Raids
Lv. 20
450 -
491 CP
Raids (WB)
Lv. 25
562 -
614 CP
Eggs
Lv. 20
450 -
491 CP
Research
Lv. 15
337 -
368 CP
Max CP
Lv. 50
973 CP
View all Tinkatink 100% IV (hundo) Combat Power values by encounter type.
A hundo Tinkatink caught from a raid battle will have a CP of 491 or 614 when weather boosted in Overcast (Cloudy) or Snow weather. A hundo Tinkatink caught from a research task or GO Pass encounter reward will be Level 15 and have a hundo CP of 368. A hundo Tinkatink when fully powered up to Level 50 will have a maximum CP of 973.
Continue scrolling to see a complete encounter CP, IV, and Max CP chart for every possible IV combination, from 0/0/0 to 15/15/15.
Spreads 1–20 of 216 (10/10/10 to 15/15/15)
Page 1 of 11
IVs (A/D/S)
100.0%
ML #1151515368
491
614
973
97.8%
141515365
487
608
963
97.8%
151415367
489
612
969
97.8%
151514367
490
612
970
95.6%
131515361
482
602
953
95.6%
141415363
485
606
959
95.6%
141514364
485
606
960
95.6%
151315366
487
610
965
95.6%
151414366
488
610
966
95.6%
151513366
488
610
966
93.3%
121515357
477
596
944
93.3%
131415360
480
600
950
93.3%
131514360
480
600
950
93.3%
141315362
483
603
955
93.3%
141414362
483
604
956
93.3%
141513362
483
604
957
93.3%
151215364
485
607
961
93.3%
151314364
486
608
962
93.3%
151413365
486
608
962
93.3%
151512365
487
608
963
Spreads 1–20 of 216 (10/10/10 to 15/15/15)
Page 1 of 11
By level
51
745
984
115
128
50
736
973
115
127
49
728
961
114
126
48
719
950
113
126
47
710
938
113
125
46
702
927
112
124
45
693
916
111
123
44
685
905
111
123
43
676
893
110
122
42
668
882
109
121
41
659
871
108
120
40
651
860
108
120
39
642
848
107
119
38
633
836
106
118
37
623
824
105
117
36
614
811
105
116
35
605
799
104
115
34
595
787
103
114
33
586
774
102
113
32
577
762
101
113
31
567
750
101
112
30
558
737
100
111
29
540
713
98
109
28
521
688
96
107
27
502
664
95
105
26
484
639
93
103
25
465
614
91
101
24
446
590
89
99
23
428
565
87
97
22
409
541
85
95
21
391
516
83
93
20
372
491
81
90
19
353
467
79
88
18
335
442
77
86
17
316
418
75
83
16
297
393
73
81
15
279
368
70
78
14
260
344
68
75
13
242
319
65
73
12
223
295
63
70
11
204
270
60
67
10
186
246
57
64
9
166
220
54
60
8
146
194
51
57
7
127
168
47
53
6
107
142
43
48
5
87
116
39
44
4
68
90
35
38
3
48
64
29
32
2
28
38
22
25
1
10
12
12
14
Best PvP IVs (Rank 1)
Great League
15/15/15
973 CP · Lv 50
Ultra League
15/15/15
973 CP · Lv 50
Little Cup
0/14/15
499 CP · Lv 24
Master League
15/15/15
973 CP · Lv 50
Switch to All IVs to find these spreads in the chart, or open the full PvP IV checker.
How it works
Combat Power (CP) combines a Pokémon's base stats, its three Individual Values (IVs), and its level. IVs run from 0 to 15 for Attack, Defense, and Stamina, so a perfect spread is 15/15/15. The IV percentage is the total of the three out of 45, so 15/15/15 is 100% and a 10/10/10 floor is about 67%.
The catch method sets the level and the lowest IVs you can get:
- Field, Special, and GO Battle League research catches are Level 15 with a 10/10/10 IV floor.
- Eggs and raid catches (no weather boost) are Level 20 with a 10/10/10 IV floor.
- Weather-boosted raid catches are Level 25 with a 10/10/10 IV floor.
- Wild catches range from Level 1 to 30 with no IV floor (Level 6 to 35 and a 4/4/4 floor when weather-boosted).
- Shadow raid catches use a 6/6/6 IV floor.
Powering up raises the level and the CP, but never the IVs. The CP a Pokémon shows at catch is the fastest way to spot a high-IV Tinkatink before you spend any Stardust.







Espathra










