Obstagoon
#862 in the Scarlet and Violet Pokédex • Blocking Pokémon
Obstagoon
#862 in the Scarlet and Violet Pokédex • Blocking Pokémon
Stats
HP
93
Attack
90
Defense
101
Sp. Atk
60
Sp. Def
81
Speed
95
Total
520

Normal

Shiny
Obstagoon
Blocking Pokémon
Evolution
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Zigzagoon #263 | Level 20 | ![]() Linoone #264 |
![]() Linoone #264 | Level 35 | ![]() Obstagoon #862 |
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Obstruct | Dark | Status | - | 100 | 10 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. Direct contact harshly lowers the attacker’s Defense stat. |
| Start | Sand Attack | Ground | Status | - | 100 | 15 | Reduces accuracy by throwing sand. |
| Start | Tackle | Normal | Physical | 40 | 100 | 35 | A full-body charge attack. |
| Start | Pin Missile | Bug | Physical | 25 | 95 | 20 | Fires pins that strike 2-5 times. |
| Start | Leer | Normal | Status | - | 100 | 30 | Reduces the foe's DEFENSE. |
| Start | Submission | Fighting | Physical | 80 | 80 | 20 | An attack that al so hurts the user. |
| Start | Lick | Ghost | Physical | 30 | 100 | 30 | An attack that may cause paralysis. |
| Start | Cross Chop | Fighting | Physical | 100 | 80 | 5 | Has a high criti cal hit ratio. |
| Start | Night Slash | Dark | Physical | 70 | 100 | 15 | The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio. |
| Start | Switcheroo | Dark | Status | - | 100 | 10 | The user trades held items with the foe faster than the eye can follow. |
| Start | Baby-Doll Eyes | Fairy | Status | - | 100 | 30 | The user stares at the target with its baby-doll eyes, which lowers its Attack stat. This move always goes first. |
| 9 | Snarl | Dark | Special | 55 | 95 | 15 | The user yells as if it is ranting about something, making the target’s Sp. Atk stat decrease. |
| 12 | Headbutt | Normal | Physical | 70 | 100 | 15 | An attack that may make foe flinch. |
| 15 | Hone Claws | Dark | Status | - | - | 15 | The user sharpens its claws to boost its Attack stat and accuracy. |
| 18 | Fury Swipes | Normal | Physical | 18 | 80 | 15 | Quickly scratches 2-5 times. |
| 23 | Rest | Psychic | Status | - | - | 10 | Sleep for 2 turns to fully recover. |
| 28 | Take Down | Normal | Physical | 90 | 85 | 20 | A tackle that also hurts the user. |
| 35 | Scary Face | Normal | Status | - | 100 | 10 | Sharply reduces the foe's SPEED. |
| 42 | Counter | Fighting | Physical | - | 100 | 20 | Returns a physical blow double. |
| 49 | Taunt | Dark | Status | - | 100 | 20 | Taunts the foe into only using attack moves. |
| 56 | Double-Edge | Normal | Physical | 120 | 100 | 15 | A tackle that also hurts the user. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| 0 | Mega Punch | Normal | Physical | 80 | 85 | 20 | A powerful punch thrown very hard. |
| 0 | Fire Punch | Fire | Physical | 75 | 100 | 15 | A fiery punch. May cause a burn. |
| 0 | Ice Punch | Ice | Physical | 75 | 100 | 15 | An icy punch. May cause freezing. |
| 0 | Thunder Punch | Electric | Physical | 75 | 100 | 15 | An electric punch. It may paralyze. |
| 0 | Mega Kick | Normal | Physical | 120 | 75 | 5 | A powerful kicking attack. |
| 0 | Body Slam | Normal | Physical | 85 | 100 | 15 | An attack that may cause paralysis. |
| 0 | Surf | Water | Special | 90 | 100 | 15 | A strong water- type attack. |
| 0 | Ice Beam | Ice | Special | 90 | 100 | 10 | An attack that may freeze the foe. |
| 0 | Blizzard | Ice | Special | 110 | 70 | 5 | An attack that may freeze the foe. |
| 0 | Hyper Beam | Normal | Special | 150 | 90 | 5 | 1st turn: Attack 2nd turn: Rest |
| 0 | Low Kick | Fighting | Physical | - | 100 | 20 | An attack that may cause flinching. |
| 0 | Thunderbolt | Electric | Special | 90 | 100 | 15 | An attack that may cause paralysis. |
| 0 | Thunder Wave | Electric | Status | - | 90 | 20 | A move that may cause paralysis. |
| 0 | Thunder | Electric | Special | 110 | 70 | 10 | An attack that may cause paralysis. |
| 0 | Dig | Ground | Physical | 80 | 100 | 10 | 1st turn: Burrow 2nd turn: Attack |
| 0 | Screech | Normal | Status | - | 85 | 40 | Sharply reduces the foe's DEFENSE. |
| 0 | Focus Energy | Normal | Status | - | - | 30 | Raises the criti cal hit ratio. |
| 0 | Swift | Normal | Special | 60 | - | 20 | An attack that never misses. |
| 0 | Substitute | Normal | Status | - | - | 10 | Makes a decoy with 1/4 user's max HP. |
| 0 | Thief | Dark | Physical | 60 | 100 | 25 | An attack that may steal a held item. |
