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Sealeo

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Sealeo in Pokémon Omega Ruby & Alpha Sapphire

#183 in the Omega Ruby and Alpha Sapphire Pokédex • Ball Roll Pokémon

Sealeo in the National Pokédex
Sealeo sprite

Normal

Shiny Sealeo sprite

Shiny

Pokédex entries

Omega Ruby

Sealeo has the habit of always juggling on the tip of its nose anything it sees for the first time. This Pokémon occasionally entertains itself by balancing and rolling a Spheal on its nose.

Alpha Sapphire

Sealeo often balances and rolls things on the tip of its nose. While the Pokémon is rolling something, it checks the object’s aroma and texture to determine whether it likes the object or not.

Pokémon details

Types

IceWater

Category

Ball Roll Pokémon

Height

1.1 m (3'07")

Weight

87.6 kg (193.1 lbs)

National Pokédex

#0364

Pokédex

#183

Sealeo in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

90

290

384

Attack

60

112

240

Defense

70

130

262

Sp. Atk

75

139

273

Sp. Def

70

130

262

Speed

45

85

207

Total

410

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Sealeo, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
New Hoenn #183
EV yield
2 HP
Catch rate
120
Base Exp.
144

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Spheal

Spheal

#182

Level 32

Sealeo

Sealeo

#183

Sealeo

Sealeo

#183

Level 44

Walrein

Walrein

#184

Wild encounter

Found in the wild inside Shoal Cave. You can also evolve Spheal.

Alpha Sapphire
LocationMethodLevelChanceConditions

Shoal Cave

Shoal Cave (High Tide Room 1)

Walking in tall grass or a cave32-3440%

-

Shoal Cave

Shoal Cave (High Tide Room 2)

Walking in tall grass or a cave32-3440%

-

Shoal Cave

Shoal Cave (Low Tide Room 1)

Walking in tall grass or a cave32-3435%

-

Shoal Cave

Shoal Cave (Low Tide Room 2)

Walking in tall grass or a cave32-3435%

-

Shoal Cave

Shoal Cave (Low Tide B1F)

Walking in tall grass or a cave32-3435%

-

Shoal Cave

Shoal Cave (Low Tide B2F)

Walking in tall grass or a cave32-3435%

-

Shoal Cave

Shoal Cave (Low Tide B3F)

Walking in tall grass or a cave32-3430%

-

Omega Ruby
LocationMethodLevelChanceConditions

Shoal Cave

Shoal Cave (High Tide Room 1)

Walking in tall grass or a cave32-3440%

-

Shoal Cave

Shoal Cave (High Tide Room 2)

Walking in tall grass or a cave32-3440%

-

Shoal Cave

Shoal Cave (Low Tide Room 1)

Walking in tall grass or a cave32-3435%

-

Shoal Cave

Shoal Cave (Low Tide Room 2)

Walking in tall grass or a cave32-3435%

-

Shoal Cave

Shoal Cave (Low Tide B1F)

Walking in tall grass or a cave32-3435%

-

Shoal Cave

Shoal Cave (Low Tide B2F)

Walking in tall grass or a cave32-3435%

-

Shoal Cave

Shoal Cave (Low Tide B3F)

Walking in tall grass or a cave32-3430%

-

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartGrowl

The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.

Normal-10040
StartWater Gun

The target is blasted with a forceful shot of water.

Water4010025
StartDefense Curl

The user curls up to conceal weak spots and raise its Defense stat.

Normal--40
StartPowder Snow

The user attacks with a chilling gust of powdery snow. This may also freeze the opposing Pokémon.

Ice4010025
5Rollout

The user continually rolls into the target over five turns. It becomes more powerful each time it hits.

Rock309020
9Encore

The user compels the target to keep using only the move it last used for three turns.

Normal-1005
13Ice Ball

The user continually rolls into the target over five turns. It becomes stronger each time it hits.

Ice309020
17Brine

If the target’s HP is half or less, this attack will hit with double the power.

Water6510010
21Aurora Beam

The target is hit with a rainbow-colored beam. This may also lower the target’s Attack stat.

Ice6510020
26Body Slam

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

Normal8510015
31Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
31Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015
32Swagger

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Normal-9015
38Hail

The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

Ice--10
45Blizzard

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

Ice110705
52Sheer Cold

The target is attacked with a blast of absolute-zero cold. The target faints instantly if this attack hits.

Ice-305

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Omega Ruby and Alpha Sapphire.
Class
TM05Roar

The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Normal--20
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM07Hail

The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

Ice--10
TM10Hidden Power

A unique attack that varies in type depending on the Pokémon using it.

Normal6010015
TM13Ice Beam

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

Ice9010010
TM14Blizzard

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

Ice110705
TM17Protect

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

Water--5
TM21Frustration

A full-power attack that grows more powerful the less the user likes its Trainer.

Normal-10020
TM26Earthquake

The user sets off an earthquake that strikes every Pokémon around it.

Ground10010010
TM27Return

A full-power attack that grows more powerful the more the user likes its Trainer.

Normal-10020
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM39Rock Tomb

Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

Rock609515
TM42Facade

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM48Round

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

Normal6010015
TM49Echoed Voice

The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.

Normal4010015
TM78Bulldoze

The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.

Ground6010020
TM79Frost Breath

The user blows its cold breath on the target. This attack always results in a critical hit.

Ice609010
TM80Rock Slide

Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

Rock759010
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Normal-9015
TM88Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
TM94Secret Power

An attack whose additional effects depend upon where it was used. Can also be used to make a Secret Base.

