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Pachirisu

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Pachirisu in Pokémon Black & White

#417 in the National Pokédex • EleSquirrel Pokémon

Pachirisu in the National Pokédex
Pachirisu sprite

Normal

Shiny Pachirisu sprite

Shiny

Pokédex entries

Pokémon Black

A pair may be seen rubbing their cheek pouches together in an effort to share stored electricity.

Pokémon White

A pair may be seen rubbing their cheek pouches together in an effort to share stored electricity.

Pokémon details

Type

Electric

Category

EleSquirrel Pokémon

Height

0.4 m (1'04")

Weight

3.9 kg (8.6 lbs)

National Pokédex

#0417

Pachirisu in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

60

230

324

Attack

45

85

207

Defense

70

130

262

Sp. Atk

45

85

207

Sp. Def

90

166

306

Speed

95

175

317

Total

405

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Pachirisu, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Weak to

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
1 Spe
Catch rate
200
Base Exp.
142

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
10

Evolution requirements shown in a compact table or chain view.
Pachirisu

Pachirisu

#417

No evolutions

Known encounter locations for this Pokémon in this game.
Black
LocationMethodLevelChanceConditions

Entralink

Entree Forest (historical Pleasant Forest transfer)

Historical Dream World10-

Historical Dream World transfer to Entree Forest; official service has closed and new transfers are unavailable, Pleasant Forest catalog; Volt Absorb ability; required 7,500 Dream Points after area access

White
LocationMethodLevelChanceConditions

Entralink

Entree Forest (historical Pleasant Forest transfer)

Historical Dream World10-

Historical Dream World transfer to Entree Forest; official service has closed and new transfers are unavailable, Pleasant Forest catalog; Volt Absorb ability; required 7,500 Dream Points after area access

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartGrowl

The user growls in an endearing way, making the opposing team less wary. The foes’ Attack stats are lowered.

Normal-10040
StartBide

The user endures attacks for two turns, then strikes back to cause double the damage taken.

Normal--10
5Quick Attack

The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.

Normal4010030
9Charm

The user gazes at the target rather charmingly, making it less wary. The target’s Attack is harshly lowered.

Normal-10020
13Spark

The user throws an electrically charged tackle at the target. It may also leave the target with paralysis.

Electric6510020
17Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
21Swift

Star-shaped rays are shot at the opposing team. This attack never misses.

Normal60-20
25Electro Ball

The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage.

Electric-10010
29Sweet Kiss

The user kisses the target with a sweet, angelic cuteness that causes confusion.

Normal-7510
33Thunder Wave

A weak electric charge is launched at the target. It causes paralysis if it hits.

Electric-10020
37Super Fang

The user chomps hard on the target with its sharp front fangs. It cuts the target’s HP to half.

Normal-9010
41Discharge

A flare of electricity is loosed to strike the area around the user. It may also cause paralysis.

Electric8010015
45Last Resort

This move can be used only after the user has used all the other moves it knows in the battle.

Normal1401005
49Hyper Fang

The user bites hard on the target with its sharp front fangs. It may also make the target flinch.

Normal809015

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Black and White.
Class
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM10Hidden Power

A unique attack that varies in type and intensity depending on the Pokémon using it.

Varies

30–7010015
TM16Light Screen

A wondrous wall of light is put up to suppress damage from special attacks for five turns.

Psychic--30
TM17Protect

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

Water--5
TM21Frustration

A full-power attack that grows more powerful the less the user likes its Trainer.

Normal-10020
TM24Thunderbolt

A strong electric blast is loosed at the target. It may also leave the target with paralysis.

Electric9510015
TM25Thunder

A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.

Electric1207010
TM27Return

A full-power attack that grows more powerful the more the user likes its Trainer.

Normal-10020
TM28Dig

The user burrows, then attacks on the second turn. It can also be used to exit dungeons.

Ground8010010
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM42Facade

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

Normal7010020
TM44Rest

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM48Round

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

Normal6010015
TM49Echoed Voice

The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.

Normal4010015
TM56Fling

The user flings its held item at the target to attack. Its power and effects depend on the item.

Dark-10010
TM57Charge Beam

The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

Electric509010
TM70Flash

The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate caves.

