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Exeggutor

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Exeggutor in Pokémon Brilliant Diamond & Shining Pearl

#103 in the Brilliant Diamond and Shining Pearl Pokédex • Coconut Pokémon

Exeggutor in the National Pokédex

Pokédex entries

Brilliant Diamond

It is called “The Walking Jungle.” If a head grows too big, it falls off and becomes an EXEGGCUTE.

Shining Pearl

It is called “The Walking Jungle.” If a head grows too big, it falls off and becomes an EXEGGCUTE.

Pokémon details

Types

GrassPsychic

Category

Coconut Pokémon

Height

2 m (6'07")

Weight

120 kg (264.6 lbs)

National Pokédex

#0103

Pokédex

#103

Exeggutor in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

95

300

394

Attack

95

175

317

Defense

85

157

295

Sp. Atk

125

229

383

Sp. Def

75

139

273

Speed

55

103

229

Total

530

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Exeggutor, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
2 SpA
Catch rate
45
Base Exp.
186

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20 cycles

Evolution requirements shown in a compact table or chain view.

Moves this Pokémon learns naturally by reaching specific levels.
Class
Evo.Stomp

Normal6510020
StartStomp

Normal6510020
StartAbsorb

Grass2010025
StartMega Drain

Grass4010015
StartLeech Seed

Grass-9010
StartSolar Beam

In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

Grass12010010
StartConfusion

Psychic5010025
StartHypnosis

Psychic-6020
StartReflect

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

Psychic--20
StartGiga Drain

A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.

Grass7510010
StartSynthesis

Grass--5
StartUproar

Normal9010010
StartExtrasensory

Psychic8010020
StartBullet Seed

The user forcefully shoots seeds at the target two to five times in a row.

Grass2510030
StartWorry Seed

Grass-10010
StartSeed Bomb

Grass8010015
StartLeaf Storm

Grass130905
StartWood Hammer

Grass12010015
StartPsyshock

Psychic8010010

Moves this Pokémon can learn from Technical Machines in Pokémon Brilliant Diamond and Shining Pearl.
Class
TM04Calm Mind

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

Psychic--20
TM09Bullet Seed

The user forcefully shoots seeds at the target two to five times in a row.

Grass2510030
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

Fire--5
TM15Hyper Beam

The target is attacked with a powerful beam. The user can't move on the next turn.

Normal150905
TM16Light Screen

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

Psychic--30
TM17Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM19Giga Drain

A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.

Grass7510010
TM22Solar Beam

In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

Grass12010010
TM29Psychic

The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.

Psychic9010010
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM33Reflect

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

Psychic--20
TM36Sludge Bomb

Unsanitary sludge is hurled at the target. This may also poison the target.

Poison9010010
TM42Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM46Thief

The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.

Dark6010025
TM48Skill Swap

The user employs its psychic power to exchange Abilities with the target.

Psychic--10
TM53Energy Ball

The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.

Grass9010010
TM58Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
TM64Explosion

The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.

Normal2501005
TM68Giga Impact

The user charges at the target using every bit of its power. The user can't move on the next turn.

Normal150905
TM70Flash

The user flashes a light that lowers the target's accuracy. It can also be used to illuminate caves.

Normal-10020
TM75Swords Dance

A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.

Normal--20
TM77Psych Up

The user hypnotizes itself into copying any stat change made by the target.

Normal--10
TM82Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM83Bulldoze

The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.

Ground6010020
TM85Dream Eater

The user eats the dreams of a sleeping target. The user's HP is restored by half the damage taken by the target.

Psychic10010015
TM86Grass Knot

The user snares the target with grass and trips it. The heavier the target, the greater the move's power.

Grass-10020
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.

Normal-8515
TM90Substitute

The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.

Normal--10
TM92Trick Room

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

Psychic--5
TM96Strength

The target is slugged with a punch thrown at maximum power.

Normal8010015

Each row is an individual acquisition option, not proof that every four-move combination is legal. Pokémon HOME uses destination-specific movesets; earlier-game moves are not automatically retained in BDSP.
Class
Ancient Power

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Rock601005
Ancient Power

Learn before evolving, then retain the move.

Rock601005
Block

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal--5
Block

Learn before evolving, then retain the move.

Normal--5
Curse

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Ghost--10
Curse

Learn before evolving, then retain the move.

Ghost--10
Grassy Terrain

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Grass--10
Grassy Terrain

Learn before evolving, then retain the move.

Grass--10
Ingrain

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Grass--20
Ingrain

Learn before evolving, then retain the move.

Grass--20
Moonlight

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Fairy--5
Moonlight

Learn before evolving, then retain the move.

Fairy--5
Nature Power

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal--20
Nature Power

Learn before evolving, then retain the move.

Normal--20
Poison Powder

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Poison-7535
Poison Powder

Learn before evolving, then retain the move.

Poison-7535
Power Swap

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Psychic--10
Power Swap

Learn before evolving, then retain the move.

Psychic--10
Sleep Powder

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Grass-7515
Sleep Powder

Learn before evolving, then retain the move.

Grass-7515
Stun Spore

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Grass-7530
Stun Spore

Learn before evolving, then retain the move.

Grass-7530

Ability options available to this Pokémon in this game.

Chlorophyll

Ability Slot 1

Doubles Speed during strong sunlight.

Harvest(Hidden Ability)

Can restore a consumed Berry after each turn; guaranteed in harsh sunlight.

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