| Confusion The user attacks by directing a weak telekinetic force toward targets. This may also leave targets confused. | Level: Start | Psychic |  | 50 | 6s | Level 10 or Seed of Mastery |
| Light Screen The user constructs a wondrous wall of light that will reduce damage taken from special moves for a while. This effect continues even if the user is switched out. | Level: 15 | Psychic |  | — | 12s | Level 18 or Seed of Mastery |
| Psybeam The user attacks by shooting targets with a peculiar ray. This may also leave targets confused. | Level: 19 | Psychic |  | 65 | 6s | Level 22 or Seed of Mastery |
| Knock Off The user attacks by slapping targets' held items away, making the items unusable for the rest of the battle. This move does more damage to targets holding items. | Level: 22 | Dark |  | 65 | 10s | Level 25 or Seed of Mastery |
| Phantom Force The user attacks by disappearing into the shadows for a short time, then surfacing to strike targets. This attack can hit targets using moves such as Protect or Detect. | Level: 35 | Ghost |  | 90 | 12s | Level 38 or Seed of Mastery |
| Zen Headbutt The user attacks by focusing all its willpower into a fierce headbutt. This may also make targets flinch. | Level: 38 | Psychic |  | 80 | 8s | Level 41 or Seed of Mastery |
| Shadow Ball The user attacks by hurling a shadowy blob. This may also lower targets' Sp. Def stats. | Level: 42 | Ghost |  | 80 | 8s | Level 45 or Seed of Mastery |
| Nasty Plot The user boosts its Sp. Atk stat for a while by thinking bad thoughts to stimulate its brain. | Level: 45 | Dark |  | — | 15s | Level 48 or Seed of Mastery |
| Psychic The user attacks by directing a strong telekinetic force toward targets. This may also lower targets' Sp. Def stats. | Level: 52 | Psychic |  | 90 | 8s | Level 55 or Seed of Mastery |
| Hyperspace Fury The user attacks with a barrage from multiple arms. This attack ignores moves such as Protect or Detect, but it also lowers the user's Defense stat for a short time. | Level: 60 | Dark |  | 100 | 10s | Level 63 or Seed of Mastery |
| Brick Break The user attacks with a swift chop. This move can also break barriers such as Light Screen and Reflect. | TM010 | Fighting |  | 75 | 7s | Not established |
| Calm Mind The user boosts its Sp. Atk and Sp. Def stats for a short time by quietly focusing its mind and calming its spirit. | TM006 | Psychic |  | — | 18s | Not established |
| Charge Beam The user attacks targets with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. | TM130 | Electric |  | 50 | 6s | Not established |
| Dark Pulse The user attacks by releasing a horrible aura rife with ill intent. This may also make targets flinch. | TM090 | Dark |  | 80 | 8s | Not established |
| Drain Punch The user attacks with an energy-draining punch. The user's HP will be restored by a portion of the damage dealt. | TM131 | Fighting |  | 75 | 7s | Not established |
| Dream Eater The user attacks by eating the dreams of drowsy targets. The user's HP will be restored by a portion of the damage dealt. | TM127 | Psychic |  | 100 | 7s | Not established |
| Endure The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail. | TM035 | Normal |  | — | 12s | Not established |
| Energy Ball The user attacks by drawing power from nature and firing it at targets. This may also lower targets' Sp. Def stats. | TM026 | Grass |  | 90 | 8s | Not established |
| Facade The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy. | TM109 | Normal |  | 70 | 7s | Not established |
| Fire Punch The user attacks with a fiery punch. This may also leave targets with a burn. | TM029 | Fire |  | 75 | 7s | Not established |
| Focus Blast The user attacks by heightening its mental focus to unleash its power. This may also lower targets' Sp. Def stats. | TM102 | Fighting |  | 120 | 12s | Not established |
| Future Sight A short time after this move is used, a blast of psychic energy will strike the spot where the target was. | TM060 | Psychic |  | 120 | 10s | Not established |
| Giga Impact The user attacks by charging into targets using every bit of its power. The recoil will leave the user unable to move for a short time. | TM055 | Normal |  | 150 | 20s | Not established |
