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Dragonite

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Dragonite in Pokémon X & Y

#149 in the X and Y Pokédex • Dragon Pokémon

Dragonite in the National Pokédex
Dragonite sprite

Normal

Shiny Dragonite sprite

Shiny

Pokédex entries

Pokémon X

It can fly in spite of its big and bulky physique. It circles the globe in just 16 hours.

Pokémon Y

It is said to make its home somewhere in the sea. It guides crews of shipwrecks to shore.

Pokémon details

Types

DragonFlying

Category

Dragon Pokémon

Height

2.2 m (7'03")

Weight

210 kg (463 lbs)

National Pokédex

#0149

Dragonite in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

91

292

386

Attack

134

245

403

Defense

95

175

317

Sp. Atk

100

184

328

Sp. Def

100

184

328

Speed

80

148

284

Total

600

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Dragonite, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Mountain Kalos #147
EV yield
3 Atk
Catch rate
45
Base Exp.
270

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
40

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Dratini

Dratini

#147

Level 30

Dragonair

Dragonair

#148

Dragonair

Dragonair

#148

Level 55

Dragonite

Dragonite

#149

Items this Pokémon may hold when encountered in the wild.

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartFire Punch

The target is punched with a fiery fist. This may also leave the target with a burn.

Fire7510015
StartThunder Punch

The target is punched with an electrified fist. This may also leave the target with paralysis.

Electric7510015
StartWrap

A long body or vines are used to wrap and squeeze the target for four to five turns.

Normal159020
StartLeer

The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.

Normal-10030
StartThunder Wave

The user launches a weak jolt of electricity that paralyzes the target.

Electric-10020
StartTwister

The user whips up a vicious tornado to tear at the opposing Pokémon. This may also make them flinch.

Dragon4010020
StartRoost

The user lands and rests its body. It restores the user’s HP by up to half of its max HP.

Flying--10
StartHurricane

The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target.

Flying1107010
5Thunder Wave

The user launches a weak jolt of electricity that paralyzes the target.

Electric-10020
11Twister

The user whips up a vicious tornado to tear at the opposing Pokémon. This may also make them flinch.

Dragon4010020
15Dragon Rage

This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage.

Dragon-10010
21Slam

The target is slammed with a long tail, vines, or the like to inflict damage.

Normal807520
25Agility

The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.

Psychic--30
33Dragon Tail

The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Dragon609010
39Aqua Tail

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

Water909010
47Dragon Rush

The user tackles the target while exhibiting overwhelming menace. This may also make the target flinch.

Dragon1007510
53Safeguard

The user creates a protective field that prevents status conditions for five turns.

Normal--25
55Wing Attack

The target is struck with large, imposing wings spread wide to inflict damage.

Flying6010035
61Dragon Dance

The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats.

Dragon--20
67Outrage

The user rampages and attacks for two to three turns. The user then becomes confused.

Dragon12010010
75Hyper Beam

The target is attacked with a powerful beam. The user can’t move on the next turn.

Normal150905
81Hurricane

The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target.

Flying1107010

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon X and Y.
Class
TM01Hone Claws

The user sharpens its claws to boost its Attack stat and accuracy.

Dark--15
TM02Dragon Claw

The user slashes the target with huge, sharp claws.

Dragon8010015
TM05Roar

The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Normal--20
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM07Hail

The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

Ice--10
TM10Hidden Power

A unique attack that varies in type depending on the Pokémon using it.

Normal6010015
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves.

Fire--5
TM13Ice Beam

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

Ice9010010
TM14Blizzard

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

Ice110705
TM15Hyper Beam

The target is attacked with a powerful beam. The user can’t move on the next turn.

Normal150905
TM16Light Screen

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

Psychic--30
TM17Protect

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

Water--5
TM19Roost

The user lands and rests its body. It restores the user’s HP by up to half of its max HP.

Flying--10
TM20Safeguard

The user creates a protective field that prevents status conditions for five turns.

Normal--25
TM21Frustration

A full-power attack that grows more powerful the less the user likes its Trainer.

Normal-10020
TM24Thunderbolt

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

Electric9010015
TM25Thunder

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

Electric1107010
TM26Earthquake

The user sets off an earthquake that strikes every Pokémon around it.

Ground10010010
TM27Return

A full-power attack that grows more powerful the more the user likes its Trainer.

Normal-10020
TM31Brick Break

The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

Fighting7510015
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM35Flamethrower

The target is scorched with an intense blast of fire. This may also leave the target with a burn.

