| TM08 | Hyper Beam The target is attacked with a powerful beam. The user can’t move on the next turn. | Normal |  | 150 | 90 | 5 |
| TM09 | Giga Impact The user charges at the target using every bit of its power. The user can’t move on the next turn. | Normal |  | 150 | 90 | 5 |
| TM15 | Dig The user burrows into the ground, then attacks on the next turn. | Ground |  | 80 | 100 | 10 |
| TM21 | Rest The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | Psychic |  | - | - | 10 |
| TM22 | Rock Slide Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | Rock |  | 75 | 90 | 10 |
| TM24 | Snore This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | Normal |  | 50 | 100 | 15 |
| TM25 | Protect This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Normal |  | - | - | 10 |
| TM26 | Scary Face The user frightens the target with a scary face to harshly lower its Speed stat. | Normal |  | - | 100 | 10 |
| TM31 | Attract If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Normal |  | - | 100 | 15 |
| TM32 | Sandstorm A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types. | Rock |  | - | - | 10 |
| TM33 | Rain Dance The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | Water |  | - | - | 5 |
| TM36 | Whirlpool The user traps the target in a violent swirling whirlpool for four to five turns. | Water |  | 35 | 85 | 15 |
| TM39 | Facade This attack move doubles its power if the user is poisoned, burned, or paralyzed. | Normal |  | 70 | 100 | 20 |
| TM42 | Revenge This attack move’s power is doubled if the user has been hurt by the opponent in the same turn. | Fighting |  | 60 | 100 | 10 |
| TM45 | Dive Diving on the first turn, the user floats up and attacks on the next turn. | Water |  | 80 | 100 | 10 |
| TM48 | Rock Tomb Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement. | Rock |  | 60 | 95 | 15 |
| TM49 | Sand Tomb The user traps the target inside a harshly raging sandstorm for four to five turns. | Ground |  | 35 | 85 | 15 |
| TM53 | Mud Shot The user attacks by hurling a blob of mud at the target. This also lowers the target’s Speed stat. | Ground |  | 55 | 95 | 15 |
| TM54 | Rock Blast The user hurls hard rocks at the target. Two to five rocks are launched in a row. | Rock |  | 25 | 90 | 10 |
| TM57 | Payback The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled. | Dark |  | 50 | 100 | 10 |
| TM58 | Assurance If the target has already taken some damage in the same turn, this attack’s power is doubled. | Dark |  | 60 | 100 | 10 |
| TM67 | Ice Fang The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen. | Ice |  | 65 | 95 | 15 |
| TM76 | Round The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | Normal |  | 60 | 100 | 15 |
| TM81 | Bulldoze The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. | Ground |  | 60 | 100 | 20 |
| TM83 | Razor Shell The user cuts its target with sharp shells. This may also lower the target’s Defense stat. | Water |  | 75 | 95 | 10 |
| TM94 | False Swipe A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. | Normal |  | 40 | 100 | 40 |
| TM96 | Smart Strike The user stabs the target with a sharp horn. This attack never misses. | Steel |  | 70 | - | 10 |
| TM98 | Stomping Tantrum Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles. | Ground |  | 75 | 100 | 10 |
| TR00 | Swords Dance A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat. | Normal |  | - | - | 20 |
| TR01 | Body Slam The user drops onto the target with its full body weight. This may also leave the target with paralysis. | Normal |  | 85 | 100 | 15 |
| TR03 | Hydro Pump The target is blasted by a huge volume of water launched under great pressure. | Water |  | 110 | 80 | 5 |
| TR04 | Surf The user attacks everything around it by swamping its surroundings with a giant wave. | Water |  | 90 | 100 | 15 |
| TR05 | Ice Beam The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | Ice |  | 90 | 100 | 10 |
| TR06 | Blizzard A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | Ice |  | 110 | 70 | 5 |
| TR10 | Earthquake The user sets off an earthquake that strikes every Pokémon around it. | Ground |  | 100 | 100 | 10 |
| TR16 | Waterfall The user charges at the target and may make it flinch. | Water |  | 80 | 100 | 15 |
| TR20 | Substitute The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy. | Normal |  | - | - | 10 |
| TR26 | Endure The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Normal |  | - | - | 10 |
| TR27 | Sleep Talk While it is asleep, the user randomly uses one of the moves it knows. | Normal |  | - | - | 10 |
| TR28 | Megahorn Using its tough and impressive horn, the user rams into the target with no letup. | Bug |  | 120 | 85 | 10 |
| TR31 | Iron Tail The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat. | Steel |  | 100 | 75 | 15 |
| TR32 | Crunch The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat. | Dark |  | 80 | 100 | 15 |
| TR39 | Superpower The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats. | Fighting |  | 120 | 100 | 5 |
| TR45 | Muddy Water The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy. | Water |  | 90 | 85 | 10 |
| TR46 | Iron Defense The user hardens its body’s surface like iron, sharply raising its Defense stat. | Steel |  | - | - | 15 |
| TR57 | Poison Jab The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target. | Poison |  | 80 | 100 | 20 |
| TR67 | Earth Power The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def stat. | Ground |  | 90 | 100 | 10 |
| TR75 | Stone Edge The user stabs the target from below with sharpened stones. Critical hits land more easily. | Rock |  | 100 | 80 | 5 |
| TR76 | Stealth Rock The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle. | Rock |  | - | - | 20 |
| TR84 | Scald The user shoots boiling hot water at its target. This may also leave the target with a burn. | Water |  | 80 | 100 | 15 |
| TR94 | High Horsepower The user fiercely attacks the target using its entire body. | Ground |  | 95 | 95 | 10 |
| TR95 | Throat Chop The user attacks the target’s throat, and the resultant suffering prevents the target from using moves that emit sound for two turns. | Dark |  | 80 | 100 | 15 |
| TR98 | Liquidation The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat. | Water |  | 85 | 100 | 10 |
| TR99 | Body Press The user attacks by slamming its body into the target. The higher the user’s Defense, the more damage it can inflict on the target. | Fighting |  | 80 | 100 | 10 |