Mantine
#0226 in the National Pokédex • Kite Pokémon
Mantine
#0226 in the National Pokédex • Kite Pokémon
Stats
Min
Max
HP
85
280
374
Attack
40
76
196
Defense
70
130
262
Sp. Atk
80
148
284
Sp. Def
140
256
416
Speed
70
130
262
Total
485
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Normal

Shiny
Mantine
Kite Pokémon
It's Super Effective
Evolution
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Mantyke #0458 | Level up with Remoraid in party | ![]() Mantine #0226 |
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Tackle | Normal | Physical | 40 | 100 | 35 | A full-body charge attack. |
| Start | Bubble | Water | Special | 40 | 100 | 30 | An attack that may reduce SPEED. |
| Start | Psybeam | Psychic | Special | 65 | 100 | 20 | An attack that may confuse the foe. |
| Start | Signal Beam | Bug | Special | 75 | 100 | 15 | A strange beam attack that may confuse the foe. |
| Start | Bullet Seed | Grass | Physical | 25 | 100 | 30 | Shoots 2 to 5 seeds in a row to strike the foe. |
| Start | Roost | Flying | Status | - | - | 10 | The user lands and rests its body. It restores the user’s HP by up to half of its max HP. |
| Start | Water Gun | Water | Special | 40 | 100 | 25 | Squirts water to attack. |
| 10 | Supersonic | Normal | Status | - | 55 | 20 | Sound waves that cause confusion. |
| 18 | Bubble Beam | Water | Special | 65 | 100 | 20 | An attack that may lower SPEED. |
| 25 | Take Down | Normal | Physical | 90 | 85 | 20 | A tackle that also hurts the user. |
| 32 | Agility | Psychic | Status | - | - | 30 | Sharply increases the user's SPEED. |
| 36 | Air Slash | Flying | Special | 75 | 95 | 15 | The user attacks with a blade of air that slices even the sky. It may also make the target flinch. |
| 40 | Wing Attack | Flying | Physical | 60 | 100 | 35 | Strikes the target with wings. |
| 40 | Bounce | Flying | Physical | 85 | 85 | 5 | Bounces up, then down the next turn. May paralyze. |
| 43 | Water Pulse | Water | Special | 60 | 100 | 20 | Attacks with ultrasonic waves. May confuse the foe |
| 46 | Aqua Ring | Water | Status | - | - | 20 | The user envelops itself in a veil made of water. It regains some HP on every turn. |
| 49 | Confuse Ray | Ghost | Status | - | 100 | 10 | A move that causes confusion. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| 0 | Headbutt | Normal | Physical | 70 | 100 | 15 | An attack that may make foe flinch. |
| 0 | Surf | Water | Special | 90 | 100 | 15 | A strong water- type attack. |
| 0 | Blizzard | Ice | Special | 110 | 70 | 5 | An attack that may freeze the foe. |
| 0 | Toxic | Poison | Status | - | 90 | 10 | A poison move with increasing damage. |
| 0 | Double Team | Normal | Status | - | - | 15 | Heightens evasive ness. |
| 0 | Waterfall | Water | Physical | 80 | 100 | 15 | An aquatic charge attack. |
| 0 | Swift | Normal | Special | 60 | - | 20 | An attack that never misses. |
| 0 | Rest | Psychic | Status | - | - | 10 | Sleep for 2 turns to fully recover. |
| 0 | Snore | Normal | Special | 50 | 100 | 15 | An attack useable only while asleep. |
| 0 | Curse | Ghost | Status | - | - | 10 | Works differently for ghost-types. |
| 0 | Protect | Normal | Status | - | - | 10 | Foils attack that turn. It may fail. |
| 0 | Mud-Slap | Ground | Special | 20 | 100 | 10 | Reduces the foe's accuracy. |
| 0 | Icy Wind | Ice | Special | 55 | 95 | 15 | An icy attack that lowers SPEED. |
| 0 | Endure | Normal | Status | - | - | 10 | Always leaves at least 1HP. |
| 0 | Swagger | Normal | Status | - | 85 | 15 | Causes confusion and raises ATTACK. |
| 0 | Attract | Normal | Status | - | 100 | 15 | Makes the opposite gender infatuated. |
| 0 | Sleep Talk | Normal | Status | - | - | 10 | Randomly attacks while asleep. |
| 0 | Return | Normal | Physical | - | 100 | 20 | An attack that is based on loyalty. |
| 0 | Frustration | Normal | Physical | - | 100 | 20 | An attack based on lack of loyalty. |
| 0 | Hidden Power | Normal | Special | 60 | 100 | 15 | The power varies with the POKéMON. |
