| TM006 | Calm Mind The user boosts its Sp. Atk and Sp. Def stats for a short time by quietly focusing its mind and calming its spirit. | Psychic |  | - | - | - |
| TM009 | Flip Turn The user attacks by dishing out a quick blow, then rushes back to its Trainer with incredible speed. | Water |  | 60 | - | - |
| TM013 | Ice Beam The user attacks by shooting out a beam of icy-cold energy. This may also leave targets frozen. | Ice |  | 90 | - | - |
| TM016 | Light Screen The user constructs a wondrous wall of light that will reduce damage taken from special moves for a while. This effect continues even if the user is switched out. | Psychic |  | - | - | - |
| TM017 | Protect The user takes on a protective stance that prevents incoming attacks from landing. | Normal |  | - | - | - |
| TM027 | Swift The user attacks by firing star-shaped rays at targets. | Normal |  | 60 | - | - |
| TM033 | Body Slam The user attacks by dropping onto targets with its full body weight. This may also leave targets paralyzed. | Normal |  | 85 | - | - |
| TM035 | Endure The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail. | Normal |  | - | - | - |
| TM041 | Water Pulse The user attacks by shooting a pulsing blast of water. This may also leave targets confused. | Water |  | 60 | - | - |
| TM044 | Hyper Beam The user attacks by shooting a powerful beam at targets. The recoil will leave the user unable to move for a short time. | Normal |  | 150 | - | - |
| TM046 | Mud Shot The user attacks by hurling a blob of mud at targets. This also makes targets move more slowly for a short time. | Ground |  | 55 | - | - |
| TM049 | Icy Wind The user attacks with a gust of chilled air. This also makes targets move more slowly for a short time. | Ice |  | 55 | - | - |
| TM051 | Safeguard The user creates a peculiar field that prevents status conditions for a while. This effect continues even if the user is switched out. | Normal |  | - | - | - |
| TM055 | Giga Impact The user attacks by charging into targets using every bit of its power. The recoil will leave the user unable to move for a short time. | Normal |  | 150 | - | - |
| TM056 | Double-Edge The user attacks with a reckless, all-out charge. The user will also take some damage. | Normal |  | 120 | - | - |
| TM058 | Iron Head The user attacks by slamming its steel-hard head into targets. This may also make targets flinch. | Steel |  | 80 | - | - |
| TM070 | Whirlpool The user summons a violent, swirling whirlpool to surround targets. Opponents within the whirlpool will take continual damage. | Water |  | 20 | - | - |
| TM073 | Surf The user attacks by swamping a wide area with a giant wave. | Water |  | 90 | - | - |
| TM075 | Dragon Pulse The user attacks by blasting targets with a shock wave emitted from its gaping mouth. | Dragon |  | 85 | - | - |
| TM076 | Liquidation The user attacks by slamming into targets using a full- force blast of water. This may also lower targets' Defense stats. | Water |  | 85 | - | - |
| TM078 | Bulldoze The user attacks targets by stomping on the ground. This also makes targets move more slowly for a short time. | Ground |  | 60 | - | - |
| TM085 | Substitute The user sacrifices a small amount of HP to create a substitute for itself. | Normal |  | - | - | - |
| TM087 | Iron Tail The user attacks by slamming its hard tail into targets. This may also lower targets' Defense stats. | Steel |  | 100 | - | - |
| TM092 | Dazzling Gleam The user attacks with a powerful flash of light. | Fairy |  | 80 | - | - |
| TM096 | Hydro Pump The user attacks by blasting targets with a huge volume of water launched under great pressure. | Water |  | 110 | - | - |
| TM098 | Waterfall The user attacks by charging at targets with incredible momentum. This may also make targets flinch. | Water |  | 80 | - | - |
| TM105 | Blizzard The user attacks by blasting targets with a howling blizzard. This may also leave targets frozen. | Ice |  | 110 | - | - |
| TM109 | Facade The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy. | Normal |  | 70 | - | - |
| TM110 | Chilling Water The user attacks targets by showering them with water that's so cold it saps their power. This also lowers targets' Attack stats for a short time. | Water |  | 50 | - | - |
| TM125 | Mimic The user attacks by mimicking the last move that a target used, unleashing that same move back upon it. | Normal |  | - | - | - |
| TM140 | Muddy Water The user attacks by shooting muddy water at targets. This also makes targets move more slowly for a short time. | Water |  | 90 | - | - |
| TM143 | Scale Shot The user attacks by shooting out five volleys of scales, one after the other. This increases the user's movement speed but also lowers its Defense stat for a short time. | Dragon |  | 15 | - | - |
| TM144 | Triple Axel The user attacks with three kicks, one after the other. The range of these attacks grow wider each time the user jumps up to unleash a kick. | Ice |  | 40 | - | - |
| TM148 | Scald The user attacks by shooting boiling hot water at targets. This may also leave targets with a burn. | Water |  | 80 | - | - |