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Z-A / Pokédex

Dragonite

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Dragonite

Lumiose City #147 in the Pokémon Legends: Z-A Pokédex

Dragonite in the National Pokédex
Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

91

292

386

Attack

134

245

403

Defense

95

175

317

Sp. Atk

100

184

328

Sp. Def

100

184

328

Speed

80

148

284

Total

600

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Lumiose City #147
EV yield
3 Atk
Catch rate
45
Base Exp.
300
Gender
50% male
50% female
Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Dratini

Dratini

Lumiose City #145

Reach level 30 or higher. Select Evolve from the party menu when eligible; evolution is not automatic.

Dragonair

Dragonair

Lumiose City #146

Dragonair

Dragonair

Lumiose City #146

Reach level 55 or higher. Select Evolve from the party menu when eligible; evolution is not automatic.

Dragonite

Dragonite

Lumiose City #147

Ordinary Abilities are not active in Legends: Z-A.

Base cooldowns vary with Speed. Plus Moves unlock at the listed level or with the Z-A Seed of Mastery; their effects depend on the move.

MoveLearned byTypeClassPowerBase cooldownPlus
Fire Punch

The user attacks with a fiery punch. This may also leave targets with a burn.

Level: Evo.

Fire757sLevel 10 or Seed of Mastery
Hurricane

The user attacks by wrapping targets in a fierce wind. This may also leave targets confused.

Level: Evo.

Flying11010sLevel 58 or Seed of Mastery
Thunder Punch

The user attacks with an electrified punch. This may also leave targets paralyzed.

Level: Evo.

Electric757sLevel 10 or Seed of Mastery
Wing Attack

The user attacks by spreading its imposing wings wide and slamming them into targets.

Level: Evo.

Flying606sLevel 10 or Seed of Mastery
Air Slash

The user attacks with a blade of air that slices even the sky. This may also make targets flinch.

Level: Start

Flying757sLevel 10 or Seed of Mastery
Leer

The user frightens targets with an intimidating leer, which lowers their Defense stats for a short time.

Level: Start

Normal—6sLevel 10 or Seed of Mastery
Tackle

The user attacks by charging forward and slamming into targets with its whole body.

Level: Start

Normal404sLevel 10 or Seed of Mastery
Twister

The user attacks by whipping up a vicious tornado to tear at targets. This may also make targets flinch.

Level: 5

Dragon406sLevel 8 or Seed of Mastery
Thunder Wave

The user launches a weak jolt of electricity to leave targets paralyzed.

Level: 10

Electric—10sLevel 13 or Seed of Mastery
Take Down

The user attacks by slamming into targets in an all-out charge. The user will also take some damage.

Level: 15

Normal908sLevel 18 or Seed of Mastery
Breaking Swipe

The user attacks by wildly swinging its tough tail. This also lowers targets' Attack stats for a short time.

Level: 20

Dragon609sLevel 23 or Seed of Mastery
Brutal Swing

The user attacks everything nearby by swinging about violently.

Level: 25

Dark606sLevel 28 or Seed of Mastery
Dragon Rush

The user attacks by tackling targets while exhibiting overwhelming menace. This may also make targets flinch.

Level: 30

Dragon10012sLevel 33 or Seed of Mastery
Safeguard

The user creates a peculiar field that prevents status conditions for a while. This effect continues even if the user is switched out.

Level: 40

Normal—12sLevel 43 or Seed of Mastery
Extreme Speed

The user attacks by charging into targets with blinding speed.

Level: 50

Normal653sLevel 53 or Seed of Mastery
Outrage

The user attacks in a furious rampage, then becomes confused.

Level: 55

Dragon12015sLevel 58 or Seed of Mastery
Hyper Beam

The user attacks by shooting a powerful beam at targets. The recoil will leave the user unable to move for a short time.

Level: 60

Normal15020sLevel 63 or Seed of Mastery
Aerial Ace

The user attacks by confounding targets with swift movements before slashing.

TM022

Flying609sNot established
Agility

The user relaxes its muscles to make its body feel lighter, increasing the user's movement speed for a short time.

TM047

Psychic—12sNot established
Blizzard

The user attacks by blasting targets with a howling blizzard. This may also leave targets frozen.

TM105

Ice11012sNot established
Brick Break

The user attacks with a swift chop. This move can also break barriers such as Light Screen and Reflect.

TM010

Fighting757sNot established
Chilling Water

The user attacks targets by showering them with water that's so cold it saps their power. This also lowers targets' Attack stats for a short time.

TM110

Water507sNot established
Draco Meteor

The user attacks by summoning comets to rain down from the sky. The recoil will lower the user's Sp. Atk stat for a while.

TM054

Dragon13010sNot established
Dragon Claw

The user attacks by slicing targets with huge, sharp claws.

TM002

Dragon808sNot established
Dragon Pulse

The user attacks by blasting targets with a shock wave emitted from its gaping mouth.

TM075

Dragon858sNot established
Dual Wingbeat

The user attacks by slamming targets with its wings to deal two strikes, one after the other.

TM134

Flying456sNot established
Earthquake

The user attacks by setting off an earthquake that strikes a wide area.

TM069

Ground10010sNot established
Endure

The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail.

TM035

Normal—12sNot established
Facade

The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy.

TM109

Normal707sNot established
Fire Blast

The user attacks with an intense blast of all-consuming fire. This may also leave targets with a burn.

TM038

Fire11010sNot established
Fire Punch

The user attacks with a fiery punch. This may also leave targets with a burn.