| 0 | Rain Dance | Water | Status | - | - | 5 | Boosts water-type moves for 5 turns. |
| 0 | Whirlpool | Water | Special | 35 | 85 | 15 | Traps the foe for 2-5 turns. |
| 0 | Earthquake | Ground | Physical | 100 | 100 | 10 | Tough but useless vs. flying foes. |
| 0 | Hail | Ice | Status | - | - | 10 | Summons a hailstorm that strikes every turn. |
| 0 | Facade | Normal | Physical | 70 | 100 | 20 | Boosts ATTACK when burned, paralyzed, or poisoned. |
| 0 | Secret Power | Normal | Physical | 70 | 100 | 20 | An attack with effects that vary by location. |
| 0 | Dive | Water | Physical | 80 | 100 | 10 | Dives underwater the first turn and strikes next turn. |
| 0 | Aerial Ace | Flying | Physical | 60 | - | 20 | An extremely speedy and unavoidable attack. |
| 0 | Hyper Beam | Normal | Special | 150 | 90 | 5 | 1st turn: Attack 2nd turn: Rest |
| 0 | Rock Tomb | Rock | Physical | 60 | 95 | 15 | Stops the foe from moving with rocks and cuts SPEED. |
| 0 | Brine | Water | Special | 65 | 100 | 10 | If the foe’s HP is down to about half, this attack will hit with double the power. |
| 0 | Natural Gift | Normal | Physical | - | 100 | 15 | The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| 0 | Giga Impact | Normal | Physical | 150 | 90 | 5 | The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| 0 | Defog | Flying | Status | - | - | 15 | Obstacles are moved, reducing the foe’s evasion stat. It can also be used to clear deep fog, etc. |
| 0 | Captivate | Normal | Status | - | 100 | 20 | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| 0 | Round | Normal | Special | 60 | 100 | 15 | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| 0 | Scald | Water | Special | 80 | 100 | 15 | The user shoots boiling hot water at its target. It may also leave the target with a burn. |
| 0 | Acrobatics | Flying | Physical | 55 | 100 | 15 | The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. |
| 0 | Bulldoze | Ground | Physical | 60 | 100 | 20 | The user stomps down on the ground and attacks everything in the area. Hit Pokémon’s Speed stat is reduced. |
| 0 | Confide | Normal | Status | - | - | 20 | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. |
| 0 | Rock Blast | Rock | Physical | 25 | 90 | 10 | Hurls boulders at the foe 2 to 5 times in a row. |
| 0 | Assurance | Dark | Physical | 60 | 100 | 10 | If the foe has already taken some damage in the same turn, this attack’s power is doubled. |
| 0 | Hurricane | Flying | Special | 110 | 70 | 10 | The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. It may also confuse the target. |
| 0 | Body Press | Fighting | Physical | 80 | 100 | 10 | The user attacks by slamming its body into the target. The higher the user’s Defense, the more damage it can inflict on the target. |
Breeding
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Amnesia | Psychic | Status | - | - | 20 | Sharply raises the user's SPCL.DEF. |
| Haze | Ice | Status | - | - | 30 | Eliminates all stat changes. |
| Hydro Pump | Water | Special | 110 | 80 | 5 | A powerful water- type attack. |
| Mirror Coat | Psychic | Special | - | 100 | 20 | Counters a SPCL. ATK. move double. |
| Mud Sport | Ground | Status | - | - | 15 | Covers the user in mud to raise electrical resistance. |
| Rock Slide | Rock | Physical | 75 | 90 | 10 | An attack that may cause flinching. |
| Slam | Normal | Physical | 80 | 75 | 20 | Slams the foe with a tail, vine, etc. |
| Splash | Normal | Status | - | - | 40 | Has no effect whatsoever. |
| Twister | Dragon | Special | 40 | 100 | 20 | Whips up a tornado to attack. |
| Water Sport | Water | Status | - | - | 15 | The user becomes soaked to raise resistance to fire. |
| Wide Guard | Rock | Status | - | - | 10 | The user and its allies are protected from wide-ranging attacks for one turn. If used in succession, its chance of failing rises. |
Games



















Physical
Special
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