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Pachirisu

#417 in the X and Y Pokédex • EleSquirrel Pokémon

Pokémon X

It makes fur balls that crackle with static electricity. It stores them with berries in tree holes.

Pokémon Y

A pair may be seen rubbing their cheek pouches together in an effort to share stored electricity.

Pokédexes

Coastal Kalos #132

Egg Group

FieldFairy

Steps to Hatch

2,560

Effort Values Yielded

1 Spe

Gender Ratio

50% male / 50% female

Capture Rate

200

Base Experience

142
Pachirisu

Pachirisu

#417

No evolutions

Pokémon X

LocationMethodLevelChanceConditions

Route 12

Road 12

Walking in tall grass or a cave234%

-

Route 12

Road 12

Walking in tall grass or a cave241%

-

Route 12

Road 12

Walking in yellow flowers254%

-

Route 12

Road 12

Walking in yellow flowers261%

-

Friend Safari

Friend Safari (Electric)

Walking in tall grass or a cave3033%

Randomly assigned to Friend Safari Slot 1

Pokémon Y

LocationMethodLevelChanceConditions

Route 12

Road 12

Walking in tall grass or a cave234%

-

Route 12

Road 12

Walking in tall grass or a cave241%

-

Route 12

Road 12

Walking in yellow flowers254%

-

Route 12

Road 12

Walking in yellow flowers261%

-

Friend Safari

Friend Safari (Electric)

Walking in tall grass or a cave3033%

Randomly assigned to Friend Safari Slot 1

Vespiquen

Buizel

Pachirisu normal sprite

Normal

Shiny Pachirisu sprite

Shiny

Pachirisu

EleSquirrel Pokémon

#417
Electric

Height

0.4 m

Weight

3.9 kg

Base XP

142

Abilities

Run AwayPickupVolt Absorb

HP

60

Attack

45

Defense

70

Sp. Atk

45

Sp. Def

90

Speed

95

Total

405

Type Chart

Weaknesses

Takes 2× from

Ground

Resistances

Takes 0.5× from

ElectricFlyingSteel
Class
Description
StartGrowlNormalStatus-10040

The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.

StartBideNormalPhysical--10

The user endures attacks for two turns, then strikes back to cause double the damage taken.

5Quick AttackNormalPhysical4010030

The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

9CharmFairyStatus-10020

The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat.

13SparkElectricPhysical6510020

The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.

17EndureNormalStatus--10

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

19NuzzleElectricPhysical2010020

The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.

21SwiftNormalSpecial60-20

Star-shaped rays are shot at the opposing Pokémon. This attack never misses.

25Electro BallElectricSpecial-10010

The user hurls an electric orb at the target. The faster the user is than the target, the greater the move’s power.

29Sweet KissFairyStatus-7510

The user kisses the target with a sweet, angelic cuteness that causes confusion.

33Thunder WaveElectricStatus-10020

The user launches a weak jolt of electricity that paralyzes the target.

37Super FangNormalPhysical-9010

The user chomps hard on the target with its sharp front fangs. This cuts the target’s HP in half.

41DischargeElectricSpecial8010015

The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.

45Last ResortNormalPhysical1401005

This move can be used only after the user has used all the other moves it knows in the battle.

49Hyper FangNormalPhysical809015

The user bites hard on the target with its sharp front fangs. This may also make the target flinch.

Class
Description
BestowNormalStatus--15

The user passes its held item to the target when the target isn’t holding an item.

BiteDarkPhysical6010025

The target is bitten with viciously sharp fangs. This may also make the target flinch.

ChargeElectricStatus--20

The user boosts the power of the Electric move it uses on the next turn. This also raises the user’s Sp. Def stat.

CovetNormalPhysical6010025

The user endearingly approaches the target, then steals the target’s held item.

Defense CurlNormalStatus--40

The user curls up to conceal weak spots and raise its Defense stat.

Fake TearsDarkStatus-10020

The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.

FlailNormalPhysical-10015

The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power.