TM029

Fire757sLevel 10 or Seed of Mastery
Fire Spin

The user summons a fierce vortex of fire to surround targets. Opponents within the vortex will take continual damage.

TM072

Fire207sNot established
Flamethrower

The user attacks with a stream of fierce flames. This may also leave targets with a burn.

TM062

Fire908sNot established
Fly

The user attacks by disappearing high into the sky for a short time, then swooping back down.

TM043

Flying9012sNot established
Focus Blast

The user attacks by heightening its mental focus to unleash its power. This may also lower targets' Sp. Def stats.

TM102

Fighting12012sNot established
Giga Impact

The user attacks by charging into targets using every bit of its power. The recoil will leave the user unable to move for a short time.

TM055

Normal15020sNot established
Heat Wave

The user attacks by exhaling hot breath. This may also leave targets with a burn.

TM068

Fire959sNot established
Hurricane

The user attacks by wrapping targets in a fierce wind. This may also leave targets confused.

TM079

Flying11010sLevel 58 or Seed of Mastery
Hydro Pump

The user attacks by blasting targets with a huge volume of water launched under great pressure.

TM096

Water11012sNot established
Hyper Beam

The user attacks by shooting a powerful beam at targets. The recoil will leave the user unable to move for a short time.

TM044

Normal15020sLevel 63 or Seed of Mastery
Ice Beam

The user attacks by shooting out a beam of icy-cold energy. This may also leave targets frozen.

TM013

Ice908sNot established
Ice Punch

The user attacks with an icy punch. This may also leave targets frozen.

TM024

Ice757sNot established
Iron Head

The user attacks by slamming its steel-hard head into targets. This may also make targets flinch.

TM058

Steel808sNot established
Light Screen

The user constructs a wondrous wall of light that will reduce damage taken from special moves for a while. This effect continues even if the user is switched out.

TM016

Psychic—12sNot established
Metronome

The user waggles a finger and stimulates its brain to unleash a random move from among the many moves that exist.

TM099

Normal—4sNot established
Outrage

The user attacks in a furious rampage, then becomes confused.

TM093

Dragon12015sLevel 58 or Seed of Mastery
Protect

The user takes on a protective stance that prevents incoming attacks from landing.

TM017

Normal—15sNot established
Razor Wind

The user attacks with numerous blades made of wind. This move has a heightened chance of landing a critical hit, but it takes some time to carry out.

TM145

Normal4012sNot established
Roar

The user lets out a mighty roar, which startles targets and drives them back a good distance.

TM005

Normal—6sNot established
Rock Slide

The user attacks by hurling large boulders. This may also make targets flinch.

TM012

Rock757sNot established
Rock Tomb

The user attacks by hurling a boulder. Boulders that hit will also make targets move more slowly. Boulders that miss will remain on the battlefield.

TM036

Rock6010sNot established
Safeguard

The user creates a peculiar field that prevents status conditions for a while. This effect continues even if the user is switched out.

TM051

Normal—12sLevel 43 or Seed of Mastery
Scale Shot

The user attacks by shooting out five volleys of scales, one after the other. This increases the user's movement speed but also lowers its Defense stat for a short time.

TM143

Dragon156sNot established
Skull Bash

The user boosts its Defense stat for a short time by tucking its head in, then attacks by ramming into targets. This move takes some time to carry out.

TM146

Normal15012sNot established
Stone Edge

The user attacks by stabbing targets with sharpened stones. This move has a heightened chance of landing a critical hit.

TM065

Rock10010sNot established
Substitute

The user sacrifices a small amount of HP to create a substitute for itself.

TM085

Normal—10sNot established
Surf

The user attacks by swamping a wide area with a giant wave.

TM073

Water908sNot established
Swift

The user attacks by firing star-shaped rays at targets.

TM027

Normal605sNot established
Thunder

The user attacks by dropping a wicked thunderbolt. This may also leave targets paralyzed.

TM106

Electric11010sNot established
Thunder Punch

The user attacks with an electrified punch. This may also leave targets paralyzed.

TM023

Electric757sLevel 10 or Seed of Mastery
Thunder Wave

The user launches a weak jolt of electricity to leave targets paralyzed.

TM008

Electric—10sLevel 13 or Seed of Mastery
Thunderbolt

The user attacks with a strong electric blast. This may also leave targets paralyzed.

TM067

Electric908sNot established
Vacuum Wave

The user attacks swiftly by whirling its fists to create a wave of pure vacuum that it sends flying at targets.

TM150

Fighting403sNot established
Water Pulse

The user attacks by shooting a pulsing blast of water. This may also leave targets confused.

TM041

Water606sNot established
Waterfall

The user attacks by charging at targets with incredible momentum. This may also make targets flinch.

TM098

Water808sNot established
Whirlpool

The user summons a violent, swirling whirlpool to surround targets. Opponents within the whirlpool will take continual damage.

TM070

Water207sNot established
Whirlwind

The user creates a strong wind to drive targets back a good distance.

TM094

Normal—7sNot established
Nintendo Switch and Switch 2 Edition, including Mega Dimension. Capture levels are separate from temporary Hyperspace battle levels.

Overall spawn chances are unknown. Any cluster or Alpha percentages in the conditions apply only to that named context. Exact spawn points, time/weather and progression details have source gaps.

1 acquisition contexts · showing 1

Location and methodCapture levelHyperspace battle levelConditions

Wild Zone 20

Wild spawn

Base gameAlpha
64–65—

Various spawn points in Wild Zone 20; availability can vary by time and weather. Unlock: complete the main story at Rank A. Fixed Alpha spawn.

Overall chance unknown.

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