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Herdier

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Herdier in Pokémon Black & White

#13 in the Unova Pokédex • Loyal Dog Pokémon

Herdier in the National Pokédex

Pokédex entries

Pokémon Black

It has black, cape-like fur that is very hard and decreases the amount of damage it receives.

Pokémon White

It loyally follows its Trainer’s orders. For ages, they have helped Trainers raise Pokémon.

Pokémon details

Type

Normal

Category

Loyal Dog Pokémon

Height

0.9 m (2'11")

Weight

14.7 kg (32.4 lbs)

National Pokédex

#0507

Pokédex

#13

Herdier in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

65

240

334

Attack

80

148

284

Defense

65

121

251

Sp. Atk

35

67

185

Sp. Def

65

121

251

Speed

60

112

240

Total

370

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Herdier, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Weak to

Resists

Herdier doesn't resist any types.

Immune to

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Original Unova #13
EV yield
2 Atk
Catch rate
120
Base Exp.
130

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
15

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Lillipup

Lillipup

#12

Level 16

Herdier

Herdier

#13

Herdier

Herdier

#13

Level 32

Stoutland

Stoutland

#14

Known encounter locations for this Pokémon in this game.
Black
LocationMethodLevelChanceConditions

Cold Storage

Walking in tall grass or a cave2120%

-

Cold Storage

Walking in tall grass or a cave2210%

-

Cold Storage

Walking in tall grass or a cave234%

-

Cold Storage

Walking in tall grass or a cave231%

-

Cold Storage

Walking in dark grass2520%

-

Cold Storage

Walking in dark grass2610%

-

Cold Storage

Walking in dark grass274%

-

Cold Storage

Walking in dark grass271%

-

P2 Laboratory

Walking in tall grass or a cave2820%

-

P2 Laboratory

Walking in tall grass or a cave2910%

-

P2 Laboratory

Walking in tall grass or a cave305%

-

P2 Laboratory

Walking in tall grass or a cave311%

-

Route 1

Road 1

Walking in dark grass3220%

-

Route 1

Road 1

Walking in dark grass3310%

-

Route 1

Road 1

Walking in dark grass345%

-

Route 1

Road 1

Walking in dark grass344%

-

Route 10

Road 10

Walking in tall grass or a cave3320%

-

Route 10

Road 10

Walking in tall grass or a cave3410%

-

Route 10

Road 10

Walking in dark grass3820%

-

Route 10

Road 10

Walking in dark grass3910%

-

Route 10

Road 10 (Victory Road gate)

Walking in tall grass or a cave3320%

-

Route 10

Road 10 (Victory Road gate)

Walking in tall grass or a cave3410%

-

Route 10

Road 10 (Victory Road gate)

Walking in dark grass3820%

-

Route 10

Road 10 (Victory Road gate)

Walking in dark grass3910%

-

White
LocationMethodLevelChanceConditions

Cold Storage

Walking in tall grass or a cave2120%

-

Cold Storage

Walking in tall grass or a cave2210%

-

Cold Storage

Walking in tall grass or a cave234%

-

Cold Storage

Walking in tall grass or a cave231%

-

Cold Storage

Walking in dark grass2520%

-

Cold Storage

Walking in dark grass2610%

-

Cold Storage

Walking in dark grass274%

-

Cold Storage

Walking in dark grass271%

-

P2 Laboratory

Walking in tall grass or a cave2820%

-

P2 Laboratory

Walking in tall grass or a cave2910%

-

P2 Laboratory

Walking in tall grass or a cave305%

-

P2 Laboratory

Walking in tall grass or a cave311%

-

Route 1

Road 1

Walking in dark grass3220%

-

Route 1

Road 1

Walking in dark grass3310%

-

Route 1

Road 1

Walking in dark grass345%

-

Route 1

Road 1

Walking in dark grass344%

-

Route 10

Road 10

Walking in tall grass or a cave3320%

-

Route 10

Road 10

Walking in tall grass or a cave3410%

-

Route 10

Road 10

Walking in dark grass3820%

-

Route 10

Road 10

Walking in dark grass3910%

-

Route 10

Road 10 (Victory Road gate)

Walking in tall grass or a cave3320%

-

Route 10

Road 10 (Victory Road gate)

Walking in tall grass or a cave3410%

-

Route 10

Road 10 (Victory Road gate)

Walking in dark grass3820%

-

Route 10

Road 10 (Victory Road gate)

Walking in dark grass3910%

-

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartTackle

A physical attack in which the user charges and slams into the target with its whole body.

Normal5010035
StartLeer

The opposing team gains an intimidating leer with sharp eyes. The opposing team’s Defense stats are reduced.

Normal-10030
StartBite

The target is bitten with viciously sharp fangs. It may make the target flinch.

Dark6010025
StartOdor Sleuth

Enables a Ghost-type target to be hit with Normal- and Fighting-type attacks. It also enables an evasive target to be hit.

Normal--40
5Odor Sleuth

Enables a Ghost-type target to be hit with Normal- and Fighting-type attacks. It also enables an evasive target to be hit.

Normal--40
8Bite

The target is bitten with viciously sharp fangs. It may make the target flinch.

Dark6010025
12Helping Hand

The user assists an ally by boosting the power of its attack.

Normal--20
15Take Down

A reckless, full-body charge attack for slamming into the target. It also damages the user a little.

Normal908520
20Work Up

The user is roused, and its Attack and Sp. Atk stats increase.