FlatterDarkStatus-10015

Flattery is used to confuse the target. However, this also raises the target’s Sp. Atk stat.

Follow MeNormalStatus--20

The user draws attention to itself, making all targets take aim only at the user.

Ion DelugeElectricStatus--25

The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves.

Iron TailSteelPhysical1007515

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

RolloutRockPhysical309020

The user continually rolls into the target over five turns. It becomes more powerful each time it hits.

Tail WhipNormalStatus-10030

The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.

Class
Description
HM01CutNormalPhysical509530

The target is cut with a scythe or claw. This can also be used to cut down thin trees.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial6010015

A unique attack that varies in type depending on the Pokémon using it.

TM16Light ScreenPsychicStatus--30

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM24ThunderboltElectricSpecial9010015

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

TM25ThunderElectricSpecial1107010

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM28DigGroundPhysical8010010

The user burrows, then attacks on the next turn. It can also be used to exit dungeons.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM49Echoed VoiceNormalSpecial4010015

The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.

TM56FlingDarkPhysical-10010

The user flings its held item at the target to attack. This move’s power and effects depend on the item.

TM57Charge BeamElectricSpecial509010

The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

TM70FlashNormalStatus-10020

The user flashes a bright light that cuts the target’s accuracy.

TM72Volt SwitchElectricSpecial7010020

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

TM73Thunder WaveElectricStatus-10020

The user launches a weak jolt of electricity that paralyzes the target.

TM86Grass KnotGrassSpecial-10020

The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

TM88Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TM89U-turnBugPhysical7010020

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM100ConfideNormalStatus--20

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Run Away

Ability Slot 1

Enables a sure getaway from wild Pokémon.

Ensures success fleeing from wild battles.

Pickup

Ability Slot 2

The Pokémon may pick up items.

Picks up other Pokémon's used and Flung held items. May also pick up an item after battle.

Volt Absorb

Hidden Ability

Restores HP if hit by an Electric-type move.

Absorbs Electric moves, healing for 1/4 max HP.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.

X/Y / Pokédex

Pachirisu

Pachirisu

#417 in the X and Y Pokédex • EleSquirrel Pokémon

Pokémon X

It makes fur balls that crackle with static electricity. It stores them with berries in tree holes.

Pokémon Y

A pair may be seen rubbing their cheek pouches together in an effort to share stored electricity.

Pokédexes

Coastal Kalos #132

Egg Group

FieldFairy

Steps to Hatch

2,560

Effort Values Yielded

1 Spe

Gender Ratio

50% male / 50% female

Capture Rate

200

Base Experience

142
Pachirisu

Pachirisu

#417

No evolutions

Pokémon X

LocationMethodLevelChanceConditions

Route 12

Road 12

Walking in tall grass or a cave234%

-

Route 12

Road 12

Walking in tall grass or a cave241%

-

Route 12

Road 12

Walking in yellow flowers254%

-

Route 12

Road 12

Walking in yellow flowers261%

-

Friend Safari

Friend Safari (Electric)

Walking in tall grass or a cave3033%

Randomly assigned to Friend Safari Slot 1

Pokémon Y

LocationMethodLevelChanceConditions

Route 12

Road 12

Walking in tall grass or a cave234%

-

Route 12

Road 12

Walking in tall grass or a cave241%

-

Route 12

Road 12

Walking in yellow flowers254%

-

Route 12

Road 12

Walking in yellow flowers261%

-

Friend Safari

Friend Safari (Electric)

Walking in tall grass or a cave3033%

Randomly assigned to Friend Safari Slot 1

Vespiquen

Buizel

Pachirisu normal sprite

Normal

Shiny Pachirisu sprite

Shiny

Pachirisu

EleSquirrel Pokémon

#417
Electric

Height

0.4 m

Weight

3.9 kg

Base XP

142

Abilities

Run AwayPickupVolt Absorb

HP

60

Attack

45

Defense

70

Sp. Atk

45

Sp. Def

90

Speed

95

Total

405

Type Chart

Weaknesses

Takes 2× from

Ground

Resistances

Takes 0.5× from

ElectricFlyingSteel
Class
Description
StartGrowlNormalStatus-10040

The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.