| 0 | Snore | Normal | Special | 50 | 100 | 15 | An attack useable only while asleep. |
| 0 | Reversal | Fighting | Physical | - | 100 | 15 | Stronger if the user's HP is low. |
| 0 | Protect | Normal | Status | - | - | 10 | Foils attack that turn. It may fail. |
| 0 | Icy Wind | Ice | Special | 55 | 95 | 15 | An icy attack that lowers SPEED. |
| 0 | Endure | Normal | Status | - | - | 10 | Always leaves at least 1HP. |
| 0 | Attract | Normal | Status | - | 100 | 15 | Makes the opposite gender infatuated. |
| 0 | Sleep Talk | Normal | Status | - | - | 10 | Randomly attacks while asleep. |
| 0 | Iron Tail | Steel | Physical | 100 | 75 | 15 | An attack that may reduce DEFENSE. |
| 0 | Rain Dance | Water | Status | - | - | 5 | Boosts water-type moves for 5 turns. |
| 0 | Sunny Day | Fire | Status | - | - | 5 | Boosts fire-type moves for 5 turns. |
| 0 | Shadow Ball | Ghost | Special | 80 | 100 | 15 | An attack that may lower SPCL.DEF. |
| 0 | Whirlpool | Water | Special | 35 | 85 | 15 | Traps the foe for 2-5 turns. |
| 0 | Facade | Normal | Physical | 70 | 100 | 20 | Boosts ATTACK when burned, paralyzed, or poisoned. |
| 0 | Helping Hand | Normal | Status | - | - | 20 | Boosts the power of the recipient’s moves. |
| 0 | Trick | Psychic | Status | - | 100 | 10 | Tricks the foe into trading held items. |
| 0 | Revenge | Fighting | Physical | 60 | 100 | 10 | An attack that gains power if injured by the foe. |
| 0 | Brick Break | Fighting | Physical | 75 | 100 | 15 | Destroys barriers such as REFLECT and causes damage. |
| 0 | Hyper Voice | Normal | Special | 90 | 100 | 10 | A loud attack that uses sound waves to injure. |
| 0 | Fake Tears | Dark | Status | - | 100 | 20 | Feigns crying to sharply lower the foe’s SP. DEF. |
| 0 | Iron Defense | Steel | Status | - | - | 15 | Hardens the body’s surface to sharply raise DEFENSE. |
| 0 | Bulk Up | Fighting | Status | - | - | 20 | Bulks up the body to boost both ATTACK and DEFENSE. |
| 0 | Mud Shot | Ground | Special | 55 | 95 | 15 | Hurls mud at the foe and reduces SPEED. |
| 0 | Close Combat | Fighting | Physical | 120 | 100 | 5 | The user fights the foe in close without guarding itself. It also cuts the user’s Defense and Sp. Def. |
| 0 | Payback | Dark | Physical | 50 | 100 | 10 | If the user can use this attack after the foe attacks, its power is doubled. |
| 0 | Assurance | Dark | Physical | 60 | 100 | 10 | If the foe has already taken some damage in the same turn, this attack’s power is doubled. |
| 0 | Fling | Dark | Physical | - | 100 | 10 | The user flings its held item at the foe to attack. Its power and effects depend on the item. |
| 0 | Seed Bomb | Grass | Physical | 80 | 100 | 15 | The user slams a barrage of hard- shelled seeds down on the foe from above. |
| 0 | X-Scissor | Bug | Physical | 80 | 100 | 15 | The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors. |
| 0 | Giga Impact | Normal | Physical | 150 | 90 | 5 | The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| 0 | Shadow Claw | Ghost | Physical | 70 | 100 | 15 | The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. |
| 0 | Cross Poison | Poison | Physical | 70 | 100 | 20 | A slashing attack that may also leave the target poisoned. It has a high critical-hit ratio. |
| 0 | Gunk Shot | Poison | Physical | 120 | 80 | 5 | The user shoots filthy garbage at the foe to attack. It may also poison the target. |
| 0 | Grass Knot | Grass | Special | - | 100 | 20 | The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
| 0 | Round | Normal | Special | 60 | 100 | 15 | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| 0 | Retaliate | Normal | Physical | 70 | 100 | 5 | The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack’s damage increases. |
| 0 | Work Up | Normal | Status | - | - | 30 | The user is roused, and its Attack and Sp. Atk stats increase. |
| 0 | Throat Chop | Dark | Physical | 80 | 100 | 15 | The user attacks the target’s throat, and the resultant suffering prevents the target from using moves that emit sound for two turns. |
| 0 | Stomping Tantrum | Ground | Physical | 75 | 100 | 10 | Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles. |
| 0 | Body Press | Fighting | Physical | 80 | 100 | 10 | The user attacks by slamming its body into the target. The higher the user’s Defense, the more damage it can inflict on the target. |

















Status
Physical
Special