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Omastar

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Omastar in Pokémon Brilliant Diamond & Shining Pearl

#139 in the Brilliant Diamond and Shining Pearl Pokédex • Spiral Pokémon

Omastar in the National Pokédex

Pokédex entries

Brilliant Diamond

It is thought that this Pokémon became extinct because its spiral shell grew too large.

Shining Pearl

It is thought that this Pokémon became extinct because its spiral shell grew too large.

Pokémon details

Types

RockWater

Category

Spiral Pokémon

Height

1 m (3'03")

Weight

35 kg (77.2 lbs)

National Pokédex

#0139

Pokédex

#139

Omastar in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

70

250

344

Attack

60

112

240

Defense

125

229

383

Sp. Atk

115

211

361

Sp. Def

70

130

262

Speed

55

103

229

Total

495

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Omastar, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
2 Def
Catch rate
45
Base Exp.
173

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
87.5% male
12.5% female
Egg cycles
30 cycles

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Omanyte

Omanyte

#138

Level 40

Omastar

Omastar

#139

Moves this Pokémon learns naturally by reaching specific levels.
Class
Evo.Crunch

Dark8010015
StartBind

Normal158520
StartSand Attack

Ground-10015
StartWithdraw

Water--40
StartRollout

Rock309020
StartCrunch

Dark8010015
15Water Gun

Water4010025
20Leer

Normal-10030
25Mud Shot

Ground559515
30Ancient Power

Rock601005
35Brine

If the target's HP is half or less, this attack will hit with double the power.

Water6510010
43Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
49Rock Blast

Rock259010
56Surf

The user attacks everything around it by swamping its surroundings with a giant wave.

Water9010015
63Shell Smash

Normal--15
70Hydro Pump

Water110805

Moves this Pokémon can learn from Technical Machines in Pokémon Brilliant Diamond and Shining Pearl.
Class
TM03Water Pulse

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Water6010020
TM07Hail

The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.

Ice--10
TM13Ice Beam

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

Ice9010010
TM14Blizzard

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

Ice110705
TM15Hyper Beam

The target is attacked with a powerful beam. The user can't move on the next turn.

Normal150905
TM17Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Water--5
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM37Sandstorm

A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.

Rock--10
TM39Rock Tomb

Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.

Rock609515
TM42Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM46Thief

The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.

Dark6010025
TM49Scald

The user shoots boiling hot water at its target. This may also leave the target with a burn.

Water8010015
TM55Brine

If the target's HP is half or less, this attack will hit with double the power.

Water6510010
TM58Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
TM68Giga Impact

The user charges at the target using every bit of its power. The user can't move on the next turn.

Normal150905
TM69Rock Polish

The user polishes its body to reduce drag. This sharply raises the Speed stat.

Rock--20
TM71Stone Edge

The user stabs the target from below with sharpened stones. Critical hits land more easily.

Rock100805
TM74Gyro Ball

The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power.

Steel-1005
TM76Stealth Rock

The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.

Rock--20
TM80Rock Slide

Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

Rock759010
TM82Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.

Normal-8515
TM90Substitute

The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.

Normal--10
TM95Surf

The user attacks everything around it by swamping its surroundings with a giant wave.

Water9010015
TM98Rock Smash

The user attacks with a punch. This may also lower the target's Defense stat.

Fighting4010015
TM99Waterfall

The user charges at the target and may make it flinch.

Water8010015
TM100Rock Climb

A charging attack that may also leave the foe confused. It's also one of the Pokétch's hidden moves.

Normal908520

Each row is an individual acquisition option, not proof that every four-move combination is legal. Pokémon HOME uses destination-specific movesets; earlier-game moves are not automatically retained in BDSP.
Class
Aurora Beam

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Ice6510020
Aurora Beam

Learn before evolving, then retain the move.

Ice6510020
Bite

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Dark6010025
Bite

Learn before evolving, then retain the move.

Dark6010025
Bubble Beam

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Water6510020
Bubble Beam

Learn before evolving, then retain the move.

Water6510020
Haze

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Ice--30
Haze

Learn before evolving, then retain the move.

Ice--30
Knock Off

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Dark6510020
Knock Off

Learn before evolving, then retain the move.

Dark6510020
Muddy Water

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Water908510
Muddy Water

Learn before evolving, then retain the move.

Water908510
Reflect Type

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal--15
Reflect Type

Learn before evolving, then retain the move.

Normal--15
Slam

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal807520
Slam

Learn before evolving, then retain the move.

Normal807520
Spikes

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Ground--20
Spikes

Learn before evolving, then retain the move.

Ground--20
Supersonic

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal-5520
Supersonic

Learn before evolving, then retain the move.

Normal-5520
Tickle

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal-10020
Tickle

Learn before evolving, then retain the move.

Normal-10020
Toxic Spikes

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Poison--20
Toxic Spikes

Learn before evolving, then retain the move.

Poison--20
Whirlpool

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Water358515
Whirlpool

Learn before evolving, then retain the move.

Water358515

Ability options available to this Pokémon in this game.

Swift Swim

Ability Slot 1

Doubles Speed during rain.

Shell Armor

Ability Slot 2

Protects against critical hits.

Weak Armor(Hidden Ability)

Physical hits lower Defense by one stage and raise Speed by two stages.

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