Fire9010015
TM37Sandstorm

A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.

Rock--10
TM38Fire Blast

The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.

Fire110855
TM39Rock Tomb

Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

Rock609515
TM40Aerial Ace

The user confounds the target with speed, then slashes. This attack never misses.

Flying60-20
TM42Facade

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM48Round

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

Normal6010015
TM51Steel Wing

The target is hit with wings of steel. This may also raise the user’s Defense stat.

Steel709025
TM52Focus Blast

The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def.

Fighting120705
TM56Fling

The user flings its held item at the target to attack. This move’s power and effects depend on the item.

Dark-10010
TM58Sky Drop

The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky.

Flying6010010
TM59Incinerate

The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.

Fire6010015
TM68Giga Impact

The user charges at the target using every bit of its power. The user can’t move on the next turn.

Normal150905
TM71Stone Edge

The user stabs the target with sharpened stones from below. Critical hits land more easily.

Rock100805
TM73Thunder Wave

The user launches a weak jolt of electricity that paralyzes the target.

Electric-10020
TM78Bulldoze

The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.

Ground6010020
TM80Rock Slide

Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

Rock759010
TM82Dragon Tail

The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Dragon609010
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Normal-9015
TM88Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
TM94Rock Smash

The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field.

Fighting4010015
TM98Power-Up Punch

Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.

Fighting4010020
TM100Confide

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Normal--20
HM01Cut

The target is cut with a scythe or claw. This can also be used to cut down thin trees.

Normal509530
HM02Fly

The user soars and then strikes its target on the next turn. This can also be used to fly to any familiar town.

Flying909515
HM03Surf

The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water.

Water9010015
HM04Strength

The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders.

Normal8010015
HM05Waterfall

The user charges at the target and may make it flinch. This can also be used to climb a waterfall.

Water8010015

Moves this Pokémon can learn from move tutors in this game.
Class
Draco Meteor

Comets are summoned down from the sky onto the target. The attack’s recoil harshly lowers the user’s Sp. Atk stat.

Dragon130905

Learn these before evolving. The source identifies the original method and level where applicable.
Class
Acquisition source
Aqua Jet

The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

Water4010020

Dratini — breeding

Dragon Breath

The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis.

Dragon6010020

Dratini — breeding

Dragon Pulse

The target is attacked with a shock wave generated by the user’s gaping mouth.

Dragon8510010

Dratini — breeding

Extreme Speed

The user charges the target at blinding speed. This move always goes first.

Normal801005

Dratini — breeding

Haze

The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.

Ice--30

Dratini — breeding

Iron Tail

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

Steel1007515

Dratini — breeding

Mist

The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.

Ice--30

Dratini — breeding

Supersonic

The user generates odd sound waves from its body that confuse the target.

Normal-5520

Dratini — breeding

Water Pulse

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Water6010020

Dratini — breeding

These require the labeled trade, transfer or breeding route. Generation III/IV imports must first reach Generation V; Virtual Console Pokémon cannot be imported into X/Y. Kyurem must be unfused for transfer. Individual options do not certify every four-move combination.
Class
Acquisition source
Air Cutter

The user launches razor-like wind to slash the opposing Pokémon. Critical hits land more easily.

Flying609525

Generation III–V import via Poké Transporter and Pokémon Bank

Aqua Jet

The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

Water4010020

Generation III–V import via Poké Transporter and Pokémon Bank

Bind

Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.

Normal158520

Generation III–V import via Poké Transporter and Pokémon Bank

Bind

Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.

Normal158520

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Body Slam

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

Normal8510015

Generation III–V import via Poké Transporter and Pokémon Bank

Captivate

If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.

Normal-10020

Generation III–V import via Poké Transporter and Pokémon Bank

Defog

A strong wind blows away the target’s barriers such as Reflect or Light Screen. This also lowers the target’s evasiveness.

Flying--15

Generation III–V import via Poké Transporter and Pokémon Bank

Dive

Diving on the first turn, the user floats up and attacks on the next turn.

Water8010010

Generation III–V import via Poké Transporter and Pokémon Bank

Dive

Diving on the first turn, the user floats up and attacks on the next turn.

Water8010010

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Double-Edge

A reckless, life-risking tackle. This also damages the user quite a lot.

Normal12010015

Generation III–V import via Poké Transporter and Pokémon Bank

Dragon Breath

The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis.

Dragon6010020

Generation III–V import via Poké Transporter and Pokémon Bank

Dragon Pulse

The target is attacked with a shock wave generated by the user’s gaping mouth.