StartBideNormalPhysical--10

The user endures attacks for two turns, then strikes back to cause double the damage taken.

5Quick AttackNormalPhysical4010030

The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

9CharmFairyStatus-10020

The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat.

13SparkElectricPhysical6510020

The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.

17EndureNormalStatus--10

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

19NuzzleElectricPhysical2010020

The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.

21SwiftNormalSpecial60-20

Star-shaped rays are shot at the opposing Pokémon. This attack never misses.

25Electro BallElectricSpecial-10010

The user hurls an electric orb at the target. The faster the user is than the target, the greater the move’s power.

29Sweet KissFairyStatus-7510

The user kisses the target with a sweet, angelic cuteness that causes confusion.

33Thunder WaveElectricStatus-10020

The user launches a weak jolt of electricity that paralyzes the target.

37Super FangNormalPhysical-9010

The user chomps hard on the target with its sharp front fangs. This cuts the target’s HP in half.

41DischargeElectricSpecial8010015

The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.

45Last ResortNormalPhysical1401005

This move can be used only after the user has used all the other moves it knows in the battle.

49Hyper FangNormalPhysical809015

The user bites hard on the target with its sharp front fangs. This may also make the target flinch.

Class
Description
BestowNormalStatus--15

The user passes its held item to the target when the target isn’t holding an item.

BiteDarkPhysical6010025

The target is bitten with viciously sharp fangs. This may also make the target flinch.

ChargeElectricStatus--20

The user boosts the power of the Electric move it uses on the next turn. This also raises the user’s Sp. Def stat.

CovetNormalPhysical6010025

The user endearingly approaches the target, then steals the target’s held item.

Defense CurlNormalStatus--40

The user curls up to conceal weak spots and raise its Defense stat.

Fake TearsDarkStatus-10020

The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.

FlailNormalPhysical-10015

The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power.

FlatterDarkStatus-10015

Flattery is used to confuse the target. However, this also raises the target’s Sp. Atk stat.

Follow MeNormalStatus--20

The user draws attention to itself, making all targets take aim only at the user.

Ion DelugeElectricStatus--25

The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves.

Iron TailSteelPhysical1007515

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

RolloutRockPhysical309020

The user continually rolls into the target over five turns. It becomes more powerful each time it hits.

Tail WhipNormalStatus-10030

The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.

Class
Description
HM01CutNormalPhysical509530

The target is cut with a scythe or claw. This can also be used to cut down thin trees.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial6010015

A unique attack that varies in type depending on the Pokémon using it.

TM16Light ScreenPsychicStatus--30

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM24ThunderboltElectricSpecial9010015

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

TM25ThunderElectricSpecial1107010

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM28DigGroundPhysical8010010

The user burrows, then attacks on the next turn. It can also be used to exit dungeons.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM49Echoed VoiceNormalSpecial4010015

The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.

TM56FlingDarkPhysical-10010

The user flings its held item at the target to attack. This move’s power and effects depend on the item.

TM57Charge BeamElectricSpecial509010

The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

TM70FlashNormalStatus-10020

The user flashes a bright light that cuts the target’s accuracy.

TM72Volt SwitchElectricSpecial7010020

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

TM73Thunder WaveElectricStatus-10020

The user launches a weak jolt of electricity that paralyzes the target.

TM86Grass KnotGrassSpecial-10020

The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

TM88Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TM89U-turnBugPhysical7010020

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM100ConfideNormalStatus--20

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Run Away

Ability Slot 1

Enables a sure getaway from wild Pokémon.

Ensures success fleeing from wild battles.

Pickup

Ability Slot 2

The Pokémon may pick up items.

Picks up other Pokémon's used and Flung held items. May also pick up an item after battle.

Volt Absorb

Hidden Ability

Restores HP if hit by an Electric-type move.

Absorbs Electric moves, healing for 1/4 max HP.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.