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Crawdaunt

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Crawdaunt in Pokémon Black & White

#342 in the National Pokédex • Rogue Pokémon

Crawdaunt in the National Pokédex
Crawdaunt sprite

Normal

Shiny Crawdaunt sprite

Shiny

Pokédex entries

Pokémon Black

It is a ruffian that uses its pincers to pick up and toss out other Pokémon from its pond.

Pokémon White

It is a ruffian that uses its pincers to pick up and toss out other Pokémon from its pond.

Pokémon details

Types

WaterDark

Category

Rogue Pokémon

Height

1.1 m (3'07")

Weight

32.8 kg (72.3 lbs)

National Pokédex

#0342

Crawdaunt in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

63

236

330

Attack

120

220

372

Defense

85

157

295

Sp. Atk

90

166

306

Sp. Def

55

103

229

Speed

55

103

229

Total

468

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Crawdaunt, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
2 Atk
Catch rate
155
Base Exp.
164

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
15

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Corphish

Corphish

#341

Level 30

Crawdaunt

Crawdaunt

#342

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartViceGrip

The target is gripped and squeezed from both sides to inflict damage.

Normal5510030
StartLeer

The opposing team gains an intimidating leer with sharp eyes. The opposing team’s Defense stats are reduced.

Normal-10030
StartHarden

The user stiffens all the muscles in its body to raise its Defense stat.

Normal--30
StartBubble

A spray of countless bubbles is jetted at the opposing team. It may also lower the targets’ Speed stats.

Water2010030
7Harden

The user stiffens all the muscles in its body to raise its Defense stat.

Normal--30
10ViceGrip

The target is gripped and squeezed from both sides to inflict damage.

Normal5510030
13Leer

The opposing team gains an intimidating leer with sharp eyes. The opposing team’s Defense stats are reduced.

Normal-10030
20Bubble Beam

A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats.

Water6510020
23Protect

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
26Knock Off

The user slaps down the target’s held item, preventing that item from being used in the battle.

Dark2010020
30Swift

Star-shaped rays are shot at the opposing team. This attack never misses.

Normal60-20
34Taunt

The target is taunted into a rage that allows it to use only attack moves for three turns.

Dark-10020
39Night Slash

The user slashes the target the instant an opportunity arises. Critical hits land more easily.

Dark7010015
44Crabhammer

The target is hammered with a large pincer. Critical hits land more easily.

Water909010
52Swords Dance

A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat.

Normal--30
57Crunch

The user crunches up the target with sharp fangs. It may also lower the target’s Defense stat.

Dark8010015
65Guillotine

A vicious, tearing attack with big pincers. The target will faint instantly if this attack hits.

Normal-305

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Black and White.
Class
TM01Hone Claws

The user sharpens its claws to boost its Attack stat and accuracy.

Dark--15
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM07Hail

The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

Ice--10
TM10Hidden Power

A unique attack that varies in type and intensity depending on the Pokémon using it.

Varies

30–7010015
TM12Taunt

The target is taunted into a rage that allows it to use only attack moves for three turns.

Dark-10020
TM13Ice Beam

The target is struck with an icy-cold beam of energy. It may also freeze the target solid.

Ice9510010
TM14Blizzard

A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.

Ice120705
TM15Hyper Beam

The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

Normal150905
TM17Protect

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

Water--5
TM21Frustration

A full-power attack that grows more powerful the less the user likes its Trainer.

Normal-10020
TM27Return

A full-power attack that grows more powerful the more the user likes its Trainer.

Normal-10020
TM28Dig

The user burrows, then attacks on the second turn. It can also be used to exit dungeons.

Ground8010010
TM31Brick Break

The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.

Fighting7510015
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM34Sludge Wave

It swamps the area around the user with a giant sludge wave. It may also poison those hit.

Poison9510010
TM36Sludge Bomb

Unsanitary sludge is hurled at the target. It may also poison the target.

Poison9010010
TM39Rock Tomb

Boulders are hurled at the target. It also lowers the target’s Speed by preventing its movement.

Rock508010
TM40Aerial Ace

The user confounds the target with speed, then slashes. The attack lands without fail.

Flying60-20
TM42Facade

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

Normal7010020
TM44Rest

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM48Round

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

Normal6010015
TM54False Swipe

A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.

Normal4010040
TM55Scald

The user shoots boiling hot water at its target. It may also leave the target with a burn.

Water8010015
TM56Fling

The user flings its held item at the target to attack. Its power and effects depend on the item.

Dark-10010
TM66Payback

If the user moves after the target, this attack’s power will be doubled.

Dark5010010
TM67Retaliate

The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack’s damage increases.

Normal701005
TM68Giga Impact

The user charges at the target using every bit of its power. The user must rest on the next turn.

Normal150905
TM75Swords Dance

A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat.

