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Feebas

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Feebas in Pokémon Black & White

#349 in the National Pokédex • Fish Pokémon

Feebas in the National Pokédex
Feebas sprite

Normal

Shiny Feebas sprite

Shiny

Pokédex entries

Pokémon Black

It is a shabby and ugly Pokémon. However, it is very hardy and can survive on little water.

Pokémon White

It is a shabby and ugly Pokémon. However, it is very hardy and can survive on little water.

Pokémon details

Type

Water

Category

Fish Pokémon

Height

0.6 m (2'00")

Weight

7.4 kg (16.3 lbs)

National Pokédex

#0349

Feebas in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

20

150

244

Attack

15

31

141

Defense

20

40

152

Sp. Atk

10

22

130

Sp. Def

55

103

229

Speed

80

148

284

Total

200

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Feebas, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
1 Spe
Catch rate
255
Base Exp.
40

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20

Evolution requirements shown in a compact table or chain view.

Known encounter locations for this Pokémon in this game.
Black
LocationMethodLevelChanceConditions

Route 1

Road 1

Fishing with a Super Rod35-554%

Requires the Super Rod received from Looker after defeating Ghetsis

Route 1

Road 1

Fishing with a Super Rod35-551%

Requires the Super Rod received from Looker after defeating Ghetsis

Route 1

Road 1

Fishing in dark spots35-6040%

Requires the Super Rod received from Looker after defeating Ghetsis

Entralink

Entree Forest (historical Sparkling Sea transfer)

Historical Dream World10-

Historical Dream World transfer to Entree Forest; official service has closed and new transfers are unavailable, Sparkling Sea catalog; Adaptability ability; required 7,500 Dream Points after area access

White
LocationMethodLevelChanceConditions

Route 1

Road 1

Fishing with a Super Rod35-554%

Requires the Super Rod received from Looker after defeating Ghetsis

Route 1

Road 1

Fishing with a Super Rod35-551%

Requires the Super Rod received from Looker after defeating Ghetsis

Route 1

Road 1

Fishing in dark spots35-6040%

Requires the Super Rod received from Looker after defeating Ghetsis

Entralink

Entree Forest (historical Sparkling Sea transfer)

Historical Dream World10-

Historical Dream World transfer to Entree Forest; official service has closed and new transfers are unavailable, Sparkling Sea catalog; Adaptability ability; required 7,500 Dream Points after area access

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartSplash

The user just flops and splashes around to no effect at all...

Normal--40
15Tackle

A physical attack in which the user charges and slams into the target with its whole body.

Normal5010035
30Flail

The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.

Normal-10015

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Black and White.
Class
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM07Hail

The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

Ice--10
TM10Hidden Power

A unique attack that varies in type and intensity depending on the Pokémon using it.

Varies

30–7010015
TM13Ice Beam

The target is struck with an icy-cold beam of energy. It may also freeze the target solid.

Ice9510010
TM14Blizzard

A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.

Ice120705
TM16Light Screen

A wondrous wall of light is put up to suppress damage from special attacks for five turns.

Psychic--30
TM17Protect

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

Water--5
TM21Frustration

A full-power attack that grows more powerful the less the user likes its Trainer.

Normal-10020
TM27Return

A full-power attack that grows more powerful the more the user likes its Trainer.

Normal-10020
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM42Facade

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

Normal7010020
TM44Rest

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM48Round

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

Normal6010015
TM55Scald

The user shoots boiling hot water at its target. It may also leave the target with a burn.

Water8010015
TM87Swagger

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

Normal-9015
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
HM03Surf

It swamps the area around the user with a giant wave. It can also be used for crossing water.

Water9510015
HM05Waterfall

The user charges at the target and may make it flinch. It can also be used to climb a waterfall.

Water8010015
HM06Dive

Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.

Water8010010

Moves this Pokémon can inherit through breeding or similar methods.
Class
Brine

If the target’s HP is down to about half, this attack will hit with double the power.

Water6510010
Captivate

If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.

Normal-10020
Confuse Ray

The target is exposed to a sinister ray that triggers confusion.

Ghost-10010
Dragon Breath

The user exhales a mighty gust that inflicts damage. It may also leave the target with paralysis.

Dragon6010020
Dragon Pulse

The target is attacked with a shock wave generated by the user’s gaping mouth.

Dragon9010010
Haze

The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.

Ice--30
Hypnosis

The user employs hypnotic suggestion to make the target fall into a deep sleep.

Psychic-6020
Iron Tail

The target is slammed with a steel-hard tail. It may also lower the target’s Defense stat.

Steel1007515
Mirror Coat

A retaliation move that counters any special attack, inflicting double the damage taken.

Psychic-10020
Mist

The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.

Ice--30
Mud Sport

The user covers itself with mud. It weakens Electric-type moves while the user is in the battle.

Ground--15
Tickle

The user tickles the target into laughing, reducing its Attack and Defense stats.

Normal-10020

These require the labeled breeding, transfer, trade or historical distribution route. Historical gifts and Dream World services are no longer ordinary active acquisition sources.
Class
Acquisition
Double-Edge

A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.

Normal12010015

Generation III → Pal Park → Generation IV → PokéTransfer

Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10

PokéTransfer from Generation IV

Icy Wind

The user attacks with a gust of chilled air. It also reduces the targets’ Speed stat.

Ice559515

PokéTransfer from Generation IV

Mimic

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Normal--10

Generation III → Pal Park → Generation IV → PokéTransfer

Natural Gift

The user draws power to attack by using its held Berry. The Berry determines its type and power.

Varies

-10015

PokéTransfer from Generation IV

Secret Power

The user attacks the target with a secret power. Its added effects vary depending on the user’s environment.

Normal7010020

PokéTransfer from Generation IV

Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10

PokéTransfer from Generation IV

Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal4010015

PokéTransfer from Generation IV

Swift

Star-shaped rays are shot at the opposing team. This attack never misses.

Normal60-20

PokéTransfer from Generation IV

Water Pulse

The user attacks the target with a pulsing blast of water. It may also confuse the target.

Water6010020

PokéTransfer from Generation IV

Whirlpool

Traps foes in a violent swirling whirlpool for four to five turns.

Water358515

Gen IV Whirlpool → Diamond/Pearl/Platinum → PokéTransfer

Ability options available to this Pokémon in this game.

Hidden Ability entries show the game’s programmed slots. Obtaining one can require a historical Dream World promotion, a special gift or a trade from Black 2 and White 2. A programmed slot does not establish that the Hidden Ability was officially obtainable in Generation V.

Swift Swim

Ability Slot 1

Boosts the Pokémon’s Speed in rain.

Doubles Speed during rain.

Adaptability(Hidden Ability)

Powers up moves of the same type.

Increases the same-type attack bonus from 1.5× to 2×.

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