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Mantine

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Mantine in Pokémon Black & White

#226 in the National Pokédex • Kite Pokémon

Mantine in the National Pokédex
Mantine sprite

Normal

Shiny Mantine sprite

Shiny

Pokédex entries

Pokémon Black

While elegantly swimming in the sea, it ignores Remoraid that cling to its fins seeking food scraps.

Pokémon White

While elegantly swimming in the sea, it ignores Remoraid that cling to its fins seeking food scraps.

Pokémon details

Types

WaterFlying

Category

Kite Pokémon

Height

2.1 m (6'11")

Weight

220 kg (485 lbs)

National Pokédex

#0226

Mantine in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

65

240

334

Attack

40

76

196

Defense

70

130

262

Sp. Atk

80

148

284

Sp. Def

140

256

416

Speed

70

130

262

Total

465

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Mantine, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Weak to

Immune to

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
2 SpD
Catch rate
25
Base Exp.
163

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
25

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Mantyke

Mantyke

#458

with Remoraid in party

Mantine

Mantine

#226

Known encounter locations for this Pokémon in this game.
Black
LocationMethodLevelChanceConditions

Undella Bay

Surfing in dark spots35-705%

During Spring

Undella Bay

Surfing in dark spots35-705%

During Summer

Undella Bay

Surfing in dark spots35-705%

During Autumn

Undella Town

Surfing in dark spots35-705%

-

Undella Town

Surfing in dark spots35-704%

-

Undella Town

Surfing in dark spots35-701%

-

Entralink

Entree Forest (historical Sparkling Sea transfer)

Historical Dream World10-

Historical Dream World transfer to Entree Forest; official service has closed and new transfers are unavailable, Sparkling Sea catalog; Water Veil ability

White
LocationMethodLevelChanceConditions

Undella Bay

Surfing in dark spots35-705%

During Spring

Undella Bay

Surfing in dark spots35-705%

During Summer

Undella Bay

Surfing in dark spots35-705%

During Autumn

Undella Town

Surfing in dark spots35-705%

-

Undella Town

Surfing in dark spots35-704%

-

Undella Town

Surfing in dark spots35-701%

-

Entralink

Entree Forest (historical Sparkling Sea transfer)

Historical Dream World10-

Historical Dream World transfer to Entree Forest; official service has closed and new transfers are unavailable, Sparkling Sea catalog; Water Veil ability

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartTackle

A physical attack in which the user charges and slams into the target with its whole body.

Normal5010035
StartSupersonic

The user generates odd sound waves from its body. It may confuse the target.

Normal-5520
StartPsybeam

The target is attacked with a peculiar ray. It may also cause confusion.

Psychic6510020
StartBubble Beam

A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats.

Water6510020
StartBubble

A spray of countless bubbles is jetted at the opposing team. It may also lower the targets’ Speed stats.

Water2010030
StartSignal Beam

The user attacks with a sinister beam of light. It may also confuse the target.

Bug7510015
StartBullet Seed

The user forcefully shoots seeds at the target. Two to five seeds are shot in rapid succession.

Grass2510030
4Supersonic

The user generates odd sound waves from its body. It may confuse the target.

Normal-5520
10Bubble Beam

A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats.

Water6510020
13Headbutt

The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.

Normal7010015
19Agility

The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.

Psychic--30
22Wing Attack

The target is struck with large, imposing wings spread wide to inflict damage.

Flying6010035
28Water Pulse

The user attacks the target with a pulsing blast of water. It may also confuse the target.

Water6010020
31Take Down

A reckless, full-body charge attack for slamming into the target. It also damages the user a little.

Normal908520
37Confuse Ray

The target is exposed to a sinister ray that triggers confusion.

Ghost-10010
40Bounce

The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.

Flying85855
46Aqua Ring

The user envelops itself in a veil made of water. It regains some HP on every turn.

Water--20
49Hydro Pump

The target is blasted by a huge volume of water launched under great pressure.

Water120805

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Black and White.
Class
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM07Hail

The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

Ice--10
TM10Hidden Power

A unique attack that varies in type and intensity depending on the Pokémon using it.

Varies

30–7010015
TM13Ice Beam

The target is struck with an icy-cold beam of energy. It may also freeze the target solid.

Ice9510010
TM14Blizzard

A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.

Ice120705
TM15Hyper Beam

The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

Normal150905
TM17Protect

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

Water--5
TM21Frustration

A full-power attack that grows more powerful the less the user likes its Trainer.

Normal-10020
TM26Earthquake

The user sets off an earthquake that strikes those around it.

Ground10010010
TM27Return

A full-power attack that grows more powerful the more the user likes its Trainer.

Normal-10020
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM39Rock Tomb

Boulders are hurled at the target. It also lowers the target’s Speed by preventing its movement.

Rock508010
TM40Aerial Ace

The user confounds the target with speed, then slashes. The attack lands without fail.

Flying60-20
TM42Facade

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

Normal7010020
TM44Rest

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM48Round

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

Normal6010015
TM55Scald

The user shoots boiling hot water at its target. It may also leave the target with a burn.

Water8010015
TM62Acrobatics

The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.

Flying5510015
TM68Giga Impact

The user charges at the target using every bit of its power. The user must rest on the next turn.

