rest on the next turn.

Normal150905
TM77Psych Up

The user hypnotizes itself into copying any stat change made by the target.

Normal--10
TM78Bulldoze

The user stomps down on the ground and attacks everything in the area. Hit Pokémon’s Speed stat is reduced.

Ground6010020
TM82Dragon Tail

The user knocks away the target and drags out another Pokémon in its party. In the wild, the battle ends.

Dragon609010
TM87Swagger

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

Normal-9015
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
HM03Surf

It swamps the area around the user with a giant wave. It can also be used for crossing water.

Water9510015
HM05Waterfall

The user charges at the target and may make it flinch. It can also be used to climb a waterfall.

Water8010015
HM06Dive

Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.

Water8010010

Learn these before evolving. The source describes the earlier form’s method; egg and Light Ball moves must be retained through evolution. Four-move combinations are not certified by this list.
Class
Acquisition
Brine

If the target’s HP is down to about half, this attack will hit with double the power.

Water6510010

Prior evolution: egg

Confuse Ray

The target is exposed to a sinister ray that triggers confusion.

Ghost-10010

Prior evolution: egg

Dragon Breath

The user exhales a mighty gust that inflicts damage. It may also leave the target with paralysis.

Dragon6010020

Prior evolution: egg

Dragon Pulse

The target is attacked with a shock wave generated by the user’s gaping mouth.

Dragon9010010

Prior evolution: egg

Flail

The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.

Normal-10015

Prior evolution: level-up (Lv. 30)

Haze

The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.

Ice--30

Prior evolution: egg

Hypnosis

The user employs hypnotic suggestion to make the target fall into a deep sleep.

Psychic-6020

Prior evolution: egg

Iron Tail

The target is slammed with a steel-hard tail. It may also lower the target’s Defense stat.

Steel1007515

Prior evolution: egg

Mirror Coat

A retaliation move that counters any special attack, inflicting double the damage taken.

Psychic-10020

Prior evolution: egg

Mist

The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.

Ice--30

Prior evolution: egg

Mud Sport

The user covers itself with mud. It weakens Electric-type moves while the user is in the battle.

Ground--15

Prior evolution: egg

Splash

The user just flops and splashes around to no effect at all...

Normal--40

Prior evolution: level-up (Lv. 1)

Tackle

A physical attack in which the user charges and slams into the target with its whole body.

Normal5010035

Prior evolution: level-up (Lv. 15)

Tickle

The user tickles the target into laughing, reducing its Attack and Defense stats.

Normal-10020

Prior evolution: egg

These require the labeled breeding, transfer, trade or historical distribution route. Historical gifts and Dream World services are no longer ordinary active acquisition sources.
Class
Acquisition
Avalanche

An attack move that inflicts double the damage if the user has been hurt by the target in the same turn.

Ice6010010

PokéTransfer from Generation IV

Bind

Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.

Normal158520

Trade from Black 2 or White 2

Body Slam

The user drops onto the target with its full body weight. It may also leave the target with paralysis.

Normal8510015

Generation III → Pal Park → Generation IV → PokéTransfer

Double-Edge

A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.

Normal12010015

Generation III → Pal Park → Generation IV → PokéTransfer

Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10

PokéTransfer from Generation IV

Icy Wind

The user attacks with a gust of chilled air. It also reduces the targets’ Speed stat.

Ice559515

PokéTransfer from Generation IV

Iron Head

The user slams the target with its steel-hard head. It may also make the target flinch.

Steel8010015

PokéTransfer from Generation IV

Magic Coat

A barrier reflects back to the target moves like Leech Seed and moves that damage status.

Psychic--15

PokéTransfer from Generation IV

Mimic

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Normal--10

Generation III → Pal Park → Generation IV → PokéTransfer

Mud-Slap

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Ground2010010

PokéTransfer from Generation IV

Natural Gift

The user draws power to attack by using its held Berry. The Berry determines its type and power.

Varies

-10015

PokéTransfer from Generation IV

Secret Power

The user attacks the target with a secret power. Its added effects vary depending on the user’s environment.

Normal7010020

PokéTransfer from Generation IV

Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10

PokéTransfer from Generation IV

Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal4010015

PokéTransfer from Generation IV

Swift

Star-shaped rays are shot at the opposing team. This attack never misses.

Normal60-20

PokéTransfer from Generation IV

Whirlpool

Traps foes in a violent swirling whirlpool for four to five turns.

Water358515

Gen IV Whirlpool → Diamond/Pearl/Platinum → PokéTransfer

Ability options available to this Pokémon in this game.

Hidden Ability entries show the game’s programmed slots. Obtaining one can require a historical Dream World promotion, a special gift or a trade from Black 2 and White 2. A programmed slot does not establish that the Hidden Ability was officially obtainable in Generation V.

Marvel Scale

Ability Slot 1

Ups Defense if there is a status problem.

Increases Defense to 1.5× with a major status ailment.

Cute Charm(Hidden Ability)

Contact with the Pokémon may cause infatuation.

Has a 30% chance of infatuating attacking Pokémon on contact.

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