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Herdier

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Herdier in Pokémon Omega Ruby & Alpha Sapphire

#507 in the Omega Ruby and Alpha Sapphire Pokédex • Loyal Dog Pokémon

Herdier in the National Pokédex

Pokédex entries

Omega Ruby

This very loyal Pokémon helps Trainers, and it also takes care of other Pokémon.

Alpha Sapphire

It has black, cape-like fur that is very hard and decreases the amount of damage it receives.

Pokémon details

Type

Normal

Category

Loyal Dog Pokémon

Height

0.9 m (2'11")

Weight

14.7 kg (32.4 lbs)

National Pokédex

#0507

Herdier in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

65

240

334

Attack

80

148

284

Defense

65

121

251

Sp. Atk

35

67

185

Sp. Def

65

121

251

Speed

60

112

240

Total

370

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Herdier, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Weak to

Resists

Herdier doesn't resist any types.

Immune to

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
2 Atk
Catch rate
120
Base Exp.
130

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
15

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Lillipup

Lillipup

#506

Level 16

Herdier

Herdier

#507

Herdier

Herdier

#507

Level 32

Stoutland

Stoutland

#508

Evolution

Evolve Lillipup. Lillipup appears as a hidden Pokémon on Routes 101, 102, and 103.

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartTackle

A physical attack in which the user charges and slams into the target with its whole body.

Normal5010035
StartLeer

The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.

Normal-10030
StartBite

The target is bitten with viciously sharp fangs. This may also make the target flinch.

Dark6010025
StartOdor Sleuth

Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.

Normal--40
5Odor Sleuth

Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.

Normal--40
8Bite

The target is bitten with viciously sharp fangs. This may also make the target flinch.

Dark6010025
12Helping Hand

The user assists an ally by boosting the power of that ally’s attack.

Normal--20
15Take Down

A reckless, full-body charge attack for slamming into the target. This also damages the user a little.

Normal908520
20Work Up

The user is roused, and its Attack and Sp. Atk stats increase.

Normal--30
24Crunch

The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.

Dark8010015
29Roar

The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Normal--20
33Retaliate

The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move becomes more powerful.

Normal701005
38Reversal

An all-out attack that becomes more powerful the less HP the user has.

Fighting-10015
42Last Resort

This move can be used only after the user has used all the other moves it knows in the battle.

Normal1401005
47Giga Impact

The user charges at the target using every bit of its power. The user can’t move on the next turn.

Normal150905
52Play Rough

The user plays rough with the target and attacks it. This may also lower the target’s Attack stat.

Fairy909010

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Omega Ruby and Alpha Sapphire.
Class
TM05Roar

The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Normal--20
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM10Hidden Power

A unique attack that varies in type depending on the Pokémon using it.

Normal6010015
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves.

Fire--5
TM17Protect

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

Water--5
TM21Frustration

A full-power attack that grows more powerful the less the user likes its Trainer.

Normal-10020
TM24Thunderbolt

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

Electric9010015
TM27Return

A full-power attack that grows more powerful the more the user likes its Trainer.

Normal-10020
TM28Dig

The user burrows, then attacks on the next turn. It can also be used to exit dungeons.

Ground8010010
TM30Shadow Ball

The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

Ghost8010015
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM39Rock Tomb

Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

Rock609515
TM40Aerial Ace

The user confounds the target with speed, then slashes. This attack never misses.

Flying60-20
TM42Facade

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM48Round

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

Normal6010015
TM66Payback

The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

Dark5010010
TM67Retaliate

The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move becomes more powerful.

Normal701005
TM68Giga Impact

The user charges at the target using every bit of its power. The user can’t move on the next turn.

Normal150905
TM73Thunder Wave

The user launches a weak jolt of electricity that paralyzes the target.

Electric-10020
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Normal-9015
TM88Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
TM93Wild Charge

The user shrouds itself in electricity and smashes into its target. This also damages the user a little.

Electric9010015
TM94Secret Power

An attack whose additional effects depend upon where it was used. Can also be used to make a Secret Base.

Normal7010020
TM95Snarl

The user yells as if it’s ranting about something, which lowers the Sp. Atk stat of opposing Pokémon.

Dark559515
TM100Confide

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Normal--20
HM03Surf

The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water.

Water9010015
HM04Strength

The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders.

Normal8010015
HM06Rock Smash

The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field.

Fighting4010015

Moves this Pokémon can learn from move tutors in this game.
Class
After You

The user helps the target and makes it use its move right after the user.

Normal--15
Covet

The user endearingly approaches the target, then steals the target’s held item.

Normal6010025
Helping Hand

The user assists an ally by boosting the power of that ally’s attack.

Normal--20
Hyper Voice

The user lets loose a horribly echoing shout with the power to inflict damage.

Normal9010010
Last Resort

This move can be used only after the user has used all the other moves it knows in the battle.

Normal1401005
Shock Wave

The user strikes the target with a quick jolt of electricity. This attack never misses.

