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National Dex / Perrserker

Perrserker

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Perrserker

#0863 in the National Pokédex • Viking Pokémon

Perrserker sprite

Normal

Shiny Perrserker sprite

Shiny

Pokémon HOME art

Details

Type

Category

Viking Pokémon

Height

0.8 m (2'07")

Weight

28 kg (61.7 lbs)

National Pokédex

#0863
Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

70

250

344

Attack

110

202

350

Defense

100

184

328

Sp. Atk

50

94

218

Sp. Def

60

112

240

Speed

50

94

218

Total

440

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Perrserker, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.
Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Meowth

Meowth

#0052

Level up with high friendship

Persian

Persian

#0053

Meowth

Meowth

#0052

Level 28

Perrserker

Perrserker

#0863

Perrserker sprites across all games. Select one to see its Pokédex details for that game.

Games

Pokémon GO

2016

Perrserker in Pokémon GO
Shiny Perrserker in Pokémon GO

Main Series

Legends: Z-A

2025

Perrserker in Pokémon Legends: Z-A
Shiny Perrserker in Pokémon Legends: Z-A

Scarlet & Violet

2022

Perrserker in Pokémon Scarlet & Violet
Shiny Perrserker in Pokémon Scarlet & Violet

Sword & Shield

2019

Perrserker in Pokémon Sword & Shield
Shiny Perrserker in Pokémon Sword & Shield
Pick a game to see what Perrserker learns there.
Perrserker in Legends: Z-A

Moves Perrserker learns by leveling up in Legends: Z-A.
Class
Evo.Iron Head

The user attacks by slamming its steel-hard head into targets. This may also make targets flinch.

Steel80--
StartGrowl

The user growls endearingly to make targets less wary, which lowers their Attack stats for a short time.

Normal---
StartPay Day

The user attacks by hurling coins at targets. If a target is successfully struck, you will earn money.

Normal40--
6Tail Whip

The user wags its tail cutely to make targets less wary, which lowers their Defense stats for a short time.

Normal---
10Bite

The user attacks by biting targets with viciously sharp fangs. This may also make targets flinch.

Dark60--
13Taunt

The user taunts targets, sending them into a rage that will allow them to use only damage-dealing moves for a short time.

Dark---
15Metal Claw

The user attacks by raking targets with steel claws. This may also boost the user's Attack stat.

Steel50--
17Screech

The user emits a horrible screech that makes targets reflexively want to cover their ears. This lowers their Defense stats for a while.

Normal---
22Slash

The user attacks by slashing with claws, scythes, or the like. This move has a heightened chance of landing a critical hit.

Normal70--
27Nasty Plot

The user boosts its Sp. Atk stat for a while by thinking bad thoughts to stimulate its brain.

Dark---
30Hypnosis

The user employs hypnotic suggestion to make targets drowsy.

Psychic---
34Take Down

The user attacks by slamming into targets in an all-out charge. The user will also take some damage.

Normal90--
37Charm

The user gazes charmingly at targets to make them less wary, which lowers their Attack stats for a while.

Fairy---
40Metal Sound

The user emits a horrible sound like screeching metal, which lowers targets' Sp. Def stats for a while.

Steel---
44Mimic

The user attacks by mimicking the last move that a target used, unleashing that same move back upon it.

Normal---
48Outrage

The user attacks in a furious rampage, then becomes confused.

Dragon120--
Moves Perrserker can learn from Technical Machines in Legends: Z-A.
Class
TM001Headbutt

The user attacks by leaning forward and charging headfirst into targets. This may also make targets flinch.

Normal70--
TM008Thunder Wave

The user launches a weak jolt of electricity to leave targets paralyzed.

Electric---
TM010Brick Break

The user attacks with a swift chop. This move can also break barriers such as Light Screen and Reflect.

Fighting75--
TM011Bulk Up

The user boosts its Attack and Defense stats for a short time by tensing its muscles to bulk up its body.

Fighting---
TM017Protect

The user takes on a protective stance that prevents incoming attacks from landing.

Normal---
TM020Play Rough

The user attacks by playing rough. This may also lower targets' Attack stats.

Fairy90--
TM022Aerial Ace

The user attacks by confounding targets with swift movements before slashing.

Flying60--
TM025Crunch

The user attacks by crunching targets up with sharp fangs. This may also lower targets' Defense stats.

Dark80--
TM027Swift

The user attacks by firing star-shaped rays at targets.

Normal60--
TM028Dig

The user attacks by disappearing underground for a short time, then surfacing to strike targets.

Ground80--
TM030Swords Dance

The user boosts its Attack stat for a while by performing a frenetic dance.

Normal---
TM033Body Slam

The user attacks by dropping onto targets with its full body weight. This may also leave targets paralyzed.

Normal85--
TM034Night Slash

The user attacks by slashing the instant an opportunity arises. This move has a heightened chance of landing a critical hit.

Dark70--
TM035Endure

The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail.

Normal---
TM037Stealth Rock

The user lays a trap of levitating stones in front of itself. The stones will damage opposing Pokémon that touch them.

