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Exeggutor

Exeggutor

#103 in the Black 2 and White 2 Pokédex • Coconut Pokémon

Exeggutor

#103 in the Black 2 and White 2 Pokédex • Coconut Pokémon

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

95

300

394

Attack

95

175

317

Defense

85

157

295

Sp. Atk

125

229

383

Sp. Def

75

139

273

Speed

55

103

229

Total

530

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Drowzee

Hypno

Exeggutor normal sprite

Normal

Shiny Exeggutor sprite

Shiny

Exeggutor

Coconut Pokémon

#103
GrassPsychic

Height

2 m (6'07")

Weight

120 kg (264.6 lbs)

Abilities

ChlorophyllHarvest(Hidden Ability)

It's Super Effective

Damage multipliers Exeggutor takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Bug

Fire

Ice

Poison

Flying

Ghost

Dark

Resists

Water

0.5×

Electric

0.5×

Grass

0.5×

Fighting

0.5×

Ground

0.5×

Psychic

0.5×

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
2 SpA
Catch rate
45
Base Exp.
186

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg Groups
Grass
Gender
50% male
50% female
Egg cycles
20 (5,120 steps)

Lore

Version-specific Pokédex entries for this Pokémon.
Pokémon Black 2 box art

Pokémon Black 2

It is called “The Walking Jungle.” If a head grows too big, it falls off and becomes an Exeggcute.

Pokémon White 2 box art

Pokémon White 2

It is called “The Walking Jungle.” If a head grows too big, it falls off and becomes an Exeggcute.

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Exeggcute

Exeggcute

#102

Leaf StoneUse Leaf Stone
Exeggutor

Exeggutor

#103

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartStompNormalPhysical6510020

The target is stomped with a big foot. It may also make the target flinch.

StartConfusionPsychicSpecial5010025

The target is hit by a weak telekinetic force. It may also leave the target confused.

StartHypnosisPsychicStatus-6020

The user employs hypnotic suggestion to make the target fall into a deep sleep.

StartBarrageNormalPhysical158520

Round objects are hurled at the target to strike two to five times in a row.

StartSeed BombGrassPhysical8010015

The user slams a barrage of hard-shelled seeds down on the target from above.

17PsyshockPsychicSpecial8010010

The user materializes an odd psychic wave to attack the target. This attack does physical damage.

27Egg BombNormalPhysical1007510

A large egg is hurled at the target with maximum force to inflict damage.

37Wood HammerGrassPhysical12010015

The user slams its rugged body into the target to attack. The user also sustains serious damage.

47Leaf StormGrassSpecial140905

The user whips up a storm of leaves around the target. The attack’s recoil harshly reduces the user’s Sp. Atk stat.

Machines

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Black 2 and White 2.
Class
Description
TM03PsyshockPsychicSpecial8010010

The user materializes an odd psychic wave to attack the target. This attack does physical damage.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial110015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves.

TM15Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

TM16Light ScreenPsychicStatus--30

A wondrous wall of light is put up to suppress damage from special attacks for five turns.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM19TelekinesisPsychicStatus--15

The user makes the target float with its psychic power. The target is easier to hit for three turns.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM22Solar BeamGrassSpecial12010010

A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM29PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. It may also reduce the target’s Sp. Def stat.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM33ReflectPsychicStatus--20

A wondrous wall of light is put up to suppress damage from physical attacks for five turns.

TM36Sludge BombPoisonSpecial9010010

Unsanitary sludge is hurled at the target. It may also poison the target.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM46ThiefDarkPhysical4010010

The user attacks and steals the target’s held item simultaneously. It can’t steal if the user holds an item.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM53Energy BallGrassSpecial8010010

The user draws power from nature and fires it at the target. It may also lower the target’s Sp. Def.

TM64ExplosionNormalPhysical2501005

The user explodes to inflict damage on those around it. The user faints upon using this move.

TM68Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user must rest on the next turn.

TM70FlashNormalStatus-10020

The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate caves.

TM75Swords DanceNormalStatus--30

A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat.

TM77Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the target.

TM85Dream EaterPsychicSpecial10010015

The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user’s HP.

TM86Grass KnotGrassSpecial-10020

The user snares the target with grass and trips it. The heavier the target, the greater the damage.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM92Trick RoomPsychicStatus--5

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

HM04StrengthNormalPhysical8010015

The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
BlockNormalStatus--5

The user blocks the target’s way with arms spread wide to prevent escape.

Giga DrainGrassSpecial7510010

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

GravityPsychicStatus--5

Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate.

Low KickFightingPhysical-10020

A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets.

Seed BombGrassPhysical8010015

The user slams a barrage of hard-shelled seeds down on the target from above.

Skill SwapPsychicStatus--10

The user employs its psychic power to exchange Abilities with the target.

Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

SnoreNormalSpecial4010015

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

SynthesisGrassStatus--5

The user restores its own HP. The amount of HP regained varies with the weather.

Worry SeedGrassStatus-10010

A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia.

Zen HeadbuttPsychicPhysical809015

The user focuses its willpower to its head and attacks the target. It may also make the target flinch.

Traits

Ability options available to this Pokémon in this game.

Chlorophyll

Ability Slot 1

Boosts the Pokémon’s Speed in sunshine.

Doubles Speed during strong sunlight.

Harvest(Hidden Ability)

May create another Berry after one is used.

Has a 50% chance of restoring a used Berry after each turn if the Pokémon has held no items in the meantime.

#96

Drowzee

#97

Hypno

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