Normal--30
24Crunch

The user crunches up the target with sharp fangs. It may also lower the target’s Defense stat.

Dark8010015
29Roar

The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends.

Normal-10020
33Retaliate

The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack’s damage increases.

Normal701005
38Reversal

An all-out attack that becomes more powerful the less HP the user has.

Fighting-10015
42Last Resort

This move can be used only after the user has used all the other moves it knows in the battle.

Normal1401005
47Giga Impact

The user charges at the target using every bit of its power. The user must rest on the next turn.

Normal150905

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Black and White.
Class
TM05Roar

The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends.

Normal-10020
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM10Hidden Power

A unique attack that varies in type and intensity depending on the Pokémon using it.

Varies

30–7010015
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves.

Fire--5
TM17Protect

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

Water--5
TM21Frustration

A full-power attack that grows more powerful the less the user likes its Trainer.

Normal-10020
TM24Thunderbolt

A strong electric blast is loosed at the target. It may also leave the target with paralysis.

Electric9510015
TM27Return

A full-power attack that grows more powerful the more the user likes its Trainer.

Normal-10020
TM28Dig

The user burrows, then attacks on the second turn. It can also be used to exit dungeons.

Ground8010010
TM30Shadow Ball

The user hurls a shadowy blob at the target. It may also lower the target’s Sp. Def stat.

Ghost8010015
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM39Rock Tomb

Boulders are hurled at the target. It also lowers the target’s Speed by preventing its movement.

Rock508010
TM40Aerial Ace

The user confounds the target with speed, then slashes. The attack lands without fail.

Flying60-20
TM42Facade

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

Normal7010020
TM44Rest

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM48Round

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

Normal6010015
TM66Payback

If the user moves after the target, this attack’s power will be doubled.

Dark5010010
TM67Retaliate

The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack’s damage increases.

Normal701005
TM68Giga Impact

The user charges at the target using every bit of its power. The user must rest on the next turn.

Normal150905
TM73Thunder Wave

A weak electric charge is launched at the target. It causes paralysis if it hits.

Electric-10020
TM83Work Up

The user is roused, and its Attack and Sp. Atk stats increase.

Normal--30
TM87Swagger

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

Normal-9015
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
TM93Wild Charge

The user shrouds itself in electricity and smashes into its target. It also damages the user a little.

Electric9010015
TM94Rock Smash

The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat.

Fighting4010015
TM95Snarl

The user yells as if it is ranting about something, making the target’s Sp. Atk stat decrease.

Dark559515
HM03Surf

It swamps the area around the user with a giant wave. It can also be used for crossing water.

Water9510015
HM04Strength

The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.

Normal8010015

Learn these before evolving. The source describes the earlier form’s method; egg and Light Ball moves must be retained through evolution. Four-move combinations are not certified by this list.
Class
Acquisition
Charm

The user gazes at the target rather charmingly, making it less wary. The target’s Attack is harshly lowered.

Normal-10020

Prior evolution: egg

Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10

Prior evolution: egg

Fire Fang

The user bites with flame-cloaked fangs. It may also make the target flinch or leave it burned.

Fire659515

Prior evolution: egg

Howl

The user howls loudly to raise its spirit, boosting its Attack stat.

Normal--40

Prior evolution: egg

Ice Fang

The user bites with cold-infused fangs. It may also make the target flinch or leave it frozen.

Ice659515

Prior evolution: egg

Lick

The target is licked with a long tongue, causing damage. It may also leave the target with paralysis.

Ghost2010030

Prior evolution: egg

Mud-Slap

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Ground2010010

Prior evolution: egg

Pursuit

An attack move that inflicts double damage if used on a target that is switching out of battle.

Dark4010020

Prior evolution: egg

Sand Attack

Sand is hurled in the target’s face, reducing its accuracy.

Ground-10015

Prior evolution: egg

Thunder Fang

The user bites with electrified fangs. It may also make the target flinch or leave it with paralysis.

Electric659515

Prior evolution: egg

Yawn

The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

Normal--10

Prior evolution: egg

These require the labeled breeding, transfer, trade or historical distribution route. Historical gifts and Dream World services are no longer ordinary active acquisition sources.
Class
Acquisition
Covet

The user endearingly approaches the target, then steals the target’s held item.

Normal6010040

Trade from Black 2 or White 2

Hyper Voice

The user lets loose a horribly echoing shout with the power to inflict damage.

Normal9010010

Trade from Black 2 or White 2

Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10

Trade from Black 2 or White 2

Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal4010015

Trade from Black 2 or White 2

Uproar

The user attacks in an uproar for three turns. Over that time, no one can fall asleep.

Normal9010010

Trade from Black 2 or White 2

Ability options available to this Pokémon in this game.

Hidden Ability entries show the game’s programmed slots. Obtaining one can require a historical Dream World promotion, a special gift or a trade from Black 2 and White 2. A programmed slot does not establish that the Hidden Ability was officially obtainable in Generation V.

Intimidate

Ability Slot 1

Lowers the foe’s Attack stat.

Lowers opponents' Attack one stage upon entering battle.

Sand Rush

Ability Slot 2

Boosts the Pokémon’s Speed in a sandstorm.

Doubles Speed during a sandstorm. Protects against sandstorm damage.

Scrappy(Hidden Ability)

Enables moves to hit Ghost-type Pokémon.

Lets the Pokémon's Normal and Fighting moves hit Ghost Pokémon.

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