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Shaymin Land

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Shaymin Land in Pokémon Omega Ruby & Alpha Sapphire

#492 in the Omega Ruby and Alpha Sapphire Pokédex • Gratitude Pokémon

Shaymin Land in the National Pokédex

Pokédex entries

Omega Ruby

It can dissolve toxins in the air to instantly transform ruined land into a lush field of flowers.

Alpha Sapphire

The blooming of Gracidea flowers confers the power of flight upon it. Feelings of gratitude are the message it delivers.

Pokémon details

Type

Grass

Category

Gratitude Pokémon

Abilities

Height

0.2 m (0'08")

Weight

2.1 kg (4.6 lbs)

National Pokédex

#0492

Shaymin Land in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

100

310

404

Attack

100

184

328

Defense

100

184

328

Sp. Atk

100

184

328

Sp. Def

100

184

328

Speed

100

184

328

Total

600

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Shaymin Land, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
3 HP
Catch rate
45
Base Exp.
270

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
Genderless
Egg cycles
120

Evolution requirements shown in a compact table or chain view.
Shaymin

Shaymin

#492

No evolutions

Event distribution

Not available in the wild. Shaymin comes only from a distribution event, or by trading or transferring one in from another game.

Items this Pokémon may hold when encountered in the wild.
Alpha Sapphire
100%
Omega Ruby
100%

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartGrowth

The user’s body grows all at once, raising the Attack and Sp. Atk stats.

Normal--20
10Magical Leaf

The user scatters curious leaves that chase the target. This attack never misses.

Grass60-20
19Leech Seed

A seed is planted on the target. It steals some HP from the target every turn.

Grass-9010
28Synthesis

The user restores its own HP. The amount of HP regained varies with the weather.

Grass--5
37Sweet Scent

A sweet scent that harshly lowers opposing Pokémon’s evasiveness. This also lures wild Pokémon if used in places such as tall grass.

Normal-10020
46Natural Gift

The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.

Normal-10015
55Worry Seed

A seed that causes worry is planted on the target. It prevents sleep by making the target’s Ability Insomnia.

Grass-10010
64Aromatherapy

The user releases a soothing scent that heals all status conditions affecting the user’s party.

Grass--5
73Energy Ball

The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def.

Grass9010010
82Sweet Kiss

The user kisses the target with a sweet, angelic cuteness that causes confusion.

Fairy-7510
91Healing Wish

The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.

Psychic--10
100Seed Flare

The user emits a shock wave from its body to attack its target. This may also harshly lower the target’s Sp. Def.

Grass120855

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Omega Ruby and Alpha Sapphire.
Class
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM10Hidden Power

A unique attack that varies in type depending on the Pokémon using it.

Normal6010015
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves.

Fire--5
TM15Hyper Beam

The target is attacked with a powerful beam. The user can’t move on the next turn.

Normal150905
TM17Protect

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM20Safeguard

The user creates a protective field that prevents status conditions for five turns.

Normal--25
TM21Frustration

A full-power attack that grows more powerful the less the user likes its Trainer.

Normal-10020
TM22Solar Beam

A two-turn attack. The user gathers light, then blasts a bundled beam on the next turn.

Grass12010010
TM27Return

A full-power attack that grows more powerful the more the user likes its Trainer.

Normal-10020
TM29Psychic

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

Psychic9010010
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM42Facade

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
TM48Round

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

Normal6010015
TM53Energy Ball

The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def.

Grass9010010
TM68Giga Impact

The user charges at the target using every bit of its power. The user can’t move on the next turn.

Normal150905
TM70Flash

The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate dark caves.

Normal-10020
TM75Swords Dance

A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.

Normal--20
TM77Psych Up

The user hypnotizes itself into copying any stat change made by the target.

Normal--10
TM86Grass Knot

The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.

Grass-10020
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Normal-9015
TM88Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
TM94Secret Power

An attack whose additional effects depend upon where it was used. Can also be used to make a Secret Base.

Normal7010020
TM96Nature Power

An attack that makes use of nature’s power. Its effects vary depending on the user’s environment.

Normal--20
TM99Dazzling Gleam

The user damages opposing Pokémon by emitting a powerful flash.

Fairy8010010
TM100Confide

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Normal--20

Moves this Pokémon can learn from move tutors in this game.
Class
Covet

The user endearingly approaches the target, then steals the target’s held item.

Normal6010025
Earth Power

The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def.

Ground9010010
Endeavor

An attack move that cuts down the target’s HP to equal the user’s HP.

Normal-1005
Giga Drain

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Grass7510010
Last Resort

This move can be used only after the user has used all the other moves it knows in the battle.

Normal1401005
Seed Bomb

The user slams a barrage of hard-shelled seeds down on the target from above.

Grass8010015
Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015
Synthesis

The user restores its own HP. The amount of HP regained varies with the weather.

Grass--5
Worry Seed

A seed that causes worry is planted on the target. It prevents sleep by making the target’s Ability Insomnia.

Grass-10010
Zen Headbutt

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Psychic809015

Transfers, local trades, historical distributions, Sketch and costume changes have separate requirements. These options do not guarantee every four-move combination.
Class
Acquisition source
Air Cutter

The user launches razor-like wind to slash the opposing Pokémon. Critical hits land more easily.

Flying609525

Generation III–V import via Poké Transporter and Pokémon Bank

Air Slash

The user attacks with a blade of air that slices even the sky. This may also make the target flinch.

Flying759515

Generation III–V import via Poké Transporter and Pokémon Bank

Bullet Seed

The user forcefully shoots seeds at the target two to five times in a row.

Grass2510030

Generation III–V import via Poké Transporter and Pokémon Bank

Defense Curl

The user curls up to conceal weak spots and raise its Defense stat.

Normal--40

Generation III–V import via Poké Transporter and Pokémon Bank

Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10

Generation III–V import via Poké Transporter and Pokémon Bank

Grass Whistle

The user plays a pleasant melody that lulls the target into a deep sleep.

Grass-5515

Generation III–V import via Poké Transporter and Pokémon Bank

Headbutt

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

Normal7010015

Generation III–V import via Poké Transporter and Pokémon Bank

Leaf Storm

The user whips up a storm of leaves around the target. The attack’s recoil harshly lowers the user’s Sp. Atk stat.

Grass130905

Generation III–V import via Poké Transporter and Pokémon Bank

Lucky Chant

The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits.

Normal--30

Generation III–V import via Poké Transporter and Pokémon Bank

Mud-Slap

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Ground2010010

Generation III–V import via Poké Transporter and Pokémon Bank

Ominous Wind

The user blasts the target with a gust of repulsive wind. This may also raise all the user’s stats at once.

Ghost601005

Generation III–V import via Poké Transporter and Pokémon Bank

Quick Attack

The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

Normal4010030

Generation III–V import via Poké Transporter and Pokémon Bank

Swift

Star-shaped rays are shot at the opposing Pokémon. This attack never misses.

Normal60-20

Generation III–V import via Poké Transporter and Pokémon Bank

Tailwind

The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns.

Flying--15

Generation III–V import via Poké Transporter and Pokémon Bank

Ability options available to this Pokémon in this game.

Natural Cure

Ability Slot 1

All status conditions heal when the Pokémon switches out.

Cures any major status ailment upon switching out.

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