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National Dex / Milotic

Milotic

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Milotic

#0350 in the National Pokédex • Tender Pokémon

Milotic sprite

Normal

Shiny Milotic sprite

Shiny

Pokémon HOME art

Details

Type

Category

Tender Pokémon

Height

6.2 m (20'04")

Weight

162 kg (357.1 lbs)

National Pokédex

#0350

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

95

300

394

Attack

60

112

240

Defense

79

146

282

Sp. Atk

100

184

328

Sp. Def

125

229

383

Speed

81

150

287

Total

540

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Milotic, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Feebas

Feebas

#0349

Evolution

Milotic

Milotic

#0350

Milotic sprites across all games. Select one to see its Pokédex details for that game.

Games

Pokémon GO

2016

Milotic in Pokémon GO
Shiny Milotic in Pokémon GO

Main Series

Legends: Z-A

2025

Milotic in Pokémon Legends: Z-A
Shiny Milotic in Pokémon Legends: Z-A

Scarlet & Violet

2022

Milotic in Pokémon Scarlet & Violet
Shiny Milotic in Pokémon Scarlet & Violet

Brilliant Diamond & Shining Pearl

2021

Milotic in Pokémon Brilliant Diamond & Shining Pearl

Sword & Shield

2019

Milotic in Pokémon Sword & Shield
Shiny Milotic in Pokémon Sword & Shield

Ultra Sun & Ultra Moon

2017

Milotic in Pokémon Ultra Sun & Ultra Moon
Shiny Milotic in Pokémon Ultra Sun & Ultra Moon

Sun & Moon

2016

Milotic in Pokémon Sun & Moon
Shiny Milotic in Pokémon Sun & Moon

Omega Ruby & Alpha Sapphire

2014

Milotic in Pokémon Omega Ruby & Alpha Sapphire
Shiny Milotic in Pokémon Omega Ruby & Alpha Sapphire

X & Y

2013

Milotic in Pokémon X & Y
Shiny Milotic in Pokémon X & Y

Black 2 & White 2

2012

Milotic in Pokémon Black 2 & White 2
Shiny Milotic in Pokémon Black 2 & White 2

Black & White

2010

Milotic in Pokémon Black & White
Shiny Milotic in Pokémon Black & White

HeartGold & SoulSilver

2009

Milotic in Pokémon HeartGold & SoulSilver
Shiny Milotic in Pokémon HeartGold & SoulSilver

Platinum

2008

Milotic in Pokémon Platinum
Shiny Milotic in Pokémon Platinum

Diamond & Pearl

2006

Milotic in Pokémon Diamond & Pearl
Shiny Milotic in Pokémon Diamond & Pearl

Emerald

2004

Milotic in Pokémon Emerald
Shiny Milotic in Pokémon Emerald

FireRed & LeafGreen

2004

Milotic in Pokémon FireRed & LeafGreen
Shiny Milotic in Pokémon FireRed & LeafGreen

Ruby & Sapphire

2002

Milotic in Pokémon Ruby & Sapphire
Shiny Milotic in Pokémon Ruby & Sapphire

Pick a game to see what Milotic learns there.
Milotic in Legends: Z-A

Moves Milotic learns by leveling up in Legends: Z-A.
Class
Evo.Haze

The user cloaks the area in a dark haze. Pokémon touched by the haze will have their stat changes reverted.

Ice---
Evo.Mist

The user cloaks the area in a white mist. Pokémon within the mist cannot have their stats lowered by opponents.

Ice---
Evo.Water Pulse

The user attacks by shooting a pulsing blast of water. This may also leave targets confused.

Water60--
StartSplash

The user flops around instead of attacking. This move has no effect at all...

Normal---
StartWater Gun

The user attacks by blasting targets with a forceful shot of water.

Water40--
4Disarming Voice

The user attacks by letting out a charming cry that causes emotional damage.

Fairy40--
8Twister

The user attacks by whipping up a vicious tornado to tear at targets. This may also make targets flinch.

Dragon40--
12Aqua Ring

The user summons a ring of water that will gradually restore its HP.

Water---
14Whirlpool

The user summons a violent, swirling whirlpool to surround targets. Opponents within the whirlpool will take continual damage.

Water20--
15Tackle

The user attacks by charging forward and slamming into targets with its whole body.

Normal40--
16Breaking Swipe

The user attacks by wildly swinging its tough tail. This also lowers targets' Attack stats for a short time.

Dragon60--
20Draining Kiss

The user attacks with a draining kiss that steals HP from targets to restore the user's own HP.