Normal--30
TM80Rock Slide

Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.

Rock759010
TM81X-Scissor

The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.

Bug8010015
TM87Swagger

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

Normal-9015
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
TM94Rock Smash

The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat.

Fighting4010015
TM95Snarl

The user yells as if it is ranting about something, making the target’s Sp. Atk stat decrease.

Dark559515
HM01Cut

The target is cut with a scythe or a claw. It can also be used to cut down thin trees.

Normal509530
HM03Surf

It swamps the area around the user with a giant wave. It can also be used for crossing water.

Water9510015
HM04Strength

The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.

Normal8010015
HM05Waterfall

The user charges at the target and may make it flinch. It can also be used to climb a waterfall.

Water8010015
HM06Dive

Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.

Water8010010

Learn these before evolving. The source describes the earlier form’s method; egg and Light Ball moves must be retained through evolution. Four-move combinations are not certified by this list.
Class
Acquisition
Ancient Power

The user attacks with a prehistoric power. It may also raise all the user’s stats at once.

Rock601005

Prior evolution: egg

Body Slam

The user drops onto the target with its full body weight. It may also leave the target with paralysis.

Normal8510015

Prior evolution: egg

Chip Away

Looking for an opening, the user strikes continually. The target’s stat changes don’t affect this attack’s damage.

Normal7010020

Prior evolution: egg

Double-Edge

A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.

Normal12010015

Prior evolution: egg

Dragon Dance

The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.

Dragon--20

Prior evolution: egg

Endeavor

An attack move that cuts down the target’s HP to equal the user’s HP.

Normal-1005

Prior evolution: egg

Metal Claw

The target is raked with steel claws. It may also raise the user’s Attack stat.

Steel509535

Prior evolution: egg

Mud Sport

The user covers itself with mud. It weakens Electric-type moves while the user is in the battle.

Ground--15

Prior evolution: egg

Superpower

The user attacks the target with great power. However, it also lowers the user’s Attack and Defense.

Fighting1201005

Prior evolution: egg

Trump Card

The fewer PP this move has, the greater its attack power.

Normal--5

Prior evolution: egg

These require the labeled breeding, transfer, trade or historical distribution route. Historical gifts and Dream World services are no longer ordinary active acquisition sources.
Class
Acquisition
Avalanche

An attack move that inflicts double the damage if the user has been hurt by the target in the same turn.

Ice6010010

PokéTransfer from Generation IV

Captivate

If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.

Normal-10020

PokéTransfer from Generation IV

Counter

A retaliation move that counters any physical attack, inflicting double the damage taken.

Fighting-10020

Generation III → Pal Park → Generation IV → PokéTransfer

Dark Pulse

The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.

Dark8010015

PokéTransfer from Generation IV

Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10

PokéTransfer from Generation IV

Fury Cutter

The target is slashed with scythes or claws. Its power increases if it hits in succession.

Bug209520

PokéTransfer from Generation IV

Icy Wind

The user attacks with a gust of chilled air. It also reduces the targets’ Speed stat.

Ice559515

PokéTransfer from Generation IV

Iron Defense

The user hardens its body’s surface like iron, sharply raising its Defense stat.

Steel--15

PokéTransfer from Generation IV

Mimic

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Normal--10

Generation III → Pal Park → Generation IV → PokéTransfer

Mud-Slap

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Ground2010010

PokéTransfer from Generation IV

Natural Gift

The user draws power to attack by using its held Berry. The Berry determines its type and power.

Varies

-10015

PokéTransfer from Generation IV

Secret Power

The user attacks the target with a secret power. Its added effects vary depending on the user’s environment.

Normal7010020

PokéTransfer from Generation IV

Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10

PokéTransfer from Generation IV

Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal4010015

PokéTransfer from Generation IV

Spite

The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.

Ghost-10010

PokéTransfer from Generation IV

Water Pulse

The user attacks the target with a pulsing blast of water. It may also confuse the target.

Water6010020

PokéTransfer from Generation IV

Whirlpool

Traps foes in a violent swirling whirlpool for four to five turns.

Water358515

Gen IV Whirlpool → Diamond/Pearl/Platinum → PokéTransfer

Ability options available to this Pokémon in this game.

Hidden Ability entries show the game’s programmed slots. Obtaining one can require a historical Dream World promotion, a special gift or a trade from Black 2 and White 2. A programmed slot does not establish that the Hidden Ability was officially obtainable in Generation V.

Hyper Cutter

Ability Slot 1

Prevents other Pokémon from lowering Attack stat.

Prevents Attack from being lowered by other Pokémon.

Shell Armor

Ability Slot 2

The Pokémon is protected against critical hits.

Protects against critical hits.

Adaptability(Hidden Ability)

Powers up moves of the same type.

Increases the same-type attack bonus from 1.5× to 2×.

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