| Ancient Power The user attacks with a prehistoric power. This may also boost all the user's stats at once. | Level: Start | Rock |  | 60 | 6s | Level 10 or Seed of Mastery |
| Body Slam The user attacks by dropping onto targets with its full body weight. This may also leave targets paralyzed. | Level: Start | Normal |  | 85 | 8s | Level 10 or Seed of Mastery |
| Water Pulse The user attacks by shooting a pulsing blast of water. This may also leave targets confused. | Level: Start | Water |  | 60 | 6s | Level 10 or Seed of Mastery |
| Whirlpool The user summons a violent, swirling whirlpool to surround targets. Opponents within the whirlpool will take continual damage. | Level: 12 | Water |  | 20 | 7s | Level 15 or Seed of Mastery |
| Take Down The user attacks by slamming into targets in an all-out charge. The user will also take some damage. | Level: 15 | Normal |  | 90 | 8s | Level 18 or Seed of Mastery |
| Calm Mind The user boosts its Sp. Atk and Sp. Def stats for a short time by quietly focusing its mind and calming its spirit. | Level: 18 | Psychic |  | — | 18s | Level 21 or Seed of Mastery |
| Heavy Slam The user attacks by slamming its heavy body into targets. The more the user outweighs the target, the greater this move's power. | Level: 34 | Steel |  | — | 10s | Level 37 or Seed of Mastery |
| Ice Beam The user attacks by shooting out a beam of icy-cold energy. This may also leave targets frozen. | Level: 36 | Ice |  | 90 | 8s | Level 39 or Seed of Mastery |
| Surf The user attacks by swamping a wide area with a giant wave. | Level: 42 | Water |  | 90 | 8s | Level 45 or Seed of Mastery |
| Sheer Cold The user attacks targets with an absolute-zero chill. This also leaves targets frozen, but this move takes a great deal of time to carry out. | Level: 45 | Ice |  | 150 | 20s | Level 48 or Seed of Mastery |
| Origin Pulse The user attacks targets with countless beams of light that glow a bluish white. | Level: 50 | Water |  | 110 | 16s | Level 53 or Seed of Mastery |
| Aqua Ring The user summons a ring of water that will gradually restore its HP. | Level: 54 | Water |  | — | 10s | Level 57 or Seed of Mastery |
| Blizzard The user attacks by blasting targets with a howling blizzard. This may also leave targets frozen. | Level: 58 | Ice |  | 110 | 12s | Level 61 or Seed of Mastery |
| Double-Edge The user attacks with a reckless, all-out charge. The user will also take some damage. | Level: 64 | Normal |  | 120 | 10s | Level 67 or Seed of Mastery |
| Hydro Pump The user attacks by blasting targets with a huge volume of water launched under great pressure. | Level: 72 | Water |  | 110 | 12s | Level 75 or Seed of Mastery |
| Ancient Power The user attacks with a prehistoric power. This may also boost all the user's stats at once. | TM120 | Rock |  | 60 | 6s | Level 10 or Seed of Mastery |
| Blizzard The user attacks by blasting targets with a howling blizzard. This may also leave targets frozen. | TM105 | Ice |  | 110 | 12s | Level 61 or Seed of Mastery |
| Body Slam The user attacks by dropping onto targets with its full body weight. This may also leave targets paralyzed. | TM033 | Normal |  | 85 | 8s | Level 10 or Seed of Mastery |
| Brick Break The user attacks with a swift chop. This move can also break barriers such as Light Screen and Reflect. | TM010 | Fighting |  | 75 | 7s | Not established |
| Bulldoze The user attacks targets by stomping on the ground. This also makes targets move more slowly for a short time. | TM078 | Ground |  | 60 | 6s | Not established |
| Calm Mind The user boosts its Sp. Atk and Sp. Def stats for a short time by quietly focusing its mind and calming its spirit. | TM006 | Psychic |  | — | 18s | Level 21 or Seed of Mastery |
| Chilling Water The user attacks targets by showering them with water that's so cold it saps their power. This also lowers targets' Attack stats for a short time. | TM110 | Water |  | 50 | 7s | Not established |
| Double-Edge The user attacks with a reckless, all-out charge. The user will also take some damage. | TM056 | Normal |  | 120 | 10s | Level 67 or Seed of Mastery |
| Earthquake The user attacks by setting off an earthquake that strikes a wide area. | TM069 | Ground |  | 100 | 10s | Not established |
| Endure The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail. | TM035 | Normal |  | — | 12s | Not established |
| Facade The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy. | TM109 | Normal |  | 70 | 7s | Not established |
