Shaymin Land
#492 in the HeartGold & SoulSilver Pokédex • Gratitude Pokémon
Shaymin Land
#492 in the HeartGold & SoulSilver Pokédex • Gratitude Pokémon
Stats
Min
Max
HP
100
310
404
Attack
100
184
328
Defense
100
184
328
Sp. Atk
100
184
328
Sp. Def
100
184
328
Speed
100
184
328
Total
600
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Normal

Shiny
Shaymin Land
Gratitude Pokémon

Growth
| Pokédexes | - |
|---|---|
| EV yield | 3 HP |
| Catch rate | 45 |
| Base Exp. | 270 |
Eggs
| Egg Groups | |
|---|---|
| Gender | Genderless |
| Egg cycles | 120 (30,720 steps) |
Lore

HeartGold
The blooming of Gracidea flowers confers the power of flight upon it. Feelings of gratitude are the message it delivers.

SoulSilver
The blooming of Gracidea flowers confers the power of flight upon it. Feelings of gratitude are the message it delivers.
Held Items
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Growth | ![]() | Status | - | - | 20 | The user’s body is forced to grow all at once. It raises the Sp. Atk stat. |
| 10 | Magical Leaf | ![]() | Special | 60 | - | 20 | The user scatters curious leaves that chase the foe. This attack will not miss. |
| 19 | Leech Seed | ![]() | Status | - | 90 | 10 | A seed is planted on the foe. It steals some HP from the foe to heal the user on every turn. |
| 28 | Synthesis | ![]() | Status | - | - | 5 | The user restores its own HP. The amount of HP regained varies with the weather. |
| 37 | Sweet Scent | ![]() | Status | - | 100 | 20 | A sweet scent that lowers the foe’s evasiveness. It also lures wild Pokémon if used in grass, etc. |
| 46 | Natural Gift | ![]() | Physical | - | 100 | 15 | The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| 55 | Worry Seed | ![]() | Status | - | 100 | 10 | A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia. |
| 64 | Aromatherapy | ![]() | Status | - | - | 5 | The user releases a soothing scent that heals all status problems affecting the user’s party. |
| 73 | Energy Ball | ![]() | Special | 80 | 100 | 10 | The user draws power from nature and fires it at the foe. It may also lower the target’s Sp. Def. |
| 82 | Sweet Kiss | ![]() | Status | - | 75 | 10 | The user kisses the foe with a sweet, angelic cuteness that causes confusion. |
| 91 | Healing Wish | ![]() | Status | - | - | 10 | The user faints. In return, the Pokémon taking its place will have its HP restored and status cured. |
| 100 | Seed Flare | ![]() | Special | 120 | 85 | 5 | The user generates a shock wave from within its body. It may also lower the target’s Sp. Def. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM06 | Toxic | ![]() | Status | - | 85 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM09 | Bullet Seed | ![]() | Physical | 10 | 100 | 30 | The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession. |
| TM10 | Hidden Power | ![]() | Special | 1 | 100 | 15 | A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM11 | Sunny Day | ![]() | Status | - | - | 5 | The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM15 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| TM17 | Protect | ![]() | Status | - | - | 10 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM19 | Giga Drain | ![]() | Special | 60 | 100 | 10 | A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. |
| TM20 | Safeguard | ![]() | Status | - | - | 25 | The user creates a protective field that prevents status problems for five turns. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM22 | Solar Beam | ![]() | Special | 120 | 100 | 10 | A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM29 | Psychic | ![]() | Special | 90 | 100 | 10 | The foe is hit by a strong telekinetic force. It may also reduce the foe’s Sp. Def stat. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM43 | Secret Power | ![]() | Physical | 70 | 100 | 20 | The user attacks with a secret power. Its added effects vary depending on the user’s environment. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. |
| TM53 | Energy Ball | ![]() | Special | 80 | 100 | 10 | The user draws power from nature and fires it at the foe. It may also lower the target’s Sp. Def. |
| TM58 | Endure | ![]() | Status | - | - | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| TM68 | Giga Impact | ![]() | Physical | 150 | 90 | 5 | The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| TM70 | Flash | ![]() | Status | - | 100 | 20 | The user flashes a light that cuts the foe’s accuracy. It can also be used to illuminate caves. |
| TM75 | Swords Dance | ![]() | Status | - | - | 30 | A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat. |
| TM77 | Psych Up | ![]() | Status | - | - | 10 | The user hypnotizes itself into copying any stat change made by the foe. |
| TM82 | Sleep Talk | ![]() | Status | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| TM83 | Natural Gift | ![]() | Physical | - | 100 | 15 | The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM86 | Grass Knot | ![]() | Special | - | 100 | 20 | The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
| TM87 | Swagger | ![]() | Status | - | 90 | 15 | The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat. |
| TM90 | Substitute | ![]() | Status | - | - | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
Tutors
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Earth Power | ![]() | Special | 90 | 100 | 10 | The user makes the ground under the foe erupt with power. It may also lower the target’s Sp. Def. |
| Endeavor | ![]() | Physical | - | 100 | 5 | An attack move that cuts down the foe’s HP to equal the user’s HP. |
| Headbutt | ![]() | Physical | 70 | 100 | 15 | The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees. |
| Last Resort | ![]() | Physical | 130 | 100 | 5 | This move can be used only after the user has used all the other moves it knows in the battle. |
| Mud-Slap | ![]() | Special | 20 | 100 | 10 | The user hurls mud in the foe’s face to inflict damage and lower its accuracy. |
| Seed Bomb | ![]() | Physical | 80 | 100 | 15 | The user slams a barrage of hard- shelled seeds down on the foe from above. |
| Snore | ![]() | Special | 40 | 100 | 15 | An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
| Swift | ![]() | Special | 60 | - | 20 | Star-shaped rays are shot at the foe. This attack never misses. |
| Synthesis | ![]() | Status | - | - | 5 | The user restores its own HP. The amount of HP regained varies with the weather. |
| Worry Seed | ![]() | Status | - | 100 | 10 | A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia. |
| Zen Headbutt | ![]() | Physical | 80 | 90 | 15 | The user focuses its willpower to its head and rams the foe. It may also make the target flinch. |
Traits
Natural Cure
Ability Slot 1
All status problems heal when it switches out.
Cures any major status ailment upon switching out.









































Status
Special
Physical



