| Haze The user cloaks the area in a dark haze. Pokémon touched by the haze will have their stat changes reverted. | Level: Evo. | Ice |  | — | 15s | Level 10 or Seed of Mastery |
| Mist The user cloaks the area in a white mist. Pokémon within the mist cannot have their stats lowered by opponents. | Level: Evo. | Ice |  | — | 10s | Level 10 or Seed of Mastery |
| Water Pulse The user attacks by shooting a pulsing blast of water. This may also leave targets confused. | Level: Evo. | Water |  | 60 | 6s | Level 10 or Seed of Mastery |
| Splash The user flops around instead of attacking. This move has no effect at all... | Level: Start | Normal |  | — | 4s | Level 10 or Seed of Mastery |
| Water Gun The user attacks by blasting targets with a forceful shot of water. | Level: Start | Water |  | 40 | 6s | Level 10 or Seed of Mastery |
| Disarming Voice The user attacks by letting out a charming cry that causes emotional damage. | Level: 4 | Fairy |  | 40 | 6s | Level 7 or Seed of Mastery |
| Twister The user attacks by whipping up a vicious tornado to tear at targets. This may also make targets flinch. | Level: 8 | Dragon |  | 40 | 6s | Level 11 or Seed of Mastery |
| Aqua Ring The user summons a ring of water that will gradually restore its HP. | Level: 12 | Water |  | — | 10s | Level 15 or Seed of Mastery |
| Whirlpool The user summons a violent, swirling whirlpool to surround targets. Opponents within the whirlpool will take continual damage. | Level: 14 | Water |  | 20 | 7s | Level 17 or Seed of Mastery |
| Tackle The user attacks by charging forward and slamming into targets with its whole body. | Level: 15 | Normal |  | 40 | 4s | Level 18 or Seed of Mastery |
| Breaking Swipe The user attacks by wildly swinging its tough tail. This also lowers targets' Attack stats for a short time. | Level: 16 | Dragon |  | 60 | 9s | Level 19 or Seed of Mastery |
| Draining Kiss The user attacks with a draining kiss that steals HP from targets to restore the user's own HP. | Level: 20 | Fairy |  | 50 | 7s | Level 23 or Seed of Mastery |
| Hypnosis The user employs hypnotic suggestion to make targets drowsy. | Level: 24 | Psychic |  | — | 10s | Level 27 or Seed of Mastery |
| Recover The user restores its own HP through cellular regeneration. | Level: 28 | Normal |  | — | 15s | Level 31 or Seed of Mastery |
| Safeguard The user creates a peculiar field that prevents status conditions for a while. This effect continues even if the user is switched out. | Level: 36 | Normal |  | — | 12s | Level 39 or Seed of Mastery |
| Surf The user attacks by swamping a wide area with a giant wave. | Level: 44 | Water |  | 90 | 8s | Level 47 or Seed of Mastery |
| Hydro Pump The user attacks by blasting targets with a huge volume of water launched under great pressure. | Level: 52 | Water |  | 110 | 12s | Level 55 or Seed of Mastery |
| Blizzard The user attacks by blasting targets with a howling blizzard. This may also leave targets frozen. | TM105 | Ice |  | 110 | 12s | Not established |
| Body Slam The user attacks by dropping onto targets with its full body weight. This may also leave targets paralyzed. | TM033 | Normal |  | 85 | 8s | Not established |
| Bulldoze The user attacks targets by stomping on the ground. This also makes targets move more slowly for a short time. | TM078 | Ground |  | 60 | 6s | Not established |
| Calm Mind The user boosts its Sp. Atk and Sp. Def stats for a short time by quietly focusing its mind and calming its spirit. | TM006 | Psychic |  | — | 18s | Not established |
| Chilling Water The user attacks targets by showering them with water that's so cold it saps their power. This also lowers targets' Attack stats for a short time. | TM110 | Water |  | 50 | 7s | Not established |
| Dazzling Gleam The user attacks with a powerful flash of light. | TM092 | Fairy |  | 80 | 8s | Not established |
| Double-Edge The user attacks with a reckless, all-out charge. The user will also take some damage. | TM056 | Normal |  | 120 | 10s | Not established |
| Dragon Pulse The user attacks by blasting targets with a shock wave emitted from its gaping mouth. | TM075 | Dragon |  | 85 | 8s | Not established |
| Endure The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail. | TM035 | Normal |  | — | 12s | Not established |