| Giga Impact The user attacks by charging into targets using every bit of its power. The recoil will leave the user unable to move for a short time. | TM055 | Normal |  | 150 | 20s | Not established |
| Headbutt The user attacks by leaning forward and charging headfirst into targets. This may also make targets flinch. | TM001 | Normal |  | 70 | 7s | Not established |
| Hydro Pump The user attacks by blasting targets with a huge volume of water launched under great pressure. | TM096 | Water |  | 110 | 12s | Level 75 or Seed of Mastery |
| Hyper Beam The user attacks by shooting a powerful beam at targets. The recoil will leave the user unable to move for a short time. | TM044 | Normal |  | 150 | 20s | Not established |
| Ice Beam The user attacks by shooting out a beam of icy-cold energy. This may also leave targets frozen. | TM013 | Ice |  | 90 | 8s | Level 39 or Seed of Mastery |
| Icicle Spear The user attacks by launching five sharp icicles in a single volley at targets. | TM149 | Ice |  | 25 | 6s | Not established |
| Icy Wind The user attacks with a gust of chilled air. This also makes targets move more slowly for a short time. | TM049 | Ice |  | 55 | 7s | Not established |
| Iron Head The user attacks by slamming its steel-hard head into targets. This may also make targets flinch. | TM058 | Steel |  | 80 | 8s | Not established |
| Liquidation The user attacks by slamming into targets using a full- force blast of water. This may also lower targets' Defense stats. | TM076 | Water |  | 85 | 8s | Not established |
| Muddy Water The user attacks by shooting muddy water at targets. This also makes targets move more slowly for a short time. | TM140 | Water |  | 90 | 8s | Not established |
| Protect The user takes on a protective stance that prevents incoming attacks from landing. | TM017 | Normal |  | — | 15s | Not established |
| Roar The user lets out a mighty roar, which startles targets and drives them back a good distance. | TM005 | Normal |  | — | 6s | Not established |
| Rock Slide The user attacks by hurling large boulders. This may also make targets flinch. | TM012 | Rock |  | 75 | 7s | Not established |
| Rock Smash The user attacks with a punch. This may also lower targets' Defense stats. | TM004 | Fighting |  | 40 | 6s | Not established |
| Rock Tomb The user attacks by hurling a boulder. Boulders that hit will also make targets move more slowly. Boulders that miss will remain on the battlefield. | TM036 | Rock |  | 60 | 10s | Not established |
| Safeguard The user creates a peculiar field that prevents status conditions for a while. This effect continues even if the user is switched out. | TM051 | Normal |  | — | 12s | Not established |
| Scald The user attacks by shooting boiling hot water at targets. This may also leave targets with a burn. | TM148 | Water |  | 80 | 7s | Not established |
| Sheer Cold The user attacks targets with an absolute-zero chill. This also leaves targets frozen, but this move takes a great deal of time to carry out. | TM155 | Ice |  | 150 | 20s | Level 48 or Seed of Mastery |
| Substitute The user sacrifices a small amount of HP to create a substitute for itself. | TM085 | Normal |  | — | 10s | Not established |
| Surf The user attacks by swamping a wide area with a giant wave. | TM073 | Water |  | 90 | 8s | Level 45 or Seed of Mastery |
| Swagger The user enrages targets, leaving them confused but boosting their Attack stats for a while. | TM139 | Normal |  | — | 10s | Not established |
| Swift The user attacks by firing star-shaped rays at targets. | TM027 | Normal |  | 60 | 5s | Not established |
| Thunder The user attacks by dropping a wicked thunderbolt. This may also leave targets paralyzed. | TM106 | Electric |  | 110 | 10s | Not established |
| Thunder Wave The user launches a weak jolt of electricity to leave targets paralyzed. | TM008 | Electric |  | — | 10s | Not established |
| Thunderbolt The user attacks with a strong electric blast. This may also leave targets paralyzed. | TM067 | Electric |  | 90 | 8s | Not established |
| Water Pulse The user attacks by shooting a pulsing blast of water. This may also leave targets confused. | TM041 | Water |  | 60 | 6s | Level 10 or Seed of Mastery |
| Waterfall The user attacks by charging at targets with incredible momentum. This may also make targets flinch. | TM098 | Water |  | 80 | 8s | Not established |
| Whirlpool The user summons a violent, swirling whirlpool to surround targets. Opponents within the whirlpool will take continual damage. | TM070 | Water |  | 20 | 7s | Level 15 or Seed of Mastery |