Normal7010020
TM100Confide

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Normal--20
HM03Surf

The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water.

Water9010015
HM04Strength

The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders.

Normal8010015
HM05Waterfall

The user charges at the target and may make it flinch. This can also be used to climb a waterfall.

Water8010015
HM06Rock Smash

The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field.

Fighting4010015
HM07Dive

Diving on the first turn, the user floats up and attacks on the next turn. It can be used to dive deep in the ocean.

Water8010010

Moves this Pokémon can learn from move tutors in this game.
Class
Aqua Tail

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

Water909010
Icy Wind

The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats.

Ice559515
Iron Tail

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

Steel1007515
Signal Beam

The user attacks with a sinister beam of light. This may also confuse the target.

Bug7510015
Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015
Super Fang

The user chomps hard on the target with its sharp front fangs. This cuts the target’s HP in half.

Normal-9010
Water Pulse

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Water6010020

Learn before evolving. Some moves must be retained from breeding or a prior stage.
Class
Acquisition source
Aqua Ring

The user envelops itself in a veil made of water. It regains some HP every turn.

Water--20

Spheal — breeding

Belly Drum

The user maximizes its Attack stat in exchange for HP equal to half its max HP.

Normal--10

Spheal — breeding

Curse

A move that works differently for the Ghost type than for all other types.

Ghost--10

Spheal — breeding

Fissure

The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits.

Ground-305

Spheal — breeding

Spit Up

The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move’s power.

Normal-10010

Spheal — breeding

Stockpile

The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times.

Normal--20

Spheal — breeding

Swallow

The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.

Normal--10

Spheal — breeding

Water Sport

The user soaks itself with water. This weakens Fire-type moves for five turns.

Water--15

Spheal — breeding

Yawn

The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

Normal--10

Spheal — breeding

Transfers, local trades, historical distributions, Sketch and costume changes have separate requirements. These options do not guarantee every four-move combination.
Class
Acquisition source
Aqua Ring

The user envelops itself in a veil made of water. It regains some HP every turn.

Water--20

Generation III–V import via Poké Transporter and Pokémon Bank

Aqua Ring

The user envelops itself in a veil made of water. It regains some HP every turn.

Water--20

Trade from X/Y; retain through local trade and evolution where applicable

Belly Drum

The user maximizes its Attack stat in exchange for HP equal to half its max HP.

Normal--10

Trade from X/Y; retain through local trade and evolution where applicable

Captivate

If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.

Normal-10020

Generation III–V import via Poké Transporter and Pokémon Bank

Curse

A move that works differently for the Ghost type than for all other types.

Ghost--10

Generation III–V import via Poké Transporter and Pokémon Bank

Curse

A move that works differently for the Ghost type than for all other types.

Ghost--10

Trade from X/Y; retain through local trade and evolution where applicable

Double-Edge

A reckless, life-risking tackle. This also damages the user quite a lot.

Normal12010015

Generation III–V import via Poké Transporter and Pokémon Bank

Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10

Generation III–V import via Poké Transporter and Pokémon Bank

Fissure

The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits.

Ground-305

Generation III–V import via Poké Transporter and Pokémon Bank

Fissure

The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits.

Ground-305

Trade from X/Y; retain through local trade and evolution where applicable

Headbutt

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

Normal7010015

Generation III–V import via Poké Transporter and Pokémon Bank

Mimic

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Normal--10

Generation III–V import via Poké Transporter and Pokémon Bank

Mud-Slap

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Ground2010010

Generation III–V import via Poké Transporter and Pokémon Bank

Natural Gift

The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.

Normal-10015

Generation III–V import via Poké Transporter and Pokémon Bank

Spit Up

The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move’s power.

Normal-10010

Generation III–V import via Poké Transporter and Pokémon Bank

Spit Up

The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move’s power.

Normal-10010

Trade from X/Y; retain through local trade and evolution where applicable

Stockpile

The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times.

Normal--20

Generation III–V import via Poké Transporter and Pokémon Bank

Stockpile

The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times.

Normal--20

Trade from X/Y; retain through local trade and evolution where applicable

Swallow

The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.

Normal--10

Generation III–V import via Poké Transporter and Pokémon Bank

Swallow

The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.

Normal--10

Trade from X/Y; retain through local trade and evolution where applicable

Water Sport

The user soaks itself with water. This weakens Fire-type moves for five turns.

Water--15

Generation III–V import via Poké Transporter and Pokémon Bank

Water Sport

The user soaks itself with water. This weakens Fire-type moves for five turns.

Water--15

Trade from X/Y; retain through local trade and evolution where applicable

Whirlpool

The user traps the target in a violent swirling whirlpool for four to five turns.

Water358515

Generation III–V import via Poké Transporter and Pokémon Bank

Yawn

The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

Normal--10

Generation III–V import via Poké Transporter and Pokémon Bank

Yawn

The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

Normal--10

Trade from X/Y; retain through local trade and evolution where applicable

Ability options available to this Pokémon in this game.

Thick Fat

Ability Slot 1

Boosts resistance to Fire- and Ice-type moves.

Halves damage from Fire and Ice moves.

Ice Body

Ability Slot 2

The Pokémon gradually regains HP in a hailstorm.

Heals for 1/16 max HP after each turn during hail. Protects against hail damage.

Oblivious(Hidden Ability)

Keeps the Pokémon from being infatuated or falling for taunts.

Prevents infatuation, Captivate and Taunt.

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