Electric60-20
Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015
Uproar

The user attacks in an uproar for three turns. During that time, no one can fall asleep.

Normal9010010

Learn before evolving. Some moves must be retained from breeding or a prior stage.
Class
Acquisition source
Baby-Doll Eyes

The user stares at the target with its baby-doll eyes, which lowers its Attack stat. This move always goes first.

Fairy-10030

Lillipup — level up (level 10)

Charm

The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat.

Fairy-10020

Lillipup — breeding

Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10

Lillipup — breeding

Fire Fang

The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.

Fire659515

Lillipup — breeding

Howl

The user howls loudly to raise its spirit, which raises its Attack stat.

Normal--40

Lillipup — breeding

Ice Fang

The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.

Ice659515

Lillipup — breeding

Lick

The target is licked with a long tongue, causing damage. This may also leave the target with paralysis.

Ghost3010030

Lillipup — breeding

Mud-Slap

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Ground2010010

Lillipup — breeding

Pursuit

An attack move that inflicts double damage if used on a target that is switching out of battle.

Dark4010020

Lillipup — breeding

Sand Attack

Sand is hurled in the target’s face, reducing the target’s accuracy.

Ground-10015

Lillipup — breeding

Thunder Fang

The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.

Electric659515

Lillipup — breeding

Yawn

The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

Normal--10

Lillipup — breeding

Transfers, local trades, historical distributions, Sketch and costume changes have separate requirements. These options do not guarantee every four-move combination.
Class
Acquisition source
Baby-Doll Eyes

The user stares at the target with its baby-doll eyes, which lowers its Attack stat. This move always goes first.

Fairy-10030

Trade from X/Y; retain through local trade and evolution where applicable

Charm

The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat.

Fairy-10020

Generation III–V import via Poké Transporter and Pokémon Bank

Charm

The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat.

Fairy-10020

Trade from X/Y; retain through local trade and evolution where applicable

Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10

Generation III–V import via Poké Transporter and Pokémon Bank

Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10

Trade from X/Y; retain through local trade and evolution where applicable

Fire Fang

The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.

Fire659515

Generation III–V import via Poké Transporter and Pokémon Bank

Fire Fang

The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.

Fire659515

Trade from X/Y; retain through local trade and evolution where applicable

Howl

The user howls loudly to raise its spirit, which raises its Attack stat.

Normal--40

Generation III–V import via Poké Transporter and Pokémon Bank

Howl

The user howls loudly to raise its spirit, which raises its Attack stat.

Normal--40

Trade from X/Y; retain through local trade and evolution where applicable

Ice Fang

The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.

Ice659515

Generation III–V import via Poké Transporter and Pokémon Bank

Ice Fang

The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.

Ice659515

Trade from X/Y; retain through local trade and evolution where applicable

Lick

The target is licked with a long tongue, causing damage. This may also leave the target with paralysis.

Ghost3010030

Generation III–V import via Poké Transporter and Pokémon Bank

Lick

The target is licked with a long tongue, causing damage. This may also leave the target with paralysis.

Ghost3010030

Trade from X/Y; retain through local trade and evolution where applicable

Mud-Slap

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Ground2010010

Generation III–V import via Poké Transporter and Pokémon Bank

Mud-Slap

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Ground2010010

Trade from X/Y; retain through local trade and evolution where applicable

Pursuit

An attack move that inflicts double damage if used on a target that is switching out of battle.

Dark4010020

Generation III–V import via Poké Transporter and Pokémon Bank

Pursuit

An attack move that inflicts double damage if used on a target that is switching out of battle.

Dark4010020

Trade from X/Y; retain through local trade and evolution where applicable

Sand Attack

Sand is hurled in the target’s face, reducing the target’s accuracy.

Ground-10015

Generation III–V import via Poké Transporter and Pokémon Bank

Sand Attack

Sand is hurled in the target’s face, reducing the target’s accuracy.

Ground-10015

Trade from X/Y; retain through local trade and evolution where applicable

Thunder Fang

The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.

Electric659515

Generation III–V import via Poké Transporter and Pokémon Bank

Thunder Fang

The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.

Electric659515

Trade from X/Y; retain through local trade and evolution where applicable

Yawn

The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

Normal--10

Generation III–V import via Poké Transporter and Pokémon Bank

Yawn

The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

Normal--10

Trade from X/Y; retain through local trade and evolution where applicable

Ability options available to this Pokémon in this game.

Intimidate

Ability Slot 1

Lowers the opposing Pokémon’s Attack stat.

Lowers opponents' Attack one stage upon entering battle.

Sand Rush

Ability Slot 2

Boosts the Pokémon’s Speed stat in a sandstorm.

Doubles Speed during a sandstorm. Protects against sandstorm damage.

Scrappy(Hidden Ability)

Makes Normal- and Fighting-type moves hit Ghost-type Pokémon.

Lets the Pokémon's Normal and Fighting moves hit Ghost Pokémon.

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