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HOME / Hoopa Unbound

Hoopa Unbound

#0720 in the National Pokédex • Mischief Pokémon

A form of Hoopa

#0720 in the National Pokédex • Mischief Pokémon

A form of Hoopa

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

80

270

364

Attack

160

292

460

Defense

60

112

240

Sp. Atk

170

310

482

Sp. Def

130

238

394

Speed

80

148

284

Total

680

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Diancie

Volcanion

Hoopa Unbound normal sprite

Normal

Shiny Hoopa Unbound sprite

Shiny

Hoopa Unbound

Mischief Pokémon

#0720
PsychicDark

Height

6.5 m (21'04")

Weight

490 kg (1,080.3 lbs)

Abilities

Magician

It's Super Effective

Damage multipliers Hoopa Unbound takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Bug

Fairy

Evolution

Evolution requirements shown in a compact table or chain view.
Hoopa

Hoopa

#0720

No evolutions

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartConfusionPsychicSpecial5010025

An attack that may cause confusion.

StartDestiny BondGhostStatus--5

The foe faints if the user does.

StartTrickPsychicStatus-10010

Tricks the foe into trading held items.

StartAlly SwitchPsychicStatus--15

The user teleports using a strange power and switches its place with one of its allies.

StartHyperspace FuryDarkPhysical100-5

Using its many arms, the user unleashes a barrage of attacks that ignore the effects of moves like Protect and Detect. This attack lowers the user’s Defense.

6AstonishGhostPhysical3010015

An attack that may shock the foe into flinching.

10Magic CoatPsychicStatus--15

Reflects special effects back to the attacker.

15Light ScreenPsychicStatus--30

Ups SPCL.DEF with a wall of light.

19PsybeamPsychicSpecial6510020

An attack that may confuse the foe.

25Skill SwapPsychicStatus--10

The user swaps special abilities with the target.

29Guard SplitPsychicStatus--10

The user employs its psychic power to average its Defense and Sp. Def stats with those of its target’s.

29Power SplitPsychicStatus--10

The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target’s.

46Knock OffDarkPhysical6510020

Knocks down the foe’s held item to prevent its use.

50Trick RoomPsychicStatus--5

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

50Wonder RoomPsychicStatus--10

The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns.

55Dark PulseDarkSpecial8010015

The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.

75PsychicPsychicSpecial9010010

An attack that may lower SPCL.DEF.

Machines

Moves this Pokémon can learn from Technical Machines.
Class
Description
0Hyper BeamNormalSpecial150905

1st turn: Attack 2nd turn: Rest

0ThunderboltElectricSpecial9010015

An attack that may cause paralysis.

0Thunder WaveElectricStatus-9020

A move that may cause paralysis.

0ToxicPoisonStatus-9010

A poison move with increasing damage.

0Double TeamNormalStatus--15

Heightens evasive­ ness.

0ReflectPsychicStatus--20

Raises DEFENSE with a barrier.

0Dream EaterPsychicSpecial10010015

Steals HP from a sleeping victim.

0FlashNormalStatus-10020

Blinds the foe to reduce accuracy.

0RestPsychicStatus--10

Sleep for 2 turns to fully recover.

0SubstituteNormalStatus--10

Makes a decoy with 1/4 user's max HP.

0ThiefDarkPhysical6010025

An attack that may steal a held item.

0ProtectNormalStatus--10

Foils attack that turn. It may fail.

0SwaggerNormalStatus-8515

Causes confusion and raises ATTACK.

0Sleep TalkNormalStatus--10

Randomly attacks while asleep.

0ReturnNormalPhysical-10020

An attack that is based on loyalty.

0FrustrationNormalPhysical-10020

An attack based on lack of loyalty.

0SafeguardNormalStatus--25

Prevents all status problems.

0Hidden PowerNormalSpecial6010015

The power varies with the POKéMON.

0Rain DanceWaterStatus--5

Boosts water-type moves for 5 turns.

0Sunny DayFireStatus--5

Boosts fire-type moves for 5 turns.

0Psych UpNormalStatus--10

Copies the foe's stat changes.

0Shadow BallGhostSpecial8010015

An attack that may lower SPCL.DEF.

0TormentDarkStatus-10015

Torments the foe and stops successive use of a move.

0FacadeNormalPhysical7010020

Boosts ATTACK when burned, paralyzed, or poisoned.

0TauntDarkStatus-10020

Taunts the foe into only using attack moves.

0Brick BreakFightingPhysical7510015

Destroys barriers such as REFLECT and causes damage.

0Secret PowerNormalPhysical7010020

An attack with effects that vary by location.

0Calm MindPsychicStatus--20

Raises SP. ATK and SP. DEF by focusing the mind.

0EmbargoDarkStatus-10015

It prevents the foe from using its held item. Its Trainer is also prevented from using items on it.

0FlingDarkPhysical-10010

The user flings its held item at the foe to attack. Its power and effects depend on the item.

0Focus BlastFightingSpecial120705

The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def.

0Energy BallGrassSpecial9010010

The user draws power from nature and fires it at the foe. It may also lower the target’s Sp. Def.

0Giga ImpactNormalPhysical150905

The user charges at the foe using every bit of its power. The user must rest on the next turn.

0Grass KnotGrassSpecial-10020

The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.

0Charge BeamElectricSpecial509010

The user fires a concentrated bundle of electricity. It may also raise the user’s Sp. Atk stat.

0PsyshockPsychicSpecial8010010

The user materializes an odd psychic wave to attack the target. This attack does physical damage.

0RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

0QuashDarkStatus-10015

The user suppresses the target and makes its move go last.

0ConfideNormalStatus--20

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

0Power-Up PunchFightingPhysical4010020

Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.

0Take DownNormalPhysical908520

A tackle that also hurts the user.

0SwiftNormalSpecial60-20

An attack that never misses.

0Scary FaceNormalStatus-10010

Sharply reduces the foe's SPEED.

0SandstormRockStatus--10

Inflicts damage every turn.

0EndureNormalStatus--10

Always leaves at least 1HP.

0Rock TombRockPhysical609515

Stops the foe from moving with rocks and cuts SPEED.

0Nasty PlotDarkStatus--20

The user stimulates its brain by thinking bad thoughts. It sharply raises the user’s Sp. Atk.

0Phantom ForceGhostPhysical9010010

The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.

0Psychic TerrainPsychicStatus--10

This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.

0Tera BlastNormalSpecial8010010

Games

Games where Hoopa appears, in release order. Each link opens that game's Pokédex page.

Omega Ruby & Alpha Sapphire

Hoopa Unbound in Omega Ruby & Alpha Sapphire
Shiny Hoopa Unbound in Omega Ruby & Alpha Sapphire

Unbound

Scarlet & Violet

Pokémon GO

#0719

Diancie

#0721

Volcanion

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