Raids
Lv. 20
695 -
746 CP
Raids (WB)
Lv. 25
869 -
933 CP
Eggs
Lv. 20
695 -
746 CP
Research
Lv. 15
521 -
560 CP
Max CP
Lv. 50
1477 CP
View all Tinkatuff 100% IV (hundo) Combat Power values by encounter type.
A hundo Tinkatuff caught from a raid battle will have a CP of 746 or 933 when weather boosted in Overcast (Cloudy) or Snow weather. A hundo Tinkatuff caught from a research task or GO Pass encounter reward will be Level 15 and have a hundo CP of 560. A hundo Tinkatuff when fully powered up to Level 50 will have a maximum CP of 1477.
Continue scrolling to see a complete encounter CP, IV, and Max CP chart for every possible IV combination, from 0/0/0 to 15/15/15.
Spreads 1–20 of 216 (10/10/10 to 15/15/15)
Page 1 of 11
IVs (A/D/S)
100.0%
ML #1151515560
746
933
1477
97.8%
141515555
740
926
1465
97.8%
151415558
744
930
1472
97.8%
151514558
744
930
1473
95.6%
131515551
734
918
1453
95.6%
141415553
738
923
1461
95.6%
141514554
738
923
1461
95.6%
151315556
742
927
1468
95.6%
151414556
742
928
1468
95.6%
151513557
742
928
1469
93.3%
121515546
728
911
1441
93.3%
131415549
732
915
1449
93.3%
131514549
732
915
1449
93.3%
141315552
736
920
1456
93.3%
141414552
736
920
1456
93.3%
141513552
736
920
1457
93.3%
151215554
739
924
1463
93.3%
151314555
740
925
1464
93.3%
151413555
740
925
1464
93.3%
151512555
740
925
1465
Spreads 1–20 of 216 (10/10/10 to 15/15/15)
Page 1 of 11
By level
51
1197
1495
137
150
50
1183
1477
136
149
49
1169
1460
136
148
48
1155
1442
135
147
47
1141
1425
134
146
46
1127
1408
133
146
45
1113
1390
132
145
44
1100
1373
132
144
43
1086
1357
131
143
42
1073
1340
130
142
41
1059
1323
129
141
40
1046
1307
128
140
39
1031
1288
127
139
38
1016
1269
126
138
37
1001
1251
126
137
36
986
1232
125
136
35
971
1213
124
135
34
956
1195
123
134
33
941
1176
122
133
32
927
1157
121
132
31
912
1139
120
131
30
897
1120
119
130
29
867
1083
117
128
28
837
1045
115
125
27
807
1008
113
123
26
777
970
111
121
25
747
933
108
118
24
717
896
106
116
23
687
858
104
114
22
657
821
102
111
21
627
784
99
108
20
598
746
97
106
19
568
709
94
103
18
538
672
92
100
17
508
634
89
98
16
478
597
87
95
15
448
560
84
92
14
418
522
81
88
13
388
485
78
85
12
358
448
75
82
11
329
410
72
78
10
299
373
68
75
9
267
334
65
71
8
235
294
61
66
7
204
255
56
62
6
172
215
52
57
5
141
176
47
51
4
109
136
41
45
3
77
97
35
38
2
46
57
27
29
1
14
18
15
16
Best PvP IVs (Rank 1)
Great League
15/15/15
1477 CP · Lv 50
Ultra League
15/15/15
1477 CP · Lv 50
Little Cup
0/12/12
499 CP · Lv 15.5
Master League
15/15/15
1477 CP · Lv 50
Switch to All IVs to find these spreads in the chart, or open the full PvP IV checker.
How it works
Combat Power (CP) combines a Pokémon's base stats, its three Individual Values (IVs), and its level. IVs run from 0 to 15 for Attack, Defense, and Stamina, so a perfect spread is 15/15/15. The IV percentage is the total of the three out of 45, so 15/15/15 is 100% and a 10/10/10 floor is about 67%.
The catch method sets the level and the lowest IVs you can get:
- Field, Special, and GO Battle League research catches are Level 15 with a 10/10/10 IV floor.
- Eggs and raid catches (no weather boost) are Level 20 with a 10/10/10 IV floor.
- Weather-boosted raid catches are Level 25 with a 10/10/10 IV floor.
- Wild catches range from Level 1 to 30 with no IV floor (Level 6 to 35 and a 4/4/4 floor when weather-boosted).
- Shadow raid catches use a 6/6/6 IV floor.
Powering up raises the level and the CP, but never the IVs. The CP a Pokémon shows at catch is the fastest way to spot a high-IV Tinkatuff before you spend any Stardust.







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