Dragon8510010

Generation III–V import via Poké Transporter and Pokémon Bank

Dragon Pulse

The target is attacked with a shock wave generated by the user’s gaping mouth.

Dragon8510010

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Dynamic Punch

The user punches the target with full, concentrated power. This confuses the target if it hits.

Fighting100505

Generation III–V import via Poké Transporter and Pokémon Bank

Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10

Generation III–V import via Poké Transporter and Pokémon Bank

Extreme Speed

The user charges the target at blinding speed. This move always goes first.

Normal801005

Generation III–V import via Poké Transporter and Pokémon Bank

Focus Punch

The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.

Fighting15010020

Generation III–V import via Poké Transporter and Pokémon Bank

Focus Punch

The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.

Fighting15010020

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Fury Cutter

The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession.

Bug409520

Generation III–V import via Poké Transporter and Pokémon Bank

Haze

The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.

Ice--30

Generation III–V import via Poké Transporter and Pokémon Bank

Headbutt

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

Normal7010015

Generation III–V import via Poké Transporter and Pokémon Bank

Heat Wave

The user attacks by exhaling hot breath on the opposing Pokémon. This may also leave those Pokémon with a burn.

Fire959010

Generation III–V import via Poké Transporter and Pokémon Bank

Heat Wave

The user attacks by exhaling hot breath on the opposing Pokémon. This may also leave those Pokémon with a burn.

Fire959010

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Ice Punch

The target is punched with an icy fist. This may also leave the target frozen.

Ice7510015

Generation III–V import via Poké Transporter and Pokémon Bank

Ice Punch

The target is punched with an icy fist. This may also leave the target frozen.

Ice7510015

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Icy Wind

The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats.

Ice559515

Generation III–V import via Poké Transporter and Pokémon Bank

Icy Wind

The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats.

Ice559515

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Iron Head

The user slams the target with its steel-hard head. This may also make the target flinch.

Steel8010015

Generation III–V import via Poké Transporter and Pokémon Bank

Iron Head

The user slams the target with its steel-hard head. This may also make the target flinch.

Steel8010015

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Iron Tail

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

Steel1007515

Generation III–V import via Poké Transporter and Pokémon Bank

Iron Tail

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

Steel1007515

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Mimic

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Normal--10

Generation III–V import via Poké Transporter and Pokémon Bank

Mist

The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.

Ice--30

Generation III–V import via Poké Transporter and Pokémon Bank

Mud-Slap

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Ground2010010

Generation III–V import via Poké Transporter and Pokémon Bank

Natural Gift

The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.

Normal-10015

Generation III–V import via Poké Transporter and Pokémon Bank

Ominous Wind

The user blasts the target with a gust of repulsive wind. This may also raise all the user’s stats at once.

Ghost601005

Generation III–V import via Poké Transporter and Pokémon Bank

Secret Power

The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment.

Normal7010020

Generation III–V import via Poké Transporter and Pokémon Bank

Secret Power

The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment.

Normal7010020

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Shock Wave

The user strikes the target with a quick jolt of electricity. This attack never misses.

Electric60-20

Generation III–V import via Poké Transporter and Pokémon Bank

Shock Wave

The user strikes the target with a quick jolt of electricity. This attack never misses.

Electric60-20

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015

Generation III–V import via Poké Transporter and Pokémon Bank

Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Superpower

The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.

Fighting1201005

Generation III–V import via Poké Transporter and Pokémon Bank

Superpower

The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.

Fighting1201005

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Supersonic

The user generates odd sound waves from its body that confuse the target.

Normal-5520

Generation III–V import via Poké Transporter and Pokémon Bank

Swift

Star-shaped rays are shot at the opposing Pokémon. This attack never misses.

Normal60-20

Generation III–V import via Poké Transporter and Pokémon Bank

Tailwind

The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns.

Flying--15

Generation III–V import via Poké Transporter and Pokémon Bank

Tailwind

The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns.

Flying--15

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Water Pulse

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Water6010020

Generation III–V import via Poké Transporter and Pokémon Bank

Water Pulse

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Water6010020

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Whirlpool

The user traps the target in a violent swirling whirlpool for four to five turns.

Water358515

Generation III–V import via Poké Transporter and Pokémon Bank

Ability options available to this Pokémon in this game.

Inner Focus

Ability Slot 1

Protects the Pokémon from flinching.

Prevents flinching.

Multiscale(Hidden Ability)

Reduces damage the Pokémon takes when its HP is full.

Halves damage taken from full HP.

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