| Fire Punch The user attacks with a fiery punch. This may also leave targets with a burn. | Level: Evo. | Fire |  | 75 | 7s | Level 10 or Seed of Mastery |
| Hurricane The user attacks by wrapping targets in a fierce wind. This may also leave targets confused. | Level: Evo. | Flying |  | 110 | 10s | Level 58 or Seed of Mastery |
| Thunder Punch The user attacks with an electrified punch. This may also leave targets paralyzed. | Level: Evo. | Electric |  | 75 | 7s | Level 10 or Seed of Mastery |
| Wing Attack The user attacks by spreading its imposing wings wide and slamming them into targets. | Level: Evo. | Flying |  | 60 | 6s | Level 10 or Seed of Mastery |
| Air Slash The user attacks with a blade of air that slices even the sky. This may also make targets flinch. | Level: Start | Flying |  | 75 | 7s | Level 10 or Seed of Mastery |
| Leer The user frightens targets with an intimidating leer, which lowers their Defense stats for a short time. | Level: Start | Normal |  | — | 6s | Level 10 or Seed of Mastery |
| Tackle The user attacks by charging forward and slamming into targets with its whole body. | Level: Start | Normal |  | 40 | 4s | Level 10 or Seed of Mastery |
| Twister The user attacks by whipping up a vicious tornado to tear at targets. This may also make targets flinch. | Level: 5 | Dragon |  | 40 | 6s | Level 8 or Seed of Mastery |
| Thunder Wave The user launches a weak jolt of electricity to leave targets paralyzed. | Level: 10 | Electric |  | — | 10s | Level 13 or Seed of Mastery |
| Take Down The user attacks by slamming into targets in an all-out charge. The user will also take some damage. | Level: 15 | Normal |  | 90 | 8s | Level 18 or Seed of Mastery |
| Breaking Swipe The user attacks by wildly swinging its tough tail. This also lowers targets' Attack stats for a short time. | Level: 20 | Dragon |  | 60 | 9s | Level 23 or Seed of Mastery |
| Brutal Swing The user attacks everything nearby by swinging about violently. | Level: 25 | Dark |  | 60 | 6s | Level 28 or Seed of Mastery |
| Dragon Rush The user attacks by tackling targets while exhibiting overwhelming menace. This may also make targets flinch. | Level: 30 | Dragon |  | 100 | 12s | Level 33 or Seed of Mastery |
| Safeguard The user creates a peculiar field that prevents status conditions for a while. This effect continues even if the user is switched out. | Level: 40 | Normal |  | — | 12s | Level 43 or Seed of Mastery |
| Extreme Speed The user attacks by charging into targets with blinding speed. | Level: 50 | Normal |  | 65 | 3s | Level 53 or Seed of Mastery |
| Outrage The user attacks in a furious rampage, then becomes confused. | Level: 55 | Dragon |  | 120 | 15s | Level 58 or Seed of Mastery |
| Hyper Beam The user attacks by shooting a powerful beam at targets. The recoil will leave the user unable to move for a short time. | Level: 60 | Normal |  | 150 | 20s | Level 63 or Seed of Mastery |
| Aerial Ace The user attacks by confounding targets with swift movements before slashing. | TM022 | Flying |  | 60 | 9s | Not established |
| Agility The user relaxes its muscles to make its body feel lighter, increasing the user's movement speed for a short time. | TM047 | Psychic |  | — | 12s | Not established |
| Blizzard The user attacks by blasting targets with a howling blizzard. This may also leave targets frozen. | TM105 | Ice |  | 110 | 12s | Not established |
| Brick Break The user attacks with a swift chop. This move can also break barriers such as Light Screen and Reflect. | TM010 | Fighting |  | 75 | 7s | Not established |
| Chilling Water The user attacks targets by showering them with water that's so cold it saps their power. This also lowers targets' Attack stats for a short time. | TM110 | Water |  | 50 | 7s | Not established |
| Draco Meteor The user attacks by summoning comets to rain down from the sky. The recoil will lower the user's Sp. Atk stat for a while. | TM054 | Dragon |  | 130 | 10s | Not established |
| Dragon Claw The user attacks by slicing targets with huge, sharp claws. | TM002 | Dragon |  | 80 | 8s | Not established |
| Dragon Pulse The user attacks by blasting targets with a shock wave emitted from its gaping mouth. | TM075 | Dragon |  | 85 | 8s | Not established |
| Dual Wingbeat The user attacks by slamming targets with its wings to deal two strikes, one after the other. | TM134 | Flying |  | 45 | 6s | Not established |
| Earthquake The user attacks by setting off an earthquake that strikes a wide area. | TM069 | Ground |  | 100 | 10s | Not established |
| Endure The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail. | TM035 | Normal |  | — | 12s | Not established |
| Facade The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy. | TM109 | Normal |  | 70 | 7s | Not established |
| Fire Blast The user attacks with an intense blast of all-consuming fire. This may also leave targets with a burn. | TM038 | Fire |  | 110 | 10s | Not established |
| Fire Punch The user attacks with a fiery punch. This may also leave targets with a burn. | TM029 | Fire |  | 75 | 7s | Level 10 or Seed of Mastery |
| Fire Spin The user summons a fierce vortex of fire to surround targets. Opponents within the vortex will take continual damage. | TM072 | Fire |  | 20 | 7s | Not established |
| Flamethrower The user attacks with a stream of fierce flames. This may also leave targets with a burn. | TM062 | Fire |  | 90 | 8s | Not established |
| Fly The user attacks by disappearing high into the sky for a short time, then swooping back down. | TM043 | Flying |  | 90 | 12s | Not established |