| Gunk Shot The user attacks by shooting out filthy garbage. This may also leave targets poisoned. | TM100 | Poison |  | 120 | 10s | Not established |
| Heal Block The user prevents targets from recovering HP through moves or items for a while. | TM097 | Psychic |  | — | 12s | Not established |
| Hyper Beam The user attacks by shooting a powerful beam at targets. The recoil will leave the user unable to move for a short time. | TM044 | Normal |  | 150 | 20s | Not established |
| Ice Punch The user attacks with an icy punch. This may also leave targets frozen. | TM024 | Ice |  | 75 | 7s | Not established |
| Knock Off The user attacks by slapping targets' held items away, making the items unusable for the rest of the battle. This move does more damage to targets holding items. | TM045 | Dark |  | 65 | 10s | Level 25 or Seed of Mastery |
| Light Screen The user constructs a wondrous wall of light that will reduce damage taken from special moves for a while. This effect continues even if the user is switched out. | TM016 | Psychic |  | — | 12s | Level 18 or Seed of Mastery |
| Nasty Plot The user boosts its Sp. Atk stat for a while by thinking bad thoughts to stimulate its brain. | TM083 | Dark |  | — | 15s | Level 48 or Seed of Mastery |
| Ominous Wind The user attacks with a gust of horrible wind that makes targets' skin crawl. This may also boost all the user's stats at once. | TM119 | Ghost |  | 60 | 6s | Not established |
| Protect The user takes on a protective stance that prevents incoming attacks from landing. | TM017 | Normal |  | — | 15s | Not established |
| Psychic The user attacks by directing a strong telekinetic force toward targets. This may also lower targets' Sp. Def stats. | TM063 | Psychic |  | 90 | 8s | Level 55 or Seed of Mastery |
| Psychic Fangs The user attacks by biting targets using psychic power. This move can also break barriers such as Light Screen and Reflect. | TM124 | Psychic |  | 85 | 8s | Not established |
| Psyshock The user attacks by materializing a mysterious psychic wave. This move deals physical damage. | TM003 | Psychic |  | 80 | 8s | Not established |
| Reflect The user constructs a wondrous wall of light that will reduce damage taken from physical moves for a while. This effect continues even if the user is switched out. | TM031 | Psychic |  | — | 12s | Not established |
| Rock Tomb The user attacks by hurling a boulder. Boulders that hit will also make targets move more slowly. Boulders that miss will remain on the battlefield. | TM036 | Rock |  | 60 | 10s | Not established |
| Shadow Ball The user attacks by hurling a shadowy blob. This may also lower targets' Sp. Def stats. | TM074 | Ghost |  | 80 | 8s | Level 45 or Seed of Mastery |
| Shadow Punch The user attacks by hiding in shadows and then throwing out a quick punch. | TM118 | Ghost |  | 60 | 6s | Not established |
| Silver Wind The user attacks targets by scattering powdery scales on the wind. This may also boost all the user's stats at once. | TM117 | Bug |  | 60 | 6s | Not established |
| Substitute The user sacrifices a small amount of HP to create a substitute for itself. | TM085 | Normal |  | — | 10s | Not established |
| Swift The user attacks by firing star-shaped rays at targets. | TM027 | Normal |  | 60 | 5s | Not established |
| Taunt The user taunts targets, sending them into a rage that will allow them to use only damage-dealing moves for a short time. | TM095 | Dark |  | — | 12s | Not established |
| Thunder Punch The user attacks with an electrified punch. This may also leave targets paralyzed. | TM023 | Electric |  | 75 | 7s | Not established |
| Thunder Wave The user launches a weak jolt of electricity to leave targets paralyzed. | TM008 | Electric |  | — | 10s | Not established |
| Thunderbolt The user attacks with a strong electric blast. This may also leave targets paralyzed. | TM067 | Electric |  | 90 | 8s | Not established |
| Zen Headbutt The user attacks by focusing all its willpower into a fierce headbutt. This may also make targets flinch. | TM059 | Psychic |  | 80 | 8s | Level 41 or Seed of Mastery |