OR/AS / Pokédex

Empoleon

Back to Pokédex

Empoleon in Pokémon Omega Ruby & Alpha Sapphire

#395 in the Omega Ruby and Alpha Sapphire Pokédex • Emperor Pokémon

Empoleon in the National Pokédex
Empoleon sprite

Normal

Shiny Empoleon sprite

Shiny

Pokédex entries

Omega Ruby

It swims as fast as a jet boat. The edges of its wings are sharp and can slice apart drifting ice.

Alpha Sapphire

The three horns that extend from its beak attest to its power. The leader has the biggest horns.

Pokémon details

Types

WaterSteel

Category

Emperor Pokémon

Height

1.7 m (5'07")

Weight

84.5 kg (186.3 lbs)

National Pokédex

#0395

Empoleon in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

84

278

372

Attack

86

159

298

Defense

88

162

302

Sp. Atk

111

204

353

Sp. Def

101

186

331

Speed

60

112

240

Total

530

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Empoleon, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
3 SpA
Catch rate
45
Base Exp.
239

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
87.5% male
12.5% female
Egg cycles
20

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Piplup

Piplup

#393

Level 16

Prinplup

Prinplup

#394

Prinplup

Prinplup

#394

Level 36

Empoleon

Empoleon

#395

Evolution

Evolve Prinplup (Level 36), which itself comes from the Sinnoh starter Piplup. Not found in the wild in Hoenn.

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartTackle

A physical attack in which the user charges and slams into the target with its whole body.

Normal5010035
StartGrowl

The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.

Normal-10040
StartBubble

A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stats.

Water4010030
4Growl

The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.

Normal-10040
8Bubble

A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stats.

Water4010030
11Swords Dance

A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.

Normal--20
15Peck

The target is jabbed with a sharply pointed beak or horn.

Flying3510035
16Metal Claw

The target is raked with steel claws. This may also raise the user’s Attack stat.

Steel509535
19Bubble Beam

A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat.

Water6510020
24Swagger

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Normal-9015
28Fury Attack

The target is jabbed repeatedly with a horn or beak two to five times in a row.

Normal158520
33Brine

If the target’s HP is half or less, this attack will hit with double the power.

Water6510010
36Aqua Jet

The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

Water4010020
39Whirlpool

The user traps the target in a violent swirling whirlpool for four to five turns.

Water358515
46Mist

The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.

Ice--30
52Drill Peck

A corkscrewing attack with a sharp beak acting as a drill.

Flying8010020
59Hydro Pump

The target is blasted by a huge volume of water launched under great pressure.

Water110805

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Omega Ruby and Alpha Sapphire.
Class
TM01Hone Claws

The user sharpens its claws to boost its Attack stat and accuracy.

Dark--15
TM05Roar

The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Normal--20
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM07Hail

The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

Ice--10
TM10Hidden Power

A unique attack that varies in type depending on the Pokémon using it.

Normal6010015
TM13Ice Beam

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

Ice9010010
TM14Blizzard

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

Ice110705
TM15Hyper Beam

The target is attacked with a powerful beam. The user can’t move on the next turn.

Normal150905
TM17Protect

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

Water--5
TM21Frustration

A full-power attack that grows more powerful the less the user likes its Trainer.

Normal-10020
TM26Earthquake

The user sets off an earthquake that strikes every Pokémon around it.

Ground10010010
TM27Return

A full-power attack that grows more powerful the more the user likes its Trainer.

Normal-10020
TM28Dig

The user burrows, then attacks on the next turn. It can also be used to exit dungeons.

Ground8010010
TM31Brick Break

The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

Fighting7510015
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM39Rock Tomb

Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

Rock609515
TM40Aerial Ace

The user confounds the target with speed, then slashes. This attack never misses.

Flying60-20
TM42Facade

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM48Round

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

Normal6010015
TM49Echoed Voice

The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.

Normal4010015
TM51Steel Wing

The target is hit with wings of steel. This may also raise the user’s Defense stat.

Steel709025
TM55Scald

The user shoots boiling hot water at its target. This may also leave the target with a burn.