| Facade The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy. | TM109 | Normal |  | 70 | 7s | Not established |
| Flip Turn The user attacks by dishing out a quick blow, then rushes back to its Trainer with incredible speed. | TM009 | Water |  | 60 | 12s | Not established |
| Giga Impact The user attacks by charging into targets using every bit of its power. The recoil will leave the user unable to move for a short time. | TM055 | Normal |  | 150 | 20s | Not established |
| Hydro Pump The user attacks by blasting targets with a huge volume of water launched under great pressure. | TM096 | Water |  | 110 | 12s | Level 55 or Seed of Mastery |
| Hyper Beam The user attacks by shooting a powerful beam at targets. The recoil will leave the user unable to move for a short time. | TM044 | Normal |  | 150 | 20s | Not established |
| Ice Beam The user attacks by shooting out a beam of icy-cold energy. This may also leave targets frozen. | TM013 | Ice |  | 90 | 8s | Not established |
| Icy Wind The user attacks with a gust of chilled air. This also makes targets move more slowly for a short time. | TM049 | Ice |  | 55 | 7s | Not established |
| Iron Head The user attacks by slamming its steel-hard head into targets. This may also make targets flinch. | TM058 | Steel |  | 80 | 8s | Not established |
| Iron Tail The user attacks by slamming its hard tail into targets. This may also lower targets' Defense stats. | TM087 | Steel |  | 100 | 10s | Not established |
| Light Screen The user constructs a wondrous wall of light that will reduce damage taken from special moves for a while. This effect continues even if the user is switched out. | TM016 | Psychic |  | — | 12s | Not established |
| Liquidation The user attacks by slamming into targets using a full- force blast of water. This may also lower targets' Defense stats. | TM076 | Water |  | 85 | 8s | Not established |
| Mimic The user attacks by mimicking the last move that a target used, unleashing that same move back upon it. | TM125 | Normal |  | — | 6s | Not established |
| Mud Shot The user attacks by hurling a blob of mud at targets. This also makes targets move more slowly for a short time. | TM046 | Ground |  | 55 | 6s | Not established |
| Muddy Water The user attacks by shooting muddy water at targets. This also makes targets move more slowly for a short time. | TM140 | Water |  | 90 | 8s | Not established |
| Protect The user takes on a protective stance that prevents incoming attacks from landing. | TM017 | Normal |  | — | 15s | Not established |
| Safeguard The user creates a peculiar field that prevents status conditions for a while. This effect continues even if the user is switched out. | TM051 | Normal |  | — | 12s | Level 39 or Seed of Mastery |
| Scald The user attacks by shooting boiling hot water at targets. This may also leave targets with a burn. | TM148 | Water |  | 80 | 7s | Not established |
| Scale Shot The user attacks by shooting out five volleys of scales, one after the other. This increases the user's movement speed but also lowers its Defense stat for a short time. | TM143 | Dragon |  | 15 | 6s | Not established |
| Substitute The user sacrifices a small amount of HP to create a substitute for itself. | TM085 | Normal |  | — | 10s | Not established |
| Surf The user attacks by swamping a wide area with a giant wave. | TM073 | Water |  | 90 | 8s | Level 47 or Seed of Mastery |
| Swift The user attacks by firing star-shaped rays at targets. | TM027 | Normal |  | 60 | 5s | Not established |
| Triple Axel The user attacks with three kicks, one after the other. The range of these attacks grow wider each time the user jumps up to unleash a kick. | TM144 | Ice |  | 40 | 10s | Not established |
| Water Pulse The user attacks by shooting a pulsing blast of water. This may also leave targets confused. | TM041 | Water |  | 60 | 6s | Level 10 or Seed of Mastery |
| Waterfall The user attacks by charging at targets with incredible momentum. This may also make targets flinch. | TM098 | Water |  | 80 | 8s | Not established |
| Whirlpool The user summons a violent, swirling whirlpool to surround targets. Opponents within the whirlpool will take continual damage. | TM070 | Water |  | 20 | 7s | Level 17 or Seed of Mastery |