Fairy50--
24Hypnosis

The user employs hypnotic suggestion to make targets drowsy.

Psychic---
28Recover

The user restores its own HP through cellular regeneration.

Normal---
36Safeguard

The user creates a peculiar field that prevents status conditions for a while. This effect continues even if the user is switched out.

Normal---
44Surf

The user attacks by swamping a wide area with a giant wave.

Water90--
52Hydro Pump

The user attacks by blasting targets with a huge volume of water launched under great pressure.

Water110--
Moves Milotic can learn from Technical Machines in Legends: Z-A.
Class
TM006Calm Mind

The user boosts its Sp. Atk and Sp. Def stats for a short time by quietly focusing its mind and calming its spirit.

Psychic---
TM009Flip Turn

The user attacks by dishing out a quick blow, then rushes back to its Trainer with incredible speed.

Water60--
TM013Ice Beam

The user attacks by shooting out a beam of icy-cold energy. This may also leave targets frozen.

Ice90--
TM016Light Screen

The user constructs a wondrous wall of light that will reduce damage taken from special moves for a while. This effect continues even if the user is switched out.

Psychic---
TM017Protect

The user takes on a protective stance that prevents incoming attacks from landing.

Normal---
TM027Swift

The user attacks by firing star-shaped rays at targets.

Normal60--
TM033Body Slam

The user attacks by dropping onto targets with its full body weight. This may also leave targets paralyzed.

Normal85--
TM035Endure

The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail.

Normal---
TM041Water Pulse

The user attacks by shooting a pulsing blast of water. This may also leave targets confused.

Water60--
TM044Hyper Beam

The user attacks by shooting a powerful beam at targets. The recoil will leave the user unable to move for a short time.

Normal150--
TM046Mud Shot

The user attacks by hurling a blob of mud at targets. This also makes targets move more slowly for a short time.

Ground55--
TM049Icy Wind

The user attacks with a gust of chilled air. This also makes targets move more slowly for a short time.

Ice55--
TM051Safeguard

The user creates a peculiar field that prevents status conditions for a while. This effect continues even if the user is switched out.

Normal---
TM055Giga Impact

The user attacks by charging into targets using every bit of its power. The recoil will leave the user unable to move for a short time.

Normal150--
TM056Double-Edge

The user attacks with a reckless, all-out charge. The user will also take some damage.

Normal120--
TM058Iron Head

The user attacks by slamming its steel-hard head into targets. This may also make targets flinch.

Steel80--
TM070Whirlpool

The user summons a violent, swirling whirlpool to surround targets. Opponents within the whirlpool will take continual damage.

Water20--
TM073Surf

The user attacks by swamping a wide area with a giant wave.

Water90--
TM075Dragon Pulse

The user attacks by blasting targets with a shock wave emitted from its gaping mouth.

Dragon85--
TM076Liquidation

The user attacks by slamming into targets using a full- force blast of water. This may also lower targets' Defense stats.

Water85--
TM078Bulldoze

The user attacks targets by stomping on the ground. This also makes targets move more slowly for a short time.

Ground60--
TM085Substitute

The user sacrifices a small amount of HP to create a substitute for itself.

Normal---
TM087Iron Tail

The user attacks by slamming its hard tail into targets. This may also lower targets' Defense stats.

Steel100--
TM092Dazzling Gleam

The user attacks with a powerful flash of light.

Fairy80--
TM096Hydro Pump

The user attacks by blasting targets with a huge volume of water launched under great pressure.

Water110--
TM098Waterfall

The user attacks by charging at targets with incredible momentum. This may also make targets flinch.

Water80--
TM105Blizzard

The user attacks by blasting targets with a howling blizzard. This may also leave targets frozen.

Ice110--
TM109Facade

The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy.

Normal70--
TM110Chilling Water

The user attacks targets by showering them with water that's so cold it saps their power. This also lowers targets' Attack stats for a short time.

Water50--
TM125Mimic

The user attacks by mimicking the last move that a target used, unleashing that same move back upon it.

Normal---
TM140Muddy Water

The user attacks by shooting muddy water at targets. This also makes targets move more slowly for a short time.

Water90--
TM143Scale Shot

The user attacks by shooting out five volleys of scales, one after the other. This increases the user's movement speed but also lowers its Defense stat for a short time.

Dragon15--
TM144Triple Axel

The user attacks with three kicks, one after the other. The range of these attacks grow wider each time the user jumps up to unleash a kick.

Ice40--
TM148Scald

The user attacks by shooting boiling hot water at targets. This may also leave targets with a burn.

Water80--

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