Normal150905
TM78Bulldoze

The user stomps down on the ground and attacks everything in the area. Hit Pokémon’s Speed stat is reduced.

Ground6010020
TM80Rock Slide

Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.

Rock759010
TM87Swagger

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

Normal-9015
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
HM03Surf

It swamps the area around the user with a giant wave. It can also be used for crossing water.

Water9510015
HM05Waterfall

The user charges at the target and may make it flinch. It can also be used to climb a waterfall.

Water8010015
HM06Dive

Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.

Water8010010

Moves this Pokémon can inherit through breeding or similar methods.
Class
Amnesia

The user temporarily empties its mind to forget its concerns. It sharply raises the user’s Sp. Def stat.

Psychic--20
Haze

The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.

Ice--30
Hydro Pump

The target is blasted by a huge volume of water launched under great pressure.

Water120805
Mirror Coat

A retaliation move that counters any special attack, inflicting double the damage taken.

Psychic-10020
Mud Sport

The user covers itself with mud. It weakens Electric-type moves while the user is in the battle.

Ground--15
Slam

The target is slammed with a long tail, vines, etc., to inflict damage.

Normal807520
Splash

The user just flops and splashes around to no effect at all...

Normal--40
Twister

The user whips up a vicious tornado to tear at the opposing team. It may also make targets flinch.

Dragon4010020
Water Sport

The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.

Water--15
Wide Guard

The user and its allies are protected from wide-ranging attacks for one turn. If used in succession, its chance of failing rises.

Rock--10

These require the labeled breeding, transfer, trade or historical distribution route. Historical gifts and Dream World services are no longer ordinary active acquisition sources.
Class
Acquisition
Air Cutter

The user launches razor-like wind to slash the opposing team. Critical hits land more easily.

Flying559525

Historical Dream World: Sparkling Sea

Air Cutter

The user launches razor-like wind to slash the opposing team. Critical hits land more easily.

Flying559525

PokéTransfer from Generation IV

Air Slash

The user attacks with a blade of air that slices even the sky. It may also make the target flinch.

Flying759520

Trade from Black 2 or White 2

Aqua Tail

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

Water909010

PokéTransfer from Generation IV

Body Slam

The user drops onto the target with its full body weight. It may also leave the target with paralysis.

Normal8510015

Generation III → Pal Park → Generation IV → PokéTransfer

Brine

If the target’s HP is down to about half, this attack will hit with double the power.

Water6510010

PokéTransfer from Generation IV

Captivate

If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.

Normal-10020

PokéTransfer from Generation IV

Defog

A strong wind blows away the target’s obstacles such as Reflect or Light Screen. It also lowers the target’s evasiveness.

Flying--15

Diamond/Pearl/Platinum Defog → trade to HGSS → PokéTransfer

Double-Edge

A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.

Normal12010015

Generation III → Pal Park → Generation IV → PokéTransfer

Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10

PokéTransfer from Generation IV

Gunk Shot

The user shoots filthy garbage at the target to attack. It may also poison the target.

Poison120705

PokéTransfer from Generation IV

Helping Hand

The user assists an ally by boosting the power of its attack.

Normal--20

PokéTransfer from Generation IV

Icy Wind

The user attacks with a gust of chilled air. It also reduces the targets’ Speed stat.

Ice559515

PokéTransfer from Generation IV

Iron Head

The user slams the target with its steel-hard head. It may also make the target flinch.

Steel8010015

PokéTransfer from Generation IV

Mimic

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Normal--10

Generation III → Pal Park → Generation IV → PokéTransfer

Mud-Slap

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Ground2010010

PokéTransfer from Generation IV

Natural Gift

The user draws power to attack by using its held Berry. The Berry determines its type and power.

Varies

-10015

PokéTransfer from Generation IV

Secret Power

The user attacks the target with a secret power. Its added effects vary depending on the user’s environment.

Normal7010020

PokéTransfer from Generation IV

Seed Bomb

The user slams a barrage of hard-shelled seeds down on the target from above.

Grass8010015

PokéTransfer from Generation IV

Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10

PokéTransfer from Generation IV

Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal4010015

PokéTransfer from Generation IV

String Shot

The targets are bound with silk blown from the user’s mouth. This silk reduces the targets’ Speed stat.

Bug-9540

PokéTransfer from Generation IV

Swift

Star-shaped rays are shot at the opposing team. This attack never misses.

Normal60-20

PokéTransfer from Generation IV

Tailwind

The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for four turns.

Flying--30

PokéTransfer from Generation IV

Whirlpool

Traps foes in a violent swirling whirlpool for four to five turns.

Water358515

Gen IV Whirlpool → Diamond/Pearl/Platinum → PokéTransfer

Ability options available to this Pokémon in this game.

Hidden Ability entries show the game’s programmed slots. Obtaining one can require a historical Dream World promotion, a special gift or a trade from Black 2 and White 2. A programmed slot does not establish that the Hidden Ability was officially obtainable in Generation V.

Swift Swim

Ability Slot 1

Boosts the Pokémon’s Speed in rain.

Doubles Speed during rain.

Water Absorb

Ability Slot 2

Restores HP if hit by a Water-type move.

Absorbs Water moves, healing for 1/4 max HP.

Water Veil(Hidden Ability)

Prevents the Pokémon from getting a burn.

Prevents burns.

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