USUM / Pokédex

Alolan Geodude

Back to Pokédex

Alolan Geodude in Pokémon Ultra Sun & Ultra Moon

#298 in the Ultra Sun & Ultra Moon Pokédex • Rock Pokémon

Alolan Geodude in the National Pokédex
Alolan Geodude sprite

Normal

Shiny Alolan Geodude sprite

Shiny

Pokédex entries

Ultra Sun

Geodude that have lived a long life have had all their edges smoothed out until they’re totally round. They also have a calm, quiet disposition.

Ultra Moon

It uses both hands to climb precipitous cliffs. People who see it in action have been known to take up bouldering.

Pokémon details

Types

RockElectric

Category

Rock Pokémon

Height

0.4 m (1'04")

Weight

20.3 kg (44.8 lbs)

National Pokédex

#0074

Pokédex

#298

Alolan Geodude in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

40

190

284

Attack

80

148

284

Defense

100

184

328

Sp. Atk

30

58

174

Sp. Def

30

58

174

Speed

20

40

152

Total

300

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Alolan Geodude, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Alola #298Ula'ula #119
EV yield
1 Def
Catch rate
255
Base Exp.
60

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
15

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Geodude

Geodude

#298

Level 25

Graveler

Graveler

#299

Graveler

Graveler

#299

Trade

Golem

Golem

#300

Items this Pokémon may hold when encountered in the wild.
Ultra Moon
5%
Ultra Sun
5%

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartTackle

A physical attack in which the user charges and slams into the target with its whole body.

Normal4010035
StartDefense Curl

The user curls up to conceal weak spots and raise its Defense stat.

Normal--40
4Charge

The user boosts the power of the Electric move it uses on the next turn. This also raises the user’s Sp. Def stat.

Electric--20
6Rock Polish

The user polishes its body to reduce drag. This can sharply raise the Speed stat.

Rock--20
10Rollout

The user continually rolls into the target over five turns. It becomes more powerful each time it hits.

Rock309020
12Spark

The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.

Electric6510020
16Rock Throw

The user picks up and throws a small rock at the target to attack.

Rock509015
18Smack Down

The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it’s hit.

Rock5010015
22Thunder Punch

The target is punched with an electrified fist. This may also leave the target with paralysis.

Electric7510015
24Self-Destruct

The user attacks everything around it by causing an explosion. The user faints upon using this move.

Normal2001005
28Stealth Rock

The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.

Rock--20
30Rock Blast

The user hurls hard rocks at the target. Two to five rocks are launched in a row.

Rock259010
34Discharge

The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.

Electric8010015
36Explosion

The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.

Normal2501005
40Double-Edge

A reckless, life-risking tackle. This also damages the user quite a lot.

Normal12010015
42Stone Edge

The user stabs the target from below with sharpened stones. Critical hits land more easily.

Rock100805

Moves this Pokémon can learn from Technical Machines in Pokémon Ultra Sun and Ultra Moon.
Class
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM10Hidden Power

A unique attack that varies in type depending on the Pokémon using it.

Normal6010015
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

Fire--5
TM17Protect

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM21Frustration

This full-power attack grows more powerful the less the user likes its Trainer.

Normal-10020
TM23Smack Down

The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it’s hit.

Rock5010015
TM24Thunderbolt

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

Electric9010015
TM25Thunder

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

Electric1107010
TM26Earthquake

The user sets off an earthquake that strikes every Pokémon around it.

Ground10010010
TM27Return

This full-power attack grows more powerful the more the user likes its Trainer.

Normal-10020
TM31Brick Break

The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

Fighting7510015
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM35Flamethrower

The target is scorched with an intense blast of fire. This may also leave the target with a burn.

Fire9010015
TM37Sandstorm

A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.

Rock--10
TM38Fire Blast

The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.

Fire110855
TM39Rock Tomb

Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

Rock609515
TM42Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM48Round

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

Normal6010015
TM56Fling

The user flings its held item at the target to attack. This move’s power and effects depend on the item.

Dark-10010
TM57Charge Beam

The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

Electric509010
TM59Brutal Swing

The user swings its body around violently to inflict damage on everything in its vicinity.

Dark6010020
TM64Explosion

The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.

Normal2501005
TM69Rock Polish

The user polishes its body to reduce drag. This can sharply raise the Speed stat.

Rock--20
TM71Stone Edge

The user stabs the target from below with sharpened stones. Critical hits land more easily.

Rock100805
TM72Volt Switch

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Electric7010020
TM74Gyro Ball

The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power.

Steel-1005
TM78Bulldoze

The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.

Ground6010020
TM80Rock Slide

Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

Rock759010
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Normal-8515
TM88Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
TM96Nature Power

This attack makes use of nature’s power. Its effects vary depending on the user’s environment.

Normal--20
TM100Confide

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Normal--20

Moves this Pokémon can learn from move tutors in this game.
Class
Block

The user blocks the target’s way with arms spread wide to prevent escape.

Normal--5
Earth Power

The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def stat.

Ground9010010
Electroweb

The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stat.

Electric559515
Fire Punch

The target is punched with a fiery fist. This may also leave the target with a burn.

Fire7510015
Focus Punch

The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.

Fighting15010020
Iron Defense

The user hardens its body’s surface like iron, sharply raising its Defense stat.

Steel--15
Magnet Rise

The user levitates using electrically generated magnetism for five turns.

Electric--10
Snore

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015
Stealth Rock

The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.

Rock--20
Superpower

The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.

Fighting1201005
Thunder Punch

The target is punched with an electrified fist. This may also leave the target with paralysis.

Electric7510015

Moves this Pokémon can inherit through breeding or similar methods.
Class
Autotomize

The user sheds part of its body to make itself lighter and sharply raise its Speed stat.

Steel--15
Block

The user blocks the target’s way with arms spread wide to prevent escape.

Normal--5
Counter

A retaliation move that counters any physical attack, inflicting double the damage taken.

Fighting-10020
Curse

A move that works differently for the Ghost type than for all other types.

Ghost--10
Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
Flail

The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power.

Normal-10015
Magnet Rise

The user levitates using electrically generated magnetism for five turns.

Electric--10
Rock Climb

The user attacks the target by smashing into it with incredible force. This may also confuse the target.

Normal908520
Screech

An earsplitting screech harshly lowers the target’s Defense stat.

Normal-8540
Wide Guard

The user and its allies are protected from wide-ranging attacks for one turn.

Rock--10

Ability options available to this Pokémon in this game.

Magnet Pull

Ability Slot 1

Prevents Steel-type Pokémon from escaping using its magnetic force.

Prevents Steel opponents from fleeing or switching out.

Sturdy

Ability Slot 2

It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either.

Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.

Galvanize(Hidden Ability)

Normal-type moves become Electric-type moves. The power of those moves is boosted a little.

Eligible Normal-type moves become Electric-type and receive a 20% power boost.

Join Discord

Join a community of 5,000+ Trainers.

discord.gg/dittobase