Water8010015
TM56Fling

The user flings its held item at the target to attack. This move’s power and effects depend on the item.

Dark-10010
TM60Quash

The user suppresses the target and makes its move go last.

Dark-10015
TM65Shadow Claw

The user slashes with a sharp claw made from shadows. Critical hits land more easily.

Ghost7010015
TM68Giga Impact

The user charges at the target using every bit of its power. The user can’t move on the next turn.

Normal150905
TM75Swords Dance

A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.

Normal--20
TM78Bulldoze

The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.

Ground6010020
TM80Rock Slide

Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

Rock759010
TM86Grass Knot

The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.

Grass-10020
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Normal-9015
TM88Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
TM91Flash Cannon

The user gathers all its light energy and releases it at once. This may also lower the target’s Sp. Def stat.

Steel8010010
TM94Secret Power

An attack whose additional effects depend upon where it was used. Can also be used to make a Secret Base.

Normal7010020
TM100Confide

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Normal--20
HM01Cut

The target is cut with a scythe or claw. This can also be used to cut down thin trees.

Normal509530
HM03Surf

The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water.

Water9010015
HM04Strength

The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders.

Normal8010015
HM05Waterfall

The user charges at the target and may make it flinch. This can also be used to climb a waterfall.

Water8010015
HM06Rock Smash

The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field.

Fighting4010015
HM07Dive

Diving on the first turn, the user floats up and attacks on the next turn. It can be used to dive deep in the ocean.

Water8010010

Moves this Pokémon can learn from move tutors in this game.
Class
Covet

The user endearingly approaches the target, then steals the target’s held item.

Normal6010025
Hydro Cannon

The target is hit with a watery blast. The user can’t move on the next turn.

Water150905
Icy Wind

The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats.

Ice559515
Iron Defense

The user hardens its body’s surface like iron, sharply raising its Defense stat.

Steel--15
Knock Off

The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.

Dark6510020
Signal Beam

The user attacks with a sinister beam of light. This may also confuse the target.

Bug7510015
Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015
Stealth Rock

The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.

Rock--20
Water Pledge

A column of water strikes the target. When combined with its fire equivalent, the damage increases and a rainbow appears.

Water8010010
Water Pulse

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Water6010020

Learn before evolving. Some moves must be retained from breeding or a prior stage.
Class
Acquisition source
Agility

The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.

Psychic--30

Piplup — breeding

Aqua Ring

The user envelops itself in a veil made of water. It regains some HP every turn.

Water--20

Piplup — breeding

Bide

The user endures attacks for two turns, then strikes back to cause double the damage taken.

Normal--10

Piplup — breeding

Double Hit

The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row.

Normal359010

Piplup — breeding

Feather Dance

The user covers the target’s body with a mass of down that harshly lowers its Attack stat.

Flying-10015

Piplup — breeding

Flail

The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power.

Normal-10015

Piplup — breeding

Mud Sport

The user covers itself with mud. This weakens Electric-type moves for five turns.

Ground--15

Piplup — breeding

Mud-Slap

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Ground2010010

Piplup — breeding

Pound

The target is physically pounded with a long tail, a foreleg, or the like.

Normal4010035

Piplup — level up (level 1)

Supersonic

The user generates odd sound waves from its body that confuse the target.

Normal-5520

Piplup — breeding

Water Sport

The user soaks itself with water. This weakens Fire-type moves for five turns.

Water--15

Piplup — level up (level 11)

Yawn

The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

Normal--10

Piplup — breeding

Transfers, local trades, historical distributions, Sketch and costume changes have separate requirements. These options do not guarantee every four-move combination.
Class
Acquisition source
Agility

The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.

Psychic--30

Generation III–V import via Poké Transporter and Pokémon Bank

Agility

The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.

Psychic--30

Trade from X/Y; retain through local trade and evolution where applicable

Aqua Ring

The user envelops itself in a veil made of water. It regains some HP every turn.

Water--20

Generation III–V import via Poké Transporter and Pokémon Bank

Aqua Ring

The user envelops itself in a veil made of water. It regains some HP every turn.

Water--20

Trade from X/Y; retain through local trade and evolution where applicable

Avalanche

An attack move that inflicts double the damage if the user has been hurt by the target in the same turn.

