Shaymin Land
#492 in the Black and White Pokédex • Gratitude Pokémon
Pokémon Black
The flowers all over its body burst into bloom if it is lovingly hugged and senses gratitude.
Pokémon White
The flowers all over its body burst into bloom if it is lovingly hugged and senses gratitude.
Pokédexes
Egg Group
Steps to Hatch
Effort Values Yielded
Gender Ratio
Capture Rate
Base Experience

Shaymin
#492
No evolutions

Normal

Shiny
Shaymin Land
Gratitude Pokémon

HP
100
Attack
100
Defense
100
Sp. Atk
100
Sp. Def
100
Speed
100
Total
600
Type Chart
Weaknesses
Takes 2× from





Resistances
Takes 0.5× from




| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Growth | ![]() | Status | - | - | 40 | The user’s body grows all at once, raising the Attack and Sp. Atk stats. |
| 10 | Magical Leaf | ![]() | Special | 60 | - | 20 | The user scatters curious leaves that chase the target. This attack will not miss. |
| 19 | Leech Seed | ![]() | Status | - | 90 | 10 | A seed is planted on the target. It steals some HP from the target every turn. |
| 28 | Synthesis | ![]() | Status | - | - | 5 | The user restores its own HP. The amount of HP regained varies with the weather. |
| 37 | Sweet Scent | ![]() | Status | - | 100 | 20 | A sweet scent that lowers the opposing team’s evasiveness. It also lures wild Pokémon if used in grass, etc. |
| 46 | Natural Gift | ![]() | Physical | - | 100 | 15 | The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| 55 | Worry Seed | ![]() | Status | - | 100 | 10 | A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia. |
| 64 | Aromatherapy | ![]() | Status | - | - | 5 | The user releases a soothing scent that heals all status problems affecting the user’s party. |
| 73 | Energy Ball | ![]() | Special | 80 | 100 | 10 | The user draws power from nature and fires it at the target. It may also lower the target’s Sp. Def. |
| 82 | Sweet Kiss | ![]() | Status | - | 75 | 10 | The user kisses the target with a sweet, angelic cuteness that causes confusion. |
| 91 | Healing Wish | ![]() | Status | - | - | 10 | The user faints. In return, the Pokémon taking its place will have its HP restored and status cured. |
| 100 | Seed Flare | ![]() | Special | 120 | 85 | 5 | The user emits a shock wave from its body to attack its target. It may harshly lower the target’s Sp. Def. |
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM06 | Toxic | ![]() | Status | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM10 | Hidden Power | ![]() | Special | 1 | 100 | 15 | A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM11 | Sunny Day | ![]() | Status | - | - | 5 | The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM15 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| TM17 | Protect | ![]() | Status | - | - | 10 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM20 | Safeguard | ![]() | Status | - | - | 25 | The user creates a protective field that prevents status problems for five turns. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM22 | Solar Beam | ![]() | Special | 120 | 100 | 10 | A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM29 | Psychic | ![]() | Special | 90 | 100 | 10 | The target is hit by a strong telekinetic force. It may also reduce the target’s Sp. Def stat. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. |
| TM48 | Round | ![]() | Special | 60 | 100 | 15 | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM53 | Energy Ball | ![]() | Special | 80 | 100 | 10 | The user draws power from nature and fires it at the target. It may also lower the target’s Sp. Def. |
| TM68 | Giga Impact | ![]() | Physical | 150 | 90 | 5 | The user charges at the target using every bit of its power. The user must rest on the next turn. |
| TM70 | Flash | ![]() | Status | - | 100 | 20 | The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate caves. |
| TM75 | Swords Dance | ![]() | Status | - | - | 30 | A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat. |
| TM77 | Psych Up | ![]() | Status | - | - | 10 | The user hypnotizes itself into copying any stat change made by the target. |
| TM86 | Grass Knot | ![]() | Special | - | 100 | 20 | The user snares the target with grass and trips it. The heavier the target, the greater the damage. |
| TM87 | Swagger | ![]() | Status | - | 90 | 15 | The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat. |
| TM90 | Substitute | ![]() | Status | - | - | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
Natural Cure
Ability Slot 1
All status problems heal when it switches out.
Cures any major status ailment upon switching out.






















Status
Special
Physical
