| TM06 | Toxic A move that leaves the target badly poisoned. Its poison damage worsens every turn. |  |  | - | 90 | 10 |
| TM07 | Hail The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |  |  | - | - | 10 |
| TM10 | Hidden Power A unique attack that varies in type depending on the Pokémon using it. |  |  | 60 | 100 | 15 |
| TM13 | Ice Beam The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |  |  | 90 | 100 | 10 |
| TM14 | Blizzard A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |  |  | 110 | 70 | 5 |
| TM17 | Protect Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |  |  | - | - | 10 |
| TM18 | Rain Dance The user summons a heavy rain that falls for five turns, powering up Water-type moves. |  |  | - | - | 5 |
| TM21 | Frustration A full-power attack that grows more powerful the less the user likes its Trainer. |  |  | - | 100 | 20 |
| TM27 | Return A full-power attack that grows more powerful the more the user likes its Trainer. |  |  | - | 100 | 20 |
| TM28 | Dig The user burrows, then attacks on the next turn. It can also be used to exit dungeons. |  |  | 80 | 100 | 10 |
| TM31 | Brick Break The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. |  |  | 75 | 100 | 15 |
| TM32 | Double Team By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |  |  | - | - | 15 |
| TM39 | Rock Tomb Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement. |  |  | 60 | 95 | 15 |
| TM40 | Aerial Ace The user confounds the target with speed, then slashes. This attack never misses. |  |  | 60 | - | 20 |
| TM42 | Facade An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |  |  | 70 | 100 | 20 |
| TM44 | Rest The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. |  |  | - | - | 10 |
| TM45 | Attract If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |  |  | - | 100 | 15 |
| TM48 | Round The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |  |  | 60 | 100 | 15 |
| TM49 | Echoed Voice The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |  |  | 40 | 100 | 15 |
| TM55 | Scald The user shoots boiling hot water at its target. This may also leave the target with a burn. |  |  | 80 | 100 | 15 |
| TM56 | Fling The user flings its held item at the target to attack. This move’s power and effects depend on the item. |  |  | - | 100 | 10 |
| TM60 | Quash The user suppresses the target and makes its move go last. |  |  | - | 100 | 15 |
| TM86 | Grass Knot The user snares the target with grass and trips it. The heavier the target, the greater the move’s power. |  |  | - | 100 | 20 |
| TM87 | Swagger The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. |  |  | - | 90 | 15 |
| TM88 | Sleep Talk While it is asleep, the user randomly uses one of the moves it knows. |  |  | - | - | 10 |
| TM90 | Substitute The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |  |  | - | - | 10 |
| TM94 | Secret Power An attack whose additional effects depend upon where it was used. Can also be used to make a Secret Base. |  |  | 70 | 100 | 20 |
| TM100 | Confide The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. |  |  | - | - | 20 |
| HM01 | Cut The target is cut with a scythe or claw. This can also be used to cut down thin trees. |  |  | 50 | 95 | 30 |
| HM03 | Surf The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water. |  |  | 90 | 100 | 15 |
| HM05 | Waterfall The user charges at the target and may make it flinch. This can also be used to climb a waterfall. |  |  | 80 | 100 | 15 |
| HM07 | Dive Diving on the first turn, the user floats up and attacks on the next turn. It can be used to dive deep in the ocean. |  |  | 80 | 100 | 10 |