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B2/W2 / Pokédex

Shaymin Land

Shaymin Land

#492 in the Black 2 and White 2 Pokédex • Gratitude Pokémon

Shaymin Land

#492 in the Black 2 and White 2 Pokédex • Gratitude Pokémon

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

100

310

404

Attack

100

184

328

Defense

100

184

328

Sp. Atk

100

184

328

Sp. Def

100

184

328

Speed

100

184

328

Total

600

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Darkrai

Shaymin Sky

Shaymin Land normal sprite

Normal

Shiny Shaymin Land sprite

Shiny

Shaymin Land

Gratitude Pokémon

#492
Grass

Height

0.2 m (0'08")

Weight

2.1 kg (4.6 lbs)

Abilities

Natural Cure

It's Super Effective

Damage multipliers Shaymin Land takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Fire

Ice

Poison

Flying

Bug

Resists

Water

0.5×

Electric

0.5×

Grass

0.5×

Ground

0.5×

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
3 HP
Catch rate
45
Base Exp.
270

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg Groups
Undiscovered
Gender
Genderless
Egg cycles
120 (30,720 steps)

Lore

Version-specific Pokédex entries for this Pokémon.
Pokémon Black 2 box art

Pokémon Black 2

The flowers all over its body burst into bloom if it is lovingly hugged and senses gratitude.

Pokémon White 2 box art

Pokémon White 2

The flowers all over its body burst into bloom if it is lovingly hugged and senses gratitude.

Evolution

Evolution requirements shown in a compact table or chain view.
Shaymin

Shaymin

#492

No evolutions

Held Items

Items this Pokémon may hold when encountered in the wild.
Lum BerryLum Berry
Black 2
100%
White 2
100%

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartGrowthNormalStatus--40

The user’s body grows all at once, raising the Attack and Sp. Atk stats.

10Magical LeafGrassSpecial60-20

The user scatters curious leaves that chase the target. This attack will not miss.

19Leech SeedGrassStatus-9010

A seed is planted on the target. It steals some HP from the target every turn.

28SynthesisGrassStatus--5

The user restores its own HP. The amount of HP regained varies with the weather.

37Sweet ScentNormalStatus-10020

A sweet scent that lowers the opposing team’s evasiveness. It also lures wild Pokémon if used in grass, etc.

46Natural GiftNormalPhysical-10015

The user draws power to attack by using its held Berry. The Berry determines its type and power.

55Worry SeedGrassStatus-10010

A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia.

64AromatherapyGrassStatus--5

The user releases a soothing scent that heals all status problems affecting the user’s party.

73Energy BallGrassSpecial8010010

The user draws power from nature and fires it at the target. It may also lower the target’s Sp. Def.

82Sweet KissNormalStatus-7510

The user kisses the target with a sweet, angelic cuteness that causes confusion.

91Healing WishPsychicStatus--10

The user faints. In return, the Pokémon taking its place will have its HP restored and status cured.

100Seed FlareGrassSpecial120855

The user emits a shock wave from its body to attack its target. It may harshly lower the target’s Sp. Def.

Machines

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Black 2 and White 2.
Class
Description
TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial110015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves.

TM15Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM20SafeguardNormalStatus--25

The user creates a protective field that prevents status problems for five turns.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM22Solar BeamGrassSpecial12010010

A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM29PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. It may also reduce the target’s Sp. Def stat.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM53Energy BallGrassSpecial8010010

The user draws power from nature and fires it at the target. It may also lower the target’s Sp. Def.

TM68Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user must rest on the next turn.

TM70FlashNormalStatus-10020

The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate caves.

TM75Swords DanceNormalStatus--30

A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat.

TM77Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the target.

TM86Grass KnotGrassSpecial-10020

The user snares the target with grass and trips it. The heavier the target, the greater the damage.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
CovetNormalPhysical6010040

The user endearingly approaches the target, then steals the target’s held item.

Earth PowerGroundSpecial9010010

The user makes the ground under the target erupt with power. It may also lower the target’s Sp. Def.

EndeavorNormalPhysical-1005

An attack move that cuts down the target’s HP to equal the user’s HP.

Giga DrainGrassSpecial7510010

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Last ResortNormalPhysical1401005

This move can be used only after the user has used all the other moves it knows in the battle.

Seed BombGrassPhysical8010015

The user slams a barrage of hard-shelled seeds down on the target from above.

Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

SnoreNormalSpecial4010015

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

SynthesisGrassStatus--5

The user restores its own HP. The amount of HP regained varies with the weather.

Worry SeedGrassStatus-10010

A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia.

Zen HeadbuttPsychicPhysical809015

The user focuses its willpower to its head and attacks the target. It may also make the target flinch.

Traits

Ability options available to this Pokémon in this game.

Natural Cure

Ability Slot 1

All status problems heal when it switches out.

Cures any major status ailment upon switching out.

#491

Darkrai

#492

Shaymin Sky

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