| TM003 | Psyshock The user attacks by materializing a mysterious psychic wave. This move deals physical damage. | Psychic |  | 80 | - | - |
| TM006 | Calm Mind The user boosts its Sp. Atk and Sp. Def stats for a short time by quietly focusing its mind and calming its spirit. | Psychic |  | - | - | - |
| TM008 | Thunder Wave The user launches a weak jolt of electricity to leave targets paralyzed. | Electric |  | - | - | - |
| TM010 | Brick Break The user attacks with a swift chop. This move can also break barriers such as Light Screen and Reflect. | Fighting |  | 75 | - | - |
| TM016 | Light Screen The user constructs a wondrous wall of light that will reduce damage taken from special moves for a while. This effect continues even if the user is switched out. | Psychic |  | - | - | - |
| TM017 | Protect The user takes on a protective stance that prevents incoming attacks from landing. | Normal |  | - | - | - |
| TM023 | Thunder Punch The user attacks with an electrified punch. This may also leave targets paralyzed. | Electric |  | 75 | - | - |
| TM024 | Ice Punch The user attacks with an icy punch. This may also leave targets frozen. | Ice |  | 75 | - | - |
| TM026 | Energy Ball The user attacks by drawing power from nature and firing it at targets. This may also lower targets' Sp. Def stats. | Grass |  | 90 | - | - |
| TM027 | Swift The user attacks by firing star-shaped rays at targets. | Normal |  | 60 | - | - |
| TM029 | Fire Punch The user attacks with a fiery punch. This may also leave targets with a burn. | Fire |  | 75 | - | - |
| TM031 | Reflect The user constructs a wondrous wall of light that will reduce damage taken from physical moves for a while. This effect continues even if the user is switched out. | Psychic |  | - | - | - |
| TM035 | Endure The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail. | Normal |  | - | - | - |
| TM036 | Rock Tomb The user attacks by hurling a boulder. Boulders that hit will also make targets move more slowly. Boulders that miss will remain on the battlefield. | Rock |  | 60 | - | - |
| TM044 | Hyper Beam The user attacks by shooting a powerful beam at targets. The recoil will leave the user unable to move for a short time. | Normal |  | 150 | - | - |
| TM045 | Knock Off The user attacks by slapping targets' held items away, making the items unusable for the rest of the battle. This move does more damage to targets holding items. | Dark |  | 65 | - | - |
| TM055 | Giga Impact The user attacks by charging into targets using every bit of its power. The recoil will leave the user unable to move for a short time. | Normal |  | 150 | - | - |
| TM059 | Zen Headbutt The user attacks by focusing all its willpower into a fierce headbutt. This may also make targets flinch. | Psychic |  | 80 | - | - |
| TM060 | Future Sight A short time after this move is used, a blast of psychic energy will strike the spot where the target was. | Psychic |  | 120 | - | - |
| TM063 | Psychic The user attacks by directing a strong telekinetic force toward targets. This may also lower targets' Sp. Def stats. | Psychic |  | 90 | - | - |
| TM067 | Thunderbolt The user attacks with a strong electric blast. This may also leave targets paralyzed. | Electric |  | 90 | - | - |
| TM074 | Shadow Ball The user attacks by hurling a shadowy blob. This may also lower targets' Sp. Def stats. | Ghost |  | 80 | - | - |
| TM083 | Nasty Plot The user boosts its Sp. Atk stat for a while by thinking bad thoughts to stimulate its brain. | Dark |  | - | - | - |
| TM085 | Substitute The user sacrifices a small amount of HP to create a substitute for itself. | Normal |  | - | - | - |
| TM090 | Dark Pulse The user attacks by releasing a horrible aura rife with ill intent. This may also make targets flinch. | Dark |  | 80 | - | - |
| TM095 | Taunt The user taunts targets, sending them into a rage that will allow them to use only damage-dealing moves for a short time. | Dark |  | - | - | - |
| TM097 | Heal Block The user prevents targets from recovering HP through moves or items for a while. | Psychic |  | - | - | - |
| TM100 | Gunk Shot The user attacks by shooting out filthy garbage. This may also leave targets poisoned. | Poison |  | 120 | - | - |
| TM102 | Focus Blast The user attacks by heightening its mental focus to unleash its power. This may also lower targets' Sp. Def stats. | Fighting |  | 120 | - | - |
| TM109 | Facade The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy. | Normal |  | 70 | - | - |
| TM117 | Silver Wind The user attacks targets by scattering powdery scales on the wind. This may also boost all the user's stats at once. | Bug |  | 60 | - | - |
| TM118 | Shadow Punch The user attacks by hiding in shadows and then throwing out a quick punch. | Ghost |  | 60 | - | - |
| TM119 | Ominous Wind The user attacks with a gust of horrible wind that makes targets' skin crawl. This may also boost all the user's stats at once. | Ghost |  | 60 | - | - |
| TM124 | Psychic Fangs The user attacks by biting targets using psychic power. This move can also break barriers such as Light Screen and Reflect. | Psychic |  | 85 | - | - |
| TM127 | Dream Eater The user attacks by eating the dreams of drowsy targets. The user's HP will be restored by a portion of the damage dealt. | Psychic |  | 100 | - | - |
| TM130 | Charge Beam The user attacks targets with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. | Electric |  | 50 | - | - |
| TM131 | Drain Punch The user attacks with an energy-draining punch. The user's HP will be restored by a portion of the damage dealt. | Fighting |  | 75 | - | - |