Normal-10020
TM72Volt Switch

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Electric7010020
TM73Thunder Wave

A weak electric charge is launched at the target. It causes paralysis if it hits.

Electric-10020
TM86Grass Knot

The user snares the target with grass and trips it. The heavier the target, the greater the damage.

Grass-10020
TM87Swagger

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

Normal-9015
TM89U-turn

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Bug7010020
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
HM01Cut

The target is cut with a scythe or a claw. It can also be used to cut down thin trees.

Normal509530

Moves this Pokémon can inherit through breeding or similar methods.
Class
Bestow

The user passes its held item to the target when the target isn’t holding an item.

Normal--15
Bite

The target is bitten with viciously sharp fangs. It may make the target flinch.

Dark6010025
Charge

The user boosts the power of the Electric move it uses on the next turn. It also raises the user’s Sp. Def stat.

Electric--20
Covet

The user endearingly approaches the target, then steals the target’s held item.

Normal6010040
Defense Curl

The user curls up to conceal weak spots and raise its Defense stat.

Normal--40
Fake Tears

The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.

Dark-10020
Flail

The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.

Normal-10015
Flatter

Flattery is used to confuse the target. However, it also raises the target’s Sp. Atk stat.

Dark-10015
Follow Me

The user draws attention to itself, making all targets take aim only at the user.

Normal--20
Iron Tail

The target is slammed with a steel-hard tail. It may also lower the target’s Defense stat.

Steel1007515
Rollout

The user continually rolls into the target over five turns. It becomes stronger each time it hits.

Rock309020
Tail Whip

The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.

Normal-10030

These require the labeled breeding, transfer, trade or historical distribution route. Historical gifts and Dream World services are no longer ordinary active acquisition sources.
Class
Acquisition
Captivate

If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.

Normal-10020

PokéTransfer from Generation IV

Gunk Shot

The user shoots filthy garbage at the target to attack. It may also poison the target.

Poison120705

PokéTransfer from Generation IV

Headbutt

The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.

Normal7010015

PokéTransfer from Generation IV

Helping Hand

The user assists an ally by boosting the power of its attack.

Normal--20

PokéTransfer from Generation IV

Magnet Rise

The user levitates using electrically generated magnetism for five turns.

Electric--10

PokéTransfer from Generation IV

Mud-Slap

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Ground2010010

PokéTransfer from Generation IV

Natural Gift

The user draws power to attack by using its held Berry. The Berry determines its type and power.

Varies

-10015

PokéTransfer from Generation IV

Secret Power

The user attacks the target with a secret power. Its added effects vary depending on the user’s environment.

Normal7010020

PokéTransfer from Generation IV

Seed Bomb

The user slams a barrage of hard-shelled seeds down on the target from above.

Grass8010015

PokéTransfer from Generation IV

Shock Wave

The user strikes the target with a quick jolt of electricity. This attack cannot be evaded.

Electric60-20

Historical Dream World: Pleasant Forest

Shock Wave

The user strikes the target with a quick jolt of electricity. This attack cannot be evaded.

Electric60-20

PokéTransfer from Generation IV

Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10

PokéTransfer from Generation IV

Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal4010015

PokéTransfer from Generation IV

Thunder Punch

The target is punched with an electrified fist. It may also leave the target with paralysis.

Electric7510015

PokéTransfer from Generation IV

Uproar

The user attacks in an uproar for three turns. Over that time, no one can fall asleep.

Normal9010010

PokéTransfer from Generation IV

Ability options available to this Pokémon in this game.

Hidden Ability entries show the game’s programmed slots. Obtaining one can require a historical Dream World promotion, a special gift or a trade from Black 2 and White 2. A programmed slot does not establish that the Hidden Ability was officially obtainable in Generation V.

Run Away

Ability Slot 1

Enables a sure getaway from wild Pokémon.

Ensures success fleeing from wild battles.

Pickup

Ability Slot 2

The Pokémon may pick up items.

Picks up other Pokémon's used and Flung held items. May also pick up an item after battle.

Volt Absorb(Hidden Ability)

Restores HP if hit by an Electric-type move.

Absorbs Electric moves, healing for 1/4 max HP.

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