Ice6010010

Generation III–V import via Poké Transporter and Pokémon Bank

Bide

The user endures attacks for two turns, then strikes back to cause double the damage taken.

Normal--10

Generation III–V import via Poké Transporter and Pokémon Bank

Bide

The user endures attacks for two turns, then strikes back to cause double the damage taken.

Normal--10

Trade from X/Y; retain through local trade and evolution where applicable

Captivate

If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.

Normal-10020

Generation III–V import via Poké Transporter and Pokémon Bank

Defog

A strong wind blows away the target’s barriers such as Reflect or Light Screen. This also lowers the target’s evasiveness.

Flying--15

Generation III–V import via Poké Transporter and Pokémon Bank

Double Hit

The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row.

Normal359010

Generation III–V import via Poké Transporter and Pokémon Bank

Double Hit

The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row.

Normal359010

Trade from X/Y; retain through local trade and evolution where applicable

Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10

Generation III–V import via Poké Transporter and Pokémon Bank

Feather Dance

The user covers the target’s body with a mass of down that harshly lowers its Attack stat.

Flying-10015

Generation III–V import via Poké Transporter and Pokémon Bank

Feather Dance

The user covers the target’s body with a mass of down that harshly lowers its Attack stat.

Flying-10015

Trade from X/Y; retain through local trade and evolution where applicable

Flail

The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power.

Normal-10015

Generation III–V import via Poké Transporter and Pokémon Bank

Flail

The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power.

Normal-10015

Trade from X/Y; retain through local trade and evolution where applicable

Fury Cutter

The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession.

Bug409520

Generation III–V import via Poké Transporter and Pokémon Bank

Headbutt

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

Normal7010015

Generation III–V import via Poké Transporter and Pokémon Bank

Mud Sport

The user covers itself with mud. This weakens Electric-type moves for five turns.

Ground--15

Generation III–V import via Poké Transporter and Pokémon Bank

Mud Sport

The user covers itself with mud. This weakens Electric-type moves for five turns.

Ground--15

Trade from X/Y; retain through local trade and evolution where applicable

Mud-Slap

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Ground2010010

Generation III–V import via Poké Transporter and Pokémon Bank

Mud-Slap

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Ground2010010

Trade from X/Y; retain through local trade and evolution where applicable

Natural Gift

The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.

Normal-10015

Generation III–V import via Poké Transporter and Pokémon Bank

Pluck

The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.

Flying6010020

Generation III–V import via Poké Transporter and Pokémon Bank

Pound

The target is physically pounded with a long tail, a foreleg, or the like.

Normal4010035

Generation III–V import via Poké Transporter and Pokémon Bank

Pound

The target is physically pounded with a long tail, a foreleg, or the like.

Normal4010035

Trade from X/Y; retain through local trade and evolution where applicable

Supersonic

The user generates odd sound waves from its body that confuse the target.

Normal-5520

Generation III–V import via Poké Transporter and Pokémon Bank

Supersonic

The user generates odd sound waves from its body that confuse the target.

Normal-5520

Trade from X/Y; retain through local trade and evolution where applicable

Water Sport

The user soaks itself with water. This weakens Fire-type moves for five turns.

Water--15

Generation III–V import via Poké Transporter and Pokémon Bank

Water Sport

The user soaks itself with water. This weakens Fire-type moves for five turns.

Water--15

Trade from X/Y; retain through local trade and evolution where applicable

Yawn

The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

Normal--10

Generation III–V import via Poké Transporter and Pokémon Bank

Yawn

The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

Normal--10

Trade from X/Y; retain through local trade and evolution where applicable

Ability options available to this Pokémon in this game.

Torrent

Ability Slot 1

Powers up Water-type moves when the Pokémon is in trouble.

Strengthens Water moves to inflict 1.5× damage at 1/3 max HP or less.

Defiant(Hidden Ability)

Boosts the Pokémon’s Attack stat when its stats are lowered.

Raises Attack by two stages when an opponent lowers a stat.

Join Discord

Join a community of 5,000+ Trainers.

discord.gg/dittobase