| Focus Blast The user attacks by heightening its mental focus to unleash its power. This may also lower targets' Sp. Def stats. | TM102 | Fighting |  | 120 | 12s | Not established |
| Giga Impact The user attacks by charging into targets using every bit of its power. The recoil will leave the user unable to move for a short time. | TM055 | Normal |  | 150 | 20s | Not established |
| Heat Wave The user attacks by exhaling hot breath. This may also leave targets with a burn. | TM068 | Fire |  | 95 | 9s | Not established |
| Hurricane The user attacks by wrapping targets in a fierce wind. This may also leave targets confused. | TM079 | Flying |  | 110 | 10s | Level 58 or Seed of Mastery |
| Hydro Pump The user attacks by blasting targets with a huge volume of water launched under great pressure. | TM096 | Water |  | 110 | 12s | Not established |
| Hyper Beam The user attacks by shooting a powerful beam at targets. The recoil will leave the user unable to move for a short time. | TM044 | Normal |  | 150 | 20s | Level 63 or Seed of Mastery |
| Ice Beam The user attacks by shooting out a beam of icy-cold energy. This may also leave targets frozen. | TM013 | Ice |  | 90 | 8s | Not established |
| Ice Punch The user attacks with an icy punch. This may also leave targets frozen. | TM024 | Ice |  | 75 | 7s | Not established |
| Iron Head The user attacks by slamming its steel-hard head into targets. This may also make targets flinch. | TM058 | Steel |  | 80 | 8s | Not established |
| Light Screen The user constructs a wondrous wall of light that will reduce damage taken from special moves for a while. This effect continues even if the user is switched out. | TM016 | Psychic |  | — | 12s | Not established |
| Metronome The user waggles a finger and stimulates its brain to unleash a random move from among the many moves that exist. | TM099 | Normal |  | — | 4s | Not established |
| Outrage The user attacks in a furious rampage, then becomes confused. | TM093 | Dragon |  | 120 | 15s | Level 58 or Seed of Mastery |
| Protect The user takes on a protective stance that prevents incoming attacks from landing. | TM017 | Normal |  | — | 15s | Not established |
| Razor Wind The user attacks with numerous blades made of wind. This move has a heightened chance of landing a critical hit, but it takes some time to carry out. | TM145 | Normal |  | 40 | 12s | Not established |
| Roar The user lets out a mighty roar, which startles targets and drives them back a good distance. | TM005 | Normal |  | — | 6s | Not established |
| Rock Slide The user attacks by hurling large boulders. This may also make targets flinch. | TM012 | Rock |  | 75 | 7s | Not established |
| Rock Tomb The user attacks by hurling a boulder. Boulders that hit will also make targets move more slowly. Boulders that miss will remain on the battlefield. | TM036 | Rock |  | 60 | 10s | Not established |
| Safeguard The user creates a peculiar field that prevents status conditions for a while. This effect continues even if the user is switched out. | TM051 | Normal |  | — | 12s | Level 43 or Seed of Mastery |
| Scale Shot The user attacks by shooting out five volleys of scales, one after the other. This increases the user's movement speed but also lowers its Defense stat for a short time. | TM143 | Dragon |  | 15 | 6s | Not established |
| Skull Bash The user boosts its Defense stat for a short time by tucking its head in, then attacks by ramming into targets. This move takes some time to carry out. | TM146 | Normal |  | 150 | 12s | Not established |
| Stone Edge The user attacks by stabbing targets with sharpened stones. This move has a heightened chance of landing a critical hit. | TM065 | Rock |  | 100 | 10s | Not established |
| Substitute The user sacrifices a small amount of HP to create a substitute for itself. | TM085 | Normal |  | — | 10s | Not established |
| Surf The user attacks by swamping a wide area with a giant wave. | TM073 | Water |  | 90 | 8s | Not established |
| Swift The user attacks by firing star-shaped rays at targets. | TM027 | Normal |  | 60 | 5s | Not established |
| Thunder The user attacks by dropping a wicked thunderbolt. This may also leave targets paralyzed. | TM106 | Electric |  | 110 | 10s | Not established |
| Thunder Punch The user attacks with an electrified punch. This may also leave targets paralyzed. | TM023 | Electric |  | 75 | 7s | Level 10 or Seed of Mastery |
| Thunder Wave The user launches a weak jolt of electricity to leave targets paralyzed. | TM008 | Electric |  | — | 10s | Level 13 or Seed of Mastery |
| Thunderbolt The user attacks with a strong electric blast. This may also leave targets paralyzed. | TM067 | Electric |  | 90 | 8s | Not established |
| Vacuum Wave The user attacks swiftly by whirling its fists to create a wave of pure vacuum that it sends flying at targets. | TM150 | Fighting |  | 40 | 3s | Not established |
| Water Pulse The user attacks by shooting a pulsing blast of water. This may also leave targets confused. | TM041 | Water |  | 60 | 6s | Not established |
| Waterfall The user attacks by charging at targets with incredible momentum. This may also make targets flinch. | TM098 | Water |  | 80 | 8s | Not established |
| Whirlpool The user summons a violent, swirling whirlpool to surround targets. Opponents within the whirlpool will take continual damage. | TM070 | Water |  | 20 | 7s | Not established |
| Whirlwind The user creates a strong wind to drive targets back a good distance. | TM094 | Normal |  | — | 7s | Not established |