| TM001 | Headbutt The user attacks by leaning forward and charging headfirst into targets. This may also make targets flinch. | Normal |  | 70 | - | - |
| TM004 | Rock Smash The user attacks with a punch. This may also lower targets' Defense stats. | Fighting |  | 40 | - | - |
| TM005 | Roar The user lets out a mighty roar, which startles targets and drives them back a good distance. | Normal |  | - | - | - |
| TM006 | Calm Mind The user boosts its Sp. Atk and Sp. Def stats for a short time by quietly focusing its mind and calming its spirit. | Psychic |  | - | - | - |
| TM008 | Thunder Wave The user launches a weak jolt of electricity to leave targets paralyzed. | Electric |  | - | - | - |
| TM010 | Brick Break The user attacks with a swift chop. This move can also break barriers such as Light Screen and Reflect. | Fighting |  | 75 | - | - |
| TM012 | Rock Slide The user attacks by hurling large boulders. This may also make targets flinch. | Rock |  | 75 | - | - |
| TM013 | Ice Beam The user attacks by shooting out a beam of icy-cold energy. This may also leave targets frozen. | Ice |  | 90 | - | - |
| TM017 | Protect The user takes on a protective stance that prevents incoming attacks from landing. | Normal |  | - | - | - |
| TM027 | Swift The user attacks by firing star-shaped rays at targets. | Normal |  | 60 | - | - |
| TM033 | Body Slam The user attacks by dropping onto targets with its full body weight. This may also leave targets paralyzed. | Normal |  | 85 | - | - |
| TM035 | Endure The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail. | Normal |  | - | - | - |
| TM036 | Rock Tomb The user attacks by hurling a boulder. Boulders that hit will also make targets move more slowly. Boulders that miss will remain on the battlefield. | Rock |  | 60 | - | - |
| TM041 | Water Pulse The user attacks by shooting a pulsing blast of water. This may also leave targets confused. | Water |  | 60 | - | - |
| TM044 | Hyper Beam The user attacks by shooting a powerful beam at targets. The recoil will leave the user unable to move for a short time. | Normal |  | 150 | - | - |
| TM049 | Icy Wind The user attacks with a gust of chilled air. This also makes targets move more slowly for a short time. | Ice |  | 55 | - | - |
| TM051 | Safeguard The user creates a peculiar field that prevents status conditions for a while. This effect continues even if the user is switched out. | Normal |  | - | - | - |
| TM055 | Giga Impact The user attacks by charging into targets using every bit of its power. The recoil will leave the user unable to move for a short time. | Normal |  | 150 | - | - |
| TM056 | Double-Edge The user attacks with a reckless, all-out charge. The user will also take some damage. | Normal |  | 120 | - | - |
| TM058 | Iron Head The user attacks by slamming its steel-hard head into targets. This may also make targets flinch. | Steel |  | 80 | - | - |
| TM067 | Thunderbolt The user attacks with a strong electric blast. This may also leave targets paralyzed. | Electric |  | 90 | - | - |
| TM069 | Earthquake The user attacks by setting off an earthquake that strikes a wide area. | Ground |  | 100 | - | - |
| TM070 | Whirlpool The user summons a violent, swirling whirlpool to surround targets. Opponents within the whirlpool will take continual damage. | Water |  | 20 | - | - |
| TM073 | Surf The user attacks by swamping a wide area with a giant wave. | Water |  | 90 | - | - |
| TM076 | Liquidation The user attacks by slamming into targets using a full- force blast of water. This may also lower targets' Defense stats. | Water |  | 85 | - | - |
| TM078 | Bulldoze The user attacks targets by stomping on the ground. This also makes targets move more slowly for a short time. | Ground |  | 60 | - | - |
| TM085 | Substitute The user sacrifices a small amount of HP to create a substitute for itself. | Normal |  | - | - | - |
| TM096 | Hydro Pump The user attacks by blasting targets with a huge volume of water launched under great pressure. | Water |  | 110 | - | - |
| TM098 | Waterfall The user attacks by charging at targets with incredible momentum. This may also make targets flinch. | Water |  | 80 | - | - |
| TM105 | Blizzard The user attacks by blasting targets with a howling blizzard. This may also leave targets frozen. | Ice |  | 110 | - | - |
| TM106 | Thunder The user attacks by dropping a wicked thunderbolt. This may also leave targets paralyzed. | Electric |  | 110 | - | - |
| TM109 | Facade The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy. | Normal |  | 70 | - | - |
| TM110 | Chilling Water The user attacks targets by showering them with water that's so cold it saps their power. This also lowers targets' Attack stats for a short time. | Water |  | 50 | - | - |
| TM120 | Ancient Power The user attacks with a prehistoric power. This may also boost all the user's stats at once. | Rock |  | 60 | - | - |
| TM139 | Swagger The user enrages targets, leaving them confused but boosting their Attack stats for a while. | Normal |  | - | - | - |
| TM140 | Muddy Water The user attacks by shooting muddy water at targets. This also makes targets move more slowly for a short time. | Water |  | 90 | - | - |
| TM148 | Scald The user attacks by shooting boiling hot water at targets. This may also leave targets with a burn. | Water |  | 80 | - | - |
| TM149 | Icicle Spear The user attacks by launching five sharp icicles in a single volley at targets. | Ice |  | 25 | - | - |
| TM155 | Sheer Cold The user attacks targets with an absolute-zero chill. This also leaves targets frozen, but this move takes a great deal of time to carry out. | Ice |  | 150 | - | - |