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Noctowl

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Noctowl in Pokémon Black & White

#164 in the National Pokédex • Owl Pokémon

Noctowl in the National Pokédex
Noctowl sprite

Normal

Shiny Noctowl sprite

Shiny

Pokédex entries

Pokémon Black

Its eyes are specially developed to enable it to see clearly even in murky darkness and minimal light.

Pokémon White

Its eyes are specially developed to enable it to see clearly even in murky darkness and minimal light.

Pokémon details

Types

NormalFlying

Category

Owl Pokémon

Height

1.6 m (5'03")

Weight

40.8 kg (89.9 lbs)

National Pokédex

#0164

Noctowl in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

100

310

404

Attack

50

94

218

Defense

50

94

218

Sp. Atk

76

141

276

Sp. Def

96

177

320

Speed

70

130

262

Total

442

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Noctowl, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Weak to

Resists

Immune to

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
2 HP
Catch rate
90
Base Exp.
155

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
15

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Hoothoot

Hoothoot

#163

Level 20

Noctowl

Noctowl

#164

Known encounter locations for this Pokémon in this game.
Black
LocationMethodLevelChanceConditions

Abundant Shrine

Walking in tall grass or a cave4810%

-

Abundant Shrine

Walking in tall grass or a cave504%

-

Abundant Shrine

Walking in tall grass or a cave501%

-

Abundant Shrine

Walking in dark grass5810%

-

Abundant Shrine

Walking in dark grass604%

-

Abundant Shrine

Walking in dark grass601%

-

White
LocationMethodLevelChanceConditions

Abundant Shrine

Walking in tall grass or a cave4810%

-

Abundant Shrine

Walking in tall grass or a cave504%

-

Abundant Shrine

Walking in tall grass or a cave501%

-

Abundant Shrine

Walking in dark grass5810%

-

Abundant Shrine

Walking in dark grass604%

-

Abundant Shrine

Walking in dark grass601%

-

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartTackle

A physical attack in which the user charges and slams into the target with its whole body.

Normal5010035
StartGrowl

The user growls in an endearing way, making the opposing team less wary. The foes’ Attack stats are lowered.

Normal-10040
StartHypnosis

The user employs hypnotic suggestion to make the target fall into a deep sleep.

Psychic-6020
StartSky Attack

A second-turn attack move where critical hits land more easily. It may also make the target flinch.

Flying140905
StartForesight

Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit.

Normal--40
5Hypnosis

The user employs hypnotic suggestion to make the target fall into a deep sleep.

Psychic-6020
9Peck

The target is jabbed with a sharply pointed beak or horn.

Flying3510035
13Uproar

The user attacks in an uproar for three turns. Over that time, no one can fall asleep.

Normal9010010
17Reflect

A wondrous wall of light is put up to suppress damage from physical attacks for five turns.

Psychic--20
22Confusion

The target is hit by a weak telekinetic force. It may also leave the target confused.

Psychic5010025
27Echoed Voice

The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.

Normal4010015
32Take Down

A reckless, full-body charge attack for slamming into the target. It also damages the user a little.

Normal908520
37Air Slash

The user attacks with a blade of air that slices even the sky. It may also make the target flinch.

Flying759520
42Zen Headbutt

The user focuses its willpower to its head and attacks the target. It may also make the target flinch.

Psychic809015
47Synchronoise

Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it.

Psychic7010015
52Extrasensory

The user attacks with an odd, unseeable power. It may also make the target flinch.

Psychic8010030
57Psycho Shift

Using its psychic power of suggestion, the user transfers its status problems to the target.

Psychic-9010
62Roost

The user lands and rests its body. It restores the user’s HP by up to half of its max HP.

Flying--10
67Dream Eater

The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user’s HP.

Psychic10010015

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Black and White.
Class
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM10Hidden Power

A unique attack that varies in type and intensity depending on the Pokémon using it.

Varies

30–7010015
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves.

Fire--5
TM15Hyper Beam

The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

Normal150905
TM17Protect

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

Water--5
TM21Frustration

A full-power attack that grows more powerful the less the user likes its Trainer.

Normal-10020
TM27Return

A full-power attack that grows more powerful the more the user likes its Trainer.

Normal-10020
TM29Psychic

The target is hit by a strong telekinetic force. It may also reduce the target’s Sp. Def stat.

Psychic9010010
TM30Shadow Ball

The user hurls a shadowy blob at the target. It may also lower the target’s Sp. Def stat.

Ghost8010015
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM33Reflect

A wondrous wall of light is put up to suppress damage from physical attacks for five turns.

Psychic--20
TM40Aerial Ace

The user confounds the target with speed, then slashes. The attack lands without fail.

Flying60-20
TM42Facade

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

Normal7010020
TM44Rest

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM46Thief

The user attacks and steals the target’s held item simultaneously. It can’t steal if the user holds an item.

Dark4010010
TM48Round

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

Normal6010015
TM49Echoed Voice

The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.

