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National Dex / Hoopa

Hoopa

Back to Pokédex

#0720 in the National Pokédex • Mischief Pokémon

Hoopa sprite

Normal

Shiny Hoopa sprite

Shiny

Pokémon HOME art

Details

Category

Mischief Pokémon

Abilities

Height

0.5 m (1'08")

Weight

9 kg (19.8 lbs)

National Pokédex

#0720
Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

80

270

364

Attack

110

202

350

Defense

60

112

240

Sp. Atk

150

274

438

Sp. Def

130

238

394

Speed

70

130

262

Total

600

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Hoopa, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.
Evolution requirements shown in a compact table or chain view.
Hoopa

Hoopa

#0720

No evolutions

Other forms of Hoopa in the National Pokédex, with their types and base stats.
Hoopa sprites across all games. Select one to see its Pokédex details for that game.

Games

Pokémon GO

2016

Hoopa Confined in Pokémon GO
Hoopa Unbound in Pokémon GO

Main Series

Legends: Z-A

2025

Hoopa in Pokémon Legends: Z-A
Shiny Hoopa in Pokémon Legends: Z-A
Hoopa Unbound in Pokémon Legends: Z-A
Shiny Hoopa Unbound in Pokémon Legends: Z-A

Scarlet & Violet

2022

Hoopa in Pokémon Scarlet & Violet
Shiny Hoopa in Pokémon Scarlet & Violet
Hoopa Unbound in Pokémon Scarlet & Violet
Shiny Hoopa Unbound in Pokémon Scarlet & Violet

Ultra Sun & Ultra Moon

2017

Hoopa in Pokémon Ultra Sun & Ultra Moon
Shiny Hoopa in Pokémon Ultra Sun & Ultra Moon
Hoopa Unbound in Pokémon Ultra Sun & Ultra Moon
Shiny Hoopa Unbound in Pokémon Ultra Sun & Ultra Moon

Sun & Moon

2016

Hoopa in Pokémon Sun & Moon
Shiny Hoopa in Pokémon Sun & Moon
Hoopa Unbound in Pokémon Sun & Moon
Shiny Hoopa Unbound in Pokémon Sun & Moon

Omega Ruby & Alpha Sapphire

2014

Hoopa in Pokémon Omega Ruby & Alpha Sapphire
Shiny Hoopa in Pokémon Omega Ruby & Alpha Sapphire
Hoopa Unbound in Pokémon Omega Ruby & Alpha Sapphire
Shiny Hoopa Unbound in Pokémon Omega Ruby & Alpha Sapphire

X & Y

2013

Hoopa in Pokémon X & Y
Shiny Hoopa in Pokémon X & Y
Pick a game to see what Hoopa learns there.
Hoopa in Legends: Z-A

Moves Hoopa learns by leveling up in Legends: Z-A.
Class
StartConfusion

The user attacks by directing a weak telekinetic force toward targets. This may also leave targets confused.

Psychic50--
15Light Screen

The user constructs a wondrous wall of light that will reduce damage taken from special moves for a while. This effect continues even if the user is switched out.

Psychic---
19Psybeam

The user attacks by shooting targets with a peculiar ray. This may also leave targets confused.

Psychic65--
22Knock Off

The user attacks by slapping targets' held items away, making the items unusable for the rest of the battle. This move does more damage to targets holding items.

Dark65--
35Phantom Force

The user attacks by disappearing into the shadows for a short time, then surfacing to strike targets. This attack can hit targets using moves such as Protect or Detect.

Ghost90--
38Zen Headbutt

The user attacks by focusing all its willpower into a fierce headbutt. This may also make targets flinch.

Psychic80--
42Shadow Ball

The user attacks by hurling a shadowy blob. This may also lower targets' Sp. Def stats.

Ghost80--
45Nasty Plot

The user boosts its Sp. Atk stat for a while by thinking bad thoughts to stimulate its brain.

Dark---
52Psychic

The user attacks by directing a strong telekinetic force toward targets. This may also lower targets' Sp. Def stats.

Psychic90--
60Hyperspace Hole

The user attacks by using a hyperspace hole to appear right near targets without warning. This attack can hit targets using moves such as Protect or Detect.

Psychic80--
Moves Hoopa can learn from Technical Machines in Legends: Z-A.
Class
TM003Psyshock

The user attacks by materializing a mysterious psychic wave. This move deals physical damage.

