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National Dex / Tinkatink

Tinkatink

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Tinkatink

#0957 in the National Pokédex • Metalsmith Pokémon

Tinkatink sprite

Normal

Shiny Tinkatink sprite

Shiny

Pokémon HOME art

Details

Category

Metalsmith Pokémon

Height

0.4 m (1'04")

Weight

8.9 kg (19.6 lbs)

National Pokédex

#0957
Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

50

210

304

Attack

45

85

207

Defense

45

85

207

Sp. Atk

35

67

185

Sp. Def

64

119

249

Speed

58

108

236

Total

297

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Tinkatink, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.
Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Tinkatink

Tinkatink

#0957

Level 24

Tinkatuff

Tinkatuff

#0958

Tinkatuff

Tinkatuff

#0958

Level 28

Tinkaton

Tinkaton

#0959

Games where Tinkatink appears, newest first. Each link opens that game's Pokédex page.

Games

Pick a game to see what Tinkatink learns there.
Tinkatink in Legends: Z-A

Moves Tinkatink learns by leveling up in Legends: Z-A.
Class
StartFairy Wind

The user attacks by stirring up a fairy wind to strike targets.

Fairy40--
StartTackle

The user attacks by charging forward and slamming into targets with its whole body.

Normal40--
8Metal Claw

The user attacks by raking targets with steel claws. This may also boost the user's Attack stat.

Steel50--
10Rock Throw

The user attacks by picking up a small rock and throwing it at targets.

Rock50--
14Rock Smash

The user attacks with a punch. This may also lower targets' Defense stats.

Fighting40--
17Draining Kiss

The user attacks with a draining kiss that steals HP from targets to restore the user's own HP.

Fairy50--
20Screech

The user emits a horrible screech that makes targets reflexively want to cover their ears. This lowers their Defense stats for a while.

Normal---
24Brutal Swing

The user attacks everything nearby by swinging about violently.

Dark60--
25Fake Tears

The user feigns crying to fluster targets, which lowers their Sp. Def stats for a while.

Dark---
31Flash Cannon

The user attacks by gathering its internal light energy and releasing it all at once. This may also lower the targets' Sp. Def stats.

Steel80--
35Play Rough

The user attacks by playing rough. This may also lower targets' Attack stats.

Fairy90--
40Knock Off

The user attacks by slapping targets' held items away, making the items unusable for the rest of the battle. This move does more damage to targets holding items.

Dark65--
Moves Tinkatink can learn from Technical Machines in Legends: Z-A.
Class
TM004Rock Smash

The user attacks with a punch. This may also lower targets' Defense stats.

Fighting40--
TM008Thunder Wave

The user launches a weak jolt of electricity to leave targets paralyzed.

Electric---
TM010Brick Break

The user attacks with a swift chop. This move can also break barriers such as Light Screen and Reflect.

Fighting75--
TM012Rock Slide

The user attacks by hurling large boulders. This may also make targets flinch.

Rock75--
TM016Light Screen

The user constructs a wondrous wall of light that will reduce damage taken from special moves for a while. This effect continues even if the user is switched out.

Psychic---
TM017Protect

The user takes on a protective stance that prevents incoming attacks from landing.

Normal---
TM018Power-Up Punch

The user attacks targets with a punch that will make its own fist tougher. This boosts the user's Attack stat for a short time.

Fighting40--
TM020Play Rough

The user attacks by playing rough. This may also lower targets' Attack stats.

Fairy90--
TM030Swords Dance

The user boosts its Attack stat for a while by performing a frenetic dance.

Normal---
TM031Reflect

The user constructs a wondrous wall of light that will reduce damage taken from physical moves for a while. This effect continues even if the user is switched out.

Psychic---
TM035Endure

The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail.

Normal---
TM036Rock Tomb

The user attacks by hurling a boulder. Boulders that hit will also make targets move more slowly. Boulders that miss will remain on the battlefield.

Rock60--
TM037Stealth Rock

The user lays a trap of levitating stones in front of itself. The stones will damage opposing Pokémon that touch them.

Rock---
TM045Knock Off

The user attacks by slapping targets' held items away, making the items unusable for the rest of the battle. This move does more damage to targets holding items.

Dark65--
TM065Stone Edge

The user attacks by stabbing targets with sharpened stones. This move has a heightened chance of landing a critical hit.

Rock100--
TM078Bulldoze

The user attacks targets by stomping on the ground. This also makes targets move more slowly for a short time.

Ground60--
TM084Flash Cannon

The user attacks by gathering its internal light energy and releasing it all at once. This may also lower the targets' Sp. Def stats.

Steel80--
TM085Substitute

The user sacrifices a small amount of HP to create a substitute for itself.

Normal---
TM099Metronome

The user waggles a finger and stimulates its brain to unleash a random move from among the many moves that exist.

Normal---
TM109Facade

The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy.

Normal70--
TM122False Swipe

The user attacks with restraint to ensure that targets are left with at least 1 HP.

Normal40--
TM141Fake Out

The user attacks first to make targets flinch. This move only succeeds if it is used first thing upon the user entering a battle.

Normal40--
TM157Steel Beam

The user attacks by firing off a fierce beam of steel that has been collected from its entire body. The user will also take some damage.

Steel140--

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