Normal4010015
TM68Giga Impact

The user charges at the target using every bit of its power. The user must rest on the next turn.

Normal150905
TM77Psych Up

The user hypnotizes itself into copying any stat change made by the target.

Normal--10
TM83Work Up

The user is roused, and its Attack and Sp. Atk stats increase.

Normal--30
TM85Dream Eater

The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user’s HP.

Psychic10010015
TM87Swagger

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

Normal-9015
TM88Pluck

The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.

Flying6010020
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
HM02Fly

The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town.

Flying909515

Learn these before evolving. The source describes the earlier form’s method; egg and Light Ball moves must be retained through evolution. Four-move combinations are not certified by this list.
Class
Acquisition
Agility

The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.

Psychic--30

Prior evolution: egg

Defog

A strong wind blows away the target’s obstacles such as Reflect or Light Screen. It also lowers the target’s evasiveness.

Flying--15

Prior evolution: egg

Faint Attack

The user approaches the target disarmingly, then throws a sucker punch. It hits without fail.

Dark60-20

Prior evolution: egg

Feather Dance

The user covers the target’s body with a mass of down that harshly lowers its Attack stat.

Flying-10015

Prior evolution: egg

Mirror Move

The user counters the target by mimicking the target’s last move.

Flying--20

Prior evolution: egg

Night Shade

The user makes the target see a frightening mirage. It inflicts damage matching the user’s level.

Ghost-10015

Prior evolution: egg

Supersonic

The user generates odd sound waves from its body. It may confuse the target.

Normal-5520

Prior evolution: egg

Whirlwind

The target is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends.

Normal-10020

Prior evolution: egg

Wing Attack

The target is struck with large, imposing wings spread wide to inflict damage.

Flying6010035

Prior evolution: egg

These require the labeled breeding, transfer, trade or historical distribution route. Historical gifts and Dream World services are no longer ordinary active acquisition sources.
Class
Acquisition
Air Cutter

The user launches razor-like wind to slash the opposing team. Critical hits land more easily.

Flying559525

PokéTransfer from Generation IV

Captivate

If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.

Normal-10020

PokéTransfer from Generation IV

Double-Edge

A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.

Normal12010015

Generation III → Pal Park → Generation IV → PokéTransfer

Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10

PokéTransfer from Generation IV

Heat Wave

The user attacks by exhaling hot breath on the opposing team. It may also leave targets with a burn.

Fire1009010

PokéTransfer from Generation IV

Hyper Voice

The user lets loose a horribly echoing shout with the power to inflict damage.

Normal9010010

Trade from Black 2 or White 2

Magic Coat

A barrier reflects back to the target moves like Leech Seed and moves that damage status.

Psychic--15

PokéTransfer from Generation IV

Mimic

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Normal--10

Generation III → Pal Park → Generation IV → PokéTransfer

Mud-Slap

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Ground2010010

PokéTransfer from Generation IV

Natural Gift

The user draws power to attack by using its held Berry. The Berry determines its type and power.

Varies

-10015

PokéTransfer from Generation IV

Ominous Wind

The user blasts the target with a gust of repulsive wind. It may also raise all the user’s stats at once.

Ghost601005

PokéTransfer from Generation IV

Recycle

The user recycles a held item that has been used in battle so it can be used again.

Normal--10

PokéTransfer from Generation IV

Secret Power

The user attacks the target with a secret power. Its added effects vary depending on the user’s environment.

Normal7010020

PokéTransfer from Generation IV

Silver Wind

The target is attacked with powdery scales blown by wind. It may also raise all the user’s stats.

Bug601005

PokéTransfer from Generation IV

Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10

PokéTransfer from Generation IV

Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal4010015

Generation III → Pal Park → Generation IV → PokéTransfer

Steel Wing

The target is hit with wings of steel. It may also raise the user’s Defense stat.

Steel709025

PokéTransfer from Generation IV

Swift

Star-shaped rays are shot at the opposing team. This attack never misses.

Normal60-20

PokéTransfer from Generation IV

Tailwind

The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for four turns.

Flying--30

PokéTransfer from Generation IV

Twister

The user whips up a vicious tornado to tear at the opposing team. It may also make targets flinch.

Dragon4010020

PokéTransfer from Generation IV

Ability options available to this Pokémon in this game.

Hidden Ability entries show the game’s programmed slots. Obtaining one can require a historical Dream World promotion, a special gift or a trade from Black 2 and White 2. A programmed slot does not establish that the Hidden Ability was officially obtainable in Generation V.

Insomnia

Ability Slot 1

Prevents the Pokémon from falling asleep.

Prevents sleep.

Keen Eye

Ability Slot 2

Prevents other Pokémon from lowering accuracy.

Prevents accuracy from being lowered.

Tinted Lens(Hidden Ability)

Powers up “not very effective” moves.

Doubles damage inflicted with not-very-effective moves.

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