Psychic80--
TM006Calm Mind

The user boosts its Sp. Atk and Sp. Def stats for a short time by quietly focusing its mind and calming its spirit.

Psychic---
TM008Thunder Wave

The user launches a weak jolt of electricity to leave targets paralyzed.

Electric---
TM010Brick Break

The user attacks with a swift chop. This move can also break barriers such as Light Screen and Reflect.

Fighting75--
TM016Light Screen

The user constructs a wondrous wall of light that will reduce damage taken from special moves for a while. This effect continues even if the user is switched out.

Psychic---
TM017Protect

The user takes on a protective stance that prevents incoming attacks from landing.

Normal---
TM023Thunder Punch

The user attacks with an electrified punch. This may also leave targets paralyzed.

Electric75--
TM024Ice Punch

The user attacks with an icy punch. This may also leave targets frozen.

Ice75--
TM026Energy Ball

The user attacks by drawing power from nature and firing it at targets. This may also lower targets' Sp. Def stats.

Grass90--
TM027Swift

The user attacks by firing star-shaped rays at targets.

Normal60--
TM029Fire Punch

The user attacks with a fiery punch. This may also leave targets with a burn.

Fire75--
TM031Reflect

The user constructs a wondrous wall of light that will reduce damage taken from physical moves for a while. This effect continues even if the user is switched out.

Psychic---
TM035Endure

The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail.

Normal---
TM036Rock Tomb

The user attacks by hurling a boulder. Boulders that hit will also make targets move more slowly. Boulders that miss will remain on the battlefield.

Rock60--
TM044Hyper Beam

The user attacks by shooting a powerful beam at targets. The recoil will leave the user unable to move for a short time.

Normal150--
TM045Knock Off

The user attacks by slapping targets' held items away, making the items unusable for the rest of the battle. This move does more damage to targets holding items.

Dark65--
TM055Giga Impact

The user attacks by charging into targets using every bit of its power. The recoil will leave the user unable to move for a short time.

Normal150--
TM059Zen Headbutt

The user attacks by focusing all its willpower into a fierce headbutt. This may also make targets flinch.

Psychic80--
TM060Future Sight

A short time after this move is used, a blast of psychic energy will strike the spot where the target was.

Psychic120--
TM063Psychic

The user attacks by directing a strong telekinetic force toward targets. This may also lower targets' Sp. Def stats.

Psychic90--
TM067Thunderbolt

The user attacks with a strong electric blast. This may also leave targets paralyzed.

Electric90--
TM074Shadow Ball

The user attacks by hurling a shadowy blob. This may also lower targets' Sp. Def stats.

Ghost80--
TM083Nasty Plot

The user boosts its Sp. Atk stat for a while by thinking bad thoughts to stimulate its brain.

Dark---
TM085Substitute

The user sacrifices a small amount of HP to create a substitute for itself.

Normal---
TM090Dark Pulse

The user attacks by releasing a horrible aura rife with ill intent. This may also make targets flinch.

Dark80--
TM095Taunt

The user taunts targets, sending them into a rage that will allow them to use only damage-dealing moves for a short time.

Dark---
TM097Heal Block

The user prevents targets from recovering HP through moves or items for a while.

Psychic---
TM100Gunk Shot

The user attacks by shooting out filthy garbage. This may also leave targets poisoned.

Poison120--
TM102Focus Blast

The user attacks by heightening its mental focus to unleash its power. This may also lower targets' Sp. Def stats.

Fighting120--
TM109Facade

The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy.

Normal70--
TM117Silver Wind

The user attacks targets by scattering powdery scales on the wind. This may also boost all the user's stats at once.

Bug60--
TM118Shadow Punch

The user attacks by hiding in shadows and then throwing out a quick punch.

Ghost60--
TM119Ominous Wind

The user attacks with a gust of horrible wind that makes targets' skin crawl. This may also boost all the user's stats at once.

Ghost60--
TM124Psychic Fangs

The user attacks by biting targets using psychic power. This move can also break barriers such as Light Screen and Reflect.

Psychic85--
TM127Dream Eater

The user attacks by eating the dreams of drowsy targets. The user's HP will be restored by a portion of the damage dealt.

Psychic100--
TM130Charge Beam

The user attacks targets with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.

Electric50--
TM131Drain Punch

The user attacks with an energy-draining punch. The user's HP will be restored by a portion of the damage dealt.

Fighting75--

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