| TM001 | Take Down A reckless full-body charge attack for slamming into the target. This also damages the user a little. | Normal |  | 90 | 85 | 20 |
| TM006 | Scary Face The user frightens the target with a scary face to harshly lower its Speed stat. | Normal |  | - | 100 | 10 |
| TM007 | Protect This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Normal |  | - | - | 10 |
| TM010 | Ice Fang The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen. | Ice |  | 65 | 95 | 15 |
| TM011 | Water Pulse The user attacks the target with a pulsing blast of water. This may also confuse the target. | Water |  | 60 | 100 | 20 |
| TM022 | Chilling Water The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. | Water |  | 50 | 100 | 20 |
| TM025 | Facade This move's power is doubled if the user is poisoned, burned, or paralyzed. | Normal |  | 70 | 100 | 20 |
| TM028 | Bulldoze The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. | Ground |  | 60 | 100 | 20 |
| TM035 | Mud Shot The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. | Ground |  | 55 | 95 | 15 |
| TM036 | Rock Tomb The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. | Rock |  | 60 | 95 | 15 |
| TM044 | Dragon Tail The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | Dragon |  | 60 | 90 | 10 |
| TM047 | Endure The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | Normal |  | - | - | 10 |
| TM050 | Rain Dance The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | Water |  | - | - | 5 |
| TM051 | Sandstorm A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types. | Rock |  | - | - | 10 |
| TM053 | Smart Strike The user stabs the target with a sharp horn. This attack never misses. | Steel |  | 70 | - | 10 |
| TM055 | Dig The user burrows into the ground on the first turn, then attacks on the next turn. | Ground |  | 80 | 100 | 10 |
| TM057 | False Swipe A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. | Normal |  | 40 | 100 | 40 |
| TM066 | Body Slam The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. | Normal |  | 85 | 100 | 15 |
| TM070 | Sleep Talk The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | Normal |  | - | - | 10 |
| TM076 | Rock Blast The user attacks by hurling hard rocks at the target. This move hits two to five times in a row. | Rock |  | 25 | 90 | 10 |
| TM077 | Waterfall The user charges at the target and may make it flinch. | Water |  | 80 | 100 | 15 |
| TM083 | Poison Jab The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target. | Poison |  | 80 | 100 | 20 |
| TM084 | Stomping Tantrum Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. | Ground |  | 75 | 100 | 10 |
| TM085 | Rest The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | Psychic |  | - | - | 5 |
| TM086 | Rock Slide Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | Rock |  | 75 | 90 | 10 |
| TM088 | Swords Dance A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. | Normal |  | - | - | 20 |
| TM089 | Body Press The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals. | Fighting |  | 80 | 100 | 10 |
| TM103 | Substitute The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | Normal |  | - | - | 10 |
| TM104 | Iron Defense The user hardens its body's surface like iron, sharply boosting its Defense stat. | Steel |  | - | - | 15 |
| TM108 | Crunch The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. | Dark |  | 80 | 100 | 15 |
| TM110 | Liquidation The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. | Water |  | 85 | 100 | 10 |
| TM116 | Stealth Rock The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle. | Rock |  | - | - | 20 |
| TM123 | Surf The user attacks everything around it by swamping its surroundings with a giant wave. | Water |  | 90 | 100 | 15 |
| TM124 | Ice Spinner The user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain. | Ice |  | 80 | 100 | 15 |
| TM133 | Earth Power The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat. | Ground |  | 90 | 100 | 10 |
| TM135 | Ice Beam The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | Ice |  | 90 | 100 | 10 |
| TM142 | Hydro Pump The target is blasted by a huge volume of water launched under great pressure. | Water |  | 110 | 80 | 5 |
| TM143 | Blizzard A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | Ice |  | 110 | 70 | 5 |
| TM149 | Earthquake The user sets off an earthquake that strikes every Pokémon around it. | Ground |  | 100 | 100 | 10 |
| TM150 | Stone Edge The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit. | Rock |  | 100 | 80 | 5 |
| TM152 | Giga Impact The user charges at the target using every bit of its power. The user can't move on the next turn. | Normal |  | 150 | 90 | 5 |
| TM163 | Hyper Beam The target is attacked with a powerful beam. The user can't move on the next turn. | Normal |  | 150 | 90 | 5 |
| TM171 | Tera Blast If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. | Normal |  | 80 | 100 | 10 |
| TM176 | Sand Tomb The user traps the target inside a harshly raging sandstorm that inflicts damage for four to five turns. | Ground |  | 35 | 85 | 15 |
| TM183 | Super Fang The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half. | Normal |  | - | 90 | 10 |
| TM186 | High Horsepower The user fiercely attacks the target using its entire body. | Ground |  | 95 | 95 | 10 |
| TM204 | Double-Edge A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. | Normal |  | 120 | 100 | 15 |
| TM208 | Whirlpool The user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns. | Water |  | 35 | 85 | 15 |
| TM209 | Muddy Water The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy. | Water |  | 90 | 85 | 10 |
| TM219 | Skitter Smack The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat. | Bug |  | 70 | 90 | 10 |
| TM220 | Meteor Beam The user gathers energy from space and boosts its Sp. Atk stat on the first turn, then attacks on the next turn. | Rock |  | 120 | 90 | 10 |
| TM221 | Throat Chop The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns. | Dark |  | 80 | 100 | 15 |