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Hoopa

Hoopa

Nat. #720 in the Scarlet and Violet Pokédex • Mischief Pokémon

Hoopa

Nat. #720 in the Scarlet and Violet Pokédex • Mischief Pokémon

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

80

270

364

Attack

110

202

350

Defense

60

112

240

Sp. Atk

150

274

438

Sp. Def

130

238

394

Speed

70

130

262

Total

600

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Diancie

Hoopa Unbound

Hoopa normal sprite

Normal

Shiny Hoopa sprite

Shiny

Hoopa

Mischief Pokémon

Nat. #720
PsychicGhost

Height

0.5 m (1'08")

Weight

9 kg (19.8 lbs)

Abilities

Magician

It's Super Effective

Damage multipliers Hoopa takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Ghost

Dark

Resists

Normal

Fighting

Poison

0.5×

Psychic

0.5×

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
3 SpA
Catch rate
3
Base Exp.
270

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg Groups
Undiscovered
Gender
Genderless
Egg cycles
120 (30,720 steps)

Evolution

Evolution requirements shown in a compact table or chain view.
Hoopa

Hoopa

Nat. #720

No evolutions

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartConfusionPsychicSpecial5010025

The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target.

StartDestiny BondGhostStatus--5

If the user is knocked out after using this move, the Pokémon that knocked it out will also faint. This move's chance of failing rises if it is used in succession.

StartAlly SwitchPsychicStatus--15

The user teleports using a strange power and switches places with one of its allies. This move's chance of failing rises if it is used in succession.

6AstonishGhostPhysical3010015

The user attacks the target by crying out in a startling fashion. This may also make the target flinch.

10TrickPsychicStatus-10010

The user catches the target off guard and swaps the target's held item with its own.

15Light ScreenPsychicStatus--30

A wondrous wall of light is put up to reduce damage from special moves for five turns.

19PsybeamPsychicSpecial6510020

The target is attacked with a peculiar ray. This may also confuse the target.

25Skill SwapPsychicStatus--10

The user employs its psychic power to exchange Abilities with the target.

29Guard SplitPsychicStatus--10

The user employs its psychic power to average its Defense and Sp. Def stats with those of the target.

29Power SplitPsychicStatus--10

The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target.

35Phantom ForceGhostPhysical9010010

The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.

46Zen HeadbuttPsychicPhysical809015

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

50Trick RoomPsychicStatus--5

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

50Wonder RoomPsychicStatus--10

The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.

55Shadow BallGhostSpecial8010015

The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

68Nasty PlotDarkStatus--20

The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat.

75PsychicPsychicSpecial9010010

The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.

85Hyperspace HolePsychicSpecial80-5

Using a hyperspace hole, the user appears right next to the target and strikes. This attack can hit a target using a move such as Protect or Detect.

Machines

Moves this Pokémon can learn from Technical Machines in Pokémon Scarlet and Violet.
Class
Description
TM001Take DownNormalPhysical908520

A reckless full-body charge attack for slamming into the target. This also damages the user a little.

TM006Scary FaceNormalStatus-10010

The user frightens the target with a scary face to harshly lower its Speed stat.

TM007ProtectNormalStatus--10

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

TM016PsybeamPsychicSpecial6510020

The target is attacked with a peculiar ray. This may also confuse the target.

TM018ThiefDarkPhysical6010025

The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.

TM025FacadeNormalPhysical7010020

This move's power is doubled if the user is poisoned, burned, or paralyzed.

TM032SwiftNormalSpecial60-20

Star-shaped rays are shot at opposing Pokémon. This attack never misses.

TM036Rock TombRockPhysical609515

The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement.

TM043FlingDarkPhysical-10010

The user flings its held item at the target to attack. This move's power and effects depend on the item.

TM047EndureNormalStatus--10

The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.

TM049Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.

TM050Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.

TM051SandstormRockStatus--10

A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types.

TM054PsyshockPsychicSpecial8010010

The user materializes an odd psychic wave to attack the target. This move deals physical damage.

TM058Brick BreakFightingPhysical7510015

The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect.

TM059Zen HeadbuttPsychicPhysical809015

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

TM062Foul PlayDarkPhysical9510015

The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts.

TM067Fire PunchFirePhysical7510015

The target is attacked with a fiery punch. This may also leave the target with a burn.

TM068Thunder PunchElectricPhysical7510015

The target is attacked with an electrified punch. This may also leave the target with paralysis.

TM069Ice PunchIcePhysical7510015

The target is attacked with an icy punch. This may also leave the target frozen.

TM070Sleep TalkNormalStatus--10

The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.

TM073Drain PunchFightingPhysical7510010

The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target.

TM074ReflectPsychicStatus--20

A wondrous wall of light is put up to reduce damage from physical moves for five turns.

TM075Light ScreenPsychicStatus--30

A wondrous wall of light is put up to reduce damage from special moves for five turns.

TM081Grass KnotGrassSpecial-10020

The user snares the target with grass and trips it. The heavier the target, the greater the move's power.

TM082Thunder WaveElectricStatus-9020

The user launches a weak jolt of electricity that paralyzes the target.

TM085RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.

TM087TauntDarkStatus-10020

The target is taunted into a rage that allows it to use only attack moves for three turns.

TM094Dark PulseDarkSpecial8010015

The user releases a horrible aura imbued with ill intent. This may also make the target flinch.

TM098Skill SwapPsychicStatus--10

The user employs its psychic power to exchange Abilities with the target.

TM102Gunk ShotPoisonPhysical120805

The user shoots filthy garbage at the target to attack. This may also poison the target.

TM103SubstituteNormalStatus--10

The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.

TM109TrickPsychicStatus-10010

The user catches the target off guard and swaps the target's held item with its own.

TM114Shadow BallGhostSpecial8010015

The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

TM119Energy BallGrassSpecial9010010

The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.

TM120PsychicPsychicSpecial9010010

The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.

TM126ThunderboltElectricSpecial9010015

The user attacks the target with a strong electric blast. This may also leave the target with paralysis.

TM129Calm MindPsychicStatus--20

The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.

TM138Psychic TerrainPsychicStatus--10

This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.

TM140Nasty PlotDarkStatus--20

The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat.

TM151Phantom ForceGhostPhysical9010010

The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.

TM152Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user can't move on the next turn.

TM158Focus BlastFightingSpecial120705

The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.

TM161Trick RoomPsychicStatus--5

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

TM163Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user can't move on the next turn.

TM171Tera BlastNormalSpecial8010010

If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.

TM178GravityPsychicStatus--5

Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used.

TM181Knock OffDarkPhysical6510020

The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.

TM192Focus PunchFightingPhysical15010020

The user focuses its mind before launching a punch. This move fails if the user is hit before using the move.

TM199Lash OutDarkPhysical751005

The user lashes out to vent its frustration toward the target. This move's power is doubled if the user's stats were lowered during this turn.

TM203Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the target.

TM217Future SightPsychicSpecial12010010

Two turns after this move is used, a hunk of psychic energy attacks the target.

TM218Expanding ForcePsychicSpecial8010010

The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon.

TM219Skitter SmackBugPhysical709010

The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat.

TM221Throat ChopDarkPhysical8010015

The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns.

TM228Psychic NoisePsychicSpecial7510010

The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items.

Traits

Ability options available to this Pokémon in this game.

Magician

Ability Slot 1

The Pokémon steals the held item from any target it hits with a move.

Steals the target's held item when the bearer uses a damaging move.

Nat. #719

Diancie

Nat. #720

Hoopa Unbound

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