Rock---
TM041Water Pulse

The user attacks by shooting a pulsing blast of water. This may also leave targets confused.

Water60--
TM044Hyper Beam

The user attacks by shooting a powerful beam at targets. The recoil will leave the user unable to move for a short time.

Normal150--
TM045Knock Off

The user attacks by slapping targets' held items away, making the items unusable for the rest of the battle. This move does more damage to targets holding items.

Dark65--
TM049Icy Wind

The user attacks with a gust of chilled air. This also makes targets move more slowly for a short time.

Ice55--
TM055Giga Impact

The user attacks by charging into targets using every bit of its power. The recoil will leave the user unable to move for a short time.

Normal150--
TM056Double-Edge

The user attacks with a reckless, all-out charge. The user will also take some damage.

Normal120--
TM058Iron Head

The user attacks by slamming its steel-hard head into targets. This may also make targets flinch.

Steel80--
TM061Shadow Claw

The user attacks by slashing with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit.

Ghost70--
TM067Thunderbolt

The user attacks with a strong electric blast. This may also leave targets paralyzed.

Electric90--
TM071Hyper Voice

The user attacks by unleashing horribly loud, resounding vibrations.

Normal90--
TM074Shadow Ball

The user attacks by hurling a shadowy blob. This may also lower targets' Sp. Def stats.

Ghost80--
TM076Liquidation

The user attacks by slamming into targets using a full- force blast of water. This may also lower targets' Defense stats.

Water85--
TM080Iron Defense

The user boosts its Defense stat for a while by hardening the surface of its body until it becomes like iron.

Steel---
TM081X-Scissor

The user attacks using scythes, claws, or the like as if they were a pair of scissors.

Bug80--
TM082U-turn

The user attacks by dishing out a quick blow, then rushes back to its Trainer with incredible speed.

Bug70--
TM083Nasty Plot

The user boosts its Sp. Atk stat for a while by thinking bad thoughts to stimulate its brain.

Dark---
TM084Flash Cannon

The user attacks by gathering its internal light energy and releasing it all at once. This may also lower the targets' Sp. Def stats.

Steel80--
TM085Substitute

The user sacrifices a small amount of HP to create a substitute for itself.

Normal---
TM087Iron Tail

The user attacks by slamming its hard tail into targets. This may also lower targets' Defense stats.

Steel100--
TM088Spikes

The user lays a trap of sharp spikes in front of itself. The spikes will damage susceptible opposing Pokémon that make contact with them.

Ground---
TM090Dark Pulse

The user attacks by releasing a horrible aura rife with ill intent. This may also make targets flinch.

Dark80--
TM091Curse

The user boosts its Attack and Defense stats in exchange for lowering its movement speed for a short time. When Ghost types use this move, the effect is different.

Ghost---
TM093Outrage

The user attacks in a furious rampage, then becomes confused.

Dragon120--
TM095Taunt

The user taunts targets, sending them into a rage that will allow them to use only damage-dealing moves for a short time.

Dark---
TM097Heal Block

The user prevents targets from recovering HP through moves or items for a while.

Psychic---
TM099Metronome

The user waggles a finger and stimulates its brain to unleash a random move from among the many moves that exist.

Normal---
TM100Gunk Shot

The user attacks by shooting out filthy garbage. This may also leave targets poisoned.

Poison120--
TM103Work Up

The user boosts its Attack and Sp. Atk stats for a short time by getting worked up.

Normal---
TM106Thunder

The user attacks by dropping a wicked thunderbolt. This may also leave targets paralyzed.

Electric110--
TM107Close Combat

The user attacks by abandoning defense and charging in close to targets. This lowers the user's Defense and Sp. Def stats for a short time.

Fighting120--
TM109Facade

The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy.

Normal70--
TM110Chilling Water

The user attacks targets by showering them with water that's so cold it saps their power. This also lowers targets' Attack stats for a short time.

Water50--
TM115Trailblaze

The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork also increases its movement speed for a short time.

Grass40--
TM116Pay Day

The user attacks by hurling coins at targets. If a target is successfully struck, you will earn money.

Normal40--
TM122False Swipe

The user attacks with restraint to ensure that targets are left with at least 1 HP.

Normal40--
TM125Mimic

The user attacks by mimicking the last move that a target used, unleashing that same move back upon it.

Normal---
TM128Seed Bomb

The user attacks by slamming a barrage of large, hard- shelled seeds down on targets from above.

Grass35--
TM135Dual Chop

The user attacks with two strikes dealt with a tough part of its body, one after the other.

Dragon45--
TM139Swagger

The user enrages targets, leaving them confused but boosting their Attack stats for a while.

Normal---
TM141Fake Out

The user attacks first to make targets flinch. This move only succeeds if it is used first thing upon the user entering a battle.

Normal40--
TM146Skull Bash

The user boosts its Defense stat for a short time by tucking its head in, then attacks by ramming into targets. This move takes some time to carry out.

Normal150--
TM157Steel Beam

The user attacks by firing off a fierce beam of steel that has been collected from its entire body. The user will